Nawen Posted September 7, 2004 Report Share Posted September 7, 2004 Nope, I'm Norwegian Quote Link to comment Share on other sites More sharing options...
Gee Posted September 7, 2004 Report Share Posted September 7, 2004 Nope, I'm Norwegian Aah, close enough Jag är svensk föresten (I'm swedish btw) Edit: Translation Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted September 7, 2004 Report Share Posted September 7, 2004 If your going to have people saying things in their native languages, could you post up their translations somewhere. for curiosities sake. after all we want to kiil the cats (they really masacared australias native wildlife and can get very feral and more dangerous than wolves (aus doesnt have them but just using them as comparison) dingos, and many of ouur other native creatures. Quote Link to comment Share on other sites More sharing options...
Auron Posted October 15, 2004 Report Share Posted October 15, 2004 is it possible to make Random Map Scripting as easy as Aok is?it really hope RMS for this game isnt as complicated as Aom. 1 Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted October 15, 2004 Report Share Posted October 15, 2004 is it possible to make Random Map Scripting as easy as Aok is?it really hope RMS for this game isnt as complicated as Aom. Hmm, this is a tough question - making the scripting system is a process of complexity (i.e. greater possibilites and options for advanced scripters) vs. ease-of-use (better for newbie scripters and easy start-off). I guess, though, that we will be aiming for a more AoM-like system, since that will integrate better with our scripting environment and the engine. Quote Link to comment Share on other sites More sharing options...
Argalius Posted October 17, 2004 Report Share Posted October 17, 2004 I think it would be cool if torches or something would really give light, so that when it's dark the places around the torch light up. 1 Quote Link to comment Share on other sites More sharing options...
Dnas Posted October 18, 2004 Report Share Posted October 18, 2004 That would certainly be interesting.But it would take much longer to render (I think)Adding another light source drastically changes the frame rate. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted October 18, 2004 Report Share Posted October 18, 2004 really, how come? Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 19, 2004 Report Share Posted October 19, 2004 It taxes the processor. However, we too have been thinking of multiple light sources, having shadows flicker and move arround a campfire certainly would be cool. It's still just something "to think about" though we want to get an idea on performance before trying anything like that. Quote Link to comment Share on other sites More sharing options...
Argalius Posted October 19, 2004 Report Share Posted October 19, 2004 Well it could be done so it only can be done in scenarios etc. But that's probably what you're planning. Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted October 24, 2004 Report Share Posted October 24, 2004 It could be an optional feature that one could turn on and off. But it could have many uses for guarding your camps and city. Or even individual units (like workers) could have small torches that raised their LOS during night, if they didn't mind being seen easily at night. Quote Link to comment Share on other sites More sharing options...
Zeusthor Posted October 25, 2004 Report Share Posted October 25, 2004 RMS scripting will be alot like AOM and nothing like AOK. The plan is to create simple interfaces over the low-level advanced stuff so it can be inviting for beginners, but feel limitless to good scripters. Quote Link to comment Share on other sites More sharing options...
Argalius Posted October 30, 2004 Report Share Posted October 30, 2004 Will it be possible to really look into the water in 0AD, because with cinematics in AoM when the camera went in the water you saw it just as normal as normal land but that isn't real. So will it be possible to view underwater with still seeing water?Got it? Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted October 30, 2004 Report Share Posted October 30, 2004 good question. AoM just used a transparent blueish layer on the water surface. when the camerea went under neath it, all the underwater area looked as if it was on land and if you have the camera so the water is only half way up the screen you got this bluish line at the top of the water. Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted October 30, 2004 Report Share Posted October 30, 2004 I think I can say this without having any PR- and confidentality-doubts: We don't know yet, as water isn't implemented so far Quote Link to comment Share on other sites More sharing options...
Argalius Posted October 30, 2004 Report Share Posted October 30, 2004 Tell me when you do know. Quote Link to comment Share on other sites More sharing options...
Argalius Posted October 31, 2004 Report Share Posted October 31, 2004 (and another reply from me )I was looking at the released screenies on the site and I came across the winter screenie again. And I found this:Ok, so you guys really want dripping water when snow melts off buildings? Well, ok, well see. And by that I mean we'll try to put it in, rather than think about putting it in.See, this is the kind of feedback we like In the future I'm gonna start a forum thread for each batch of screenshots we release so that people can offer feedback more easily and broadly. We've practically got a thread running here in this comment form So how is this idea going, did you try it yet? Did it fail, did it work? Tell us. Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted October 31, 2004 Report Share Posted October 31, 2004 LOL, some people here seem to overestimate the progress we made on the game in the last months - we haven't even had any time to *think* about implementing such things as dripping water, as we do not even have all game-basics in place Probably we can talk about that again in late 2005 or early 2006... though it may probably never come, due to being technically possible but very complicated to implement.Please do not forget that we need basic game elements to be done before we can get started on anything "new" or "nice-to-have". 1 Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 31, 2004 Report Share Posted October 31, 2004 Right now theres alot of other more important things that need to be made and put into the game besides a dripping water effect - Otherwise it's possible to put an effect like that in the game, it wouldn't require any extra code (after the weather system is made).For now it's still an idea, we can't promise it'll make it in the game. Quote Link to comment Share on other sites More sharing options...
Argalius Posted November 1, 2004 Report Share Posted November 1, 2004 Ok, I just wanted to make sure you won't forget this. And I have another idea. What if you first build a standard tower, a watch tower, and then when you put an archer in it it's 'transformed' to a guard tower. And when you put more archers in it, it will shoot more arrows and do more damage. Then it could sometimes be wise to make 1 tower with 5 archers instead of 5 towers and no archers. Get what I mean? Quote Link to comment Share on other sites More sharing options...
Dnas Posted November 9, 2004 Report Share Posted November 9, 2004 That would be cool, but what if you take the archers out? Is the tower un-upgraded?I'm curious... would it be possile to duplicate the folder with 0AD and mod it to make a completely new RTS? I have ideas for one, but I'm nowhere near good enough to code an engine. I can barely do a simple scene in OpenGL as it is. Quote Link to comment Share on other sites More sharing options...
Aeros Posted November 10, 2004 Report Share Posted November 10, 2004 Short answer: Yup. Long answer: We'll release more information on modding and scenario design later in development. For now all we can say is that we're toying with and implimenting some pretty revolutionary ideas - things that no other games have done or even supported. Quote Link to comment Share on other sites More sharing options...
Argalius Posted November 10, 2004 Report Share Posted November 10, 2004 I'm curious... would it be possile to duplicate the folder with 0AD and mod it to make a completely new RTS? I have ideas for one, but I'm nowhere near good enough to code an engine. I can barely do a simple scene in OpenGL as it is.If you do that it wouldn't be different from a total conversion. Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted November 10, 2004 Report Share Posted November 10, 2004 Sure it won't, but there haven't been that many total conversion mods for RTS games in the past, no (I can't remember a single one that succeeded)? And 0 A.D. will hopefully make total conversion mods easy and powerful, so they can in fact change the whole game, not only its appearance Quote Link to comment Share on other sites More sharing options...
Argalius Posted November 10, 2004 Report Share Posted November 10, 2004 The fact is that most modding teams who try to make a TC have way to less people to do it and mostly there isn't 1 leader so it isn't very well coordinated. Quote Link to comment Share on other sites More sharing options...
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