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Suggestions for 0 A.D.


Wijitmaker
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10 hours ago, ShadowOfHassen said:

So you mean you'd make the citizen soldiers less effective and add a male citizen that you could train? For some reason I think that would detract from the "In zero AD your soldiers can work" mechanic.

At first they are workers rather than soldiers, then they are soldiers rather than workers. All this as they rise through the ranks.

10 hours ago, ShadowOfHassen said:

So you mean you'd make the citizen soldiers less effective and add a male citizen that you could train? For some reason I think that would detract from the "In zero AD your soldiers can work" mechanic.

.

Edited by Lion.Kanzen
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5 hours ago, Lion.Kanzen said:

It is not planned but it is not ruled out, it is just not a priority.

 

And we don't have someone to write about.

AFAIK, the encyclopedia is already working code-wise, but was disabled as they found it was too much of a burden to maintain the (multi-language) entries.

the thing with FOSS is that if there is a community devoted to maintain some feature, the feature will stay part of the project, otherwise it will be dropped.

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1 hour ago, alre said:

AFAIK, the encyclopedia is already working code-wise, but was disabled as they found it was too much of a burden to maintain the (multi-language) entries.

the thing with FOSS is that if there is a community devoted to maintain some feature, the feature will stay part of the project, otherwise it will be dropped.

That's true, but you still need to test it to see if it needs something.

I would like to see how it works.

 

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6 hours ago, Lion.Kanzen said:

At first they are workers rather than soldiers, then they are soldiers rather than workers. All this as they rise through the ranks.

At first they are workers rather than soldiers, then they are soldiers rather than workers. All this as they rise through the ranks.

At first they are workers rather than soldiers, then they are soldiers rather than workers. All this as they rise through the ranks.

Sorry, I sent it 3 times because some lag.

Edited by Lion.Kanzen
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45 minutes ago, ShadowOfHassen said:

So I was wondering would it be smart to make a mod with the different cost for unit upgrades, so people can see how it works? I might be able to figure out how to make a mod. However, can mods run with the flatpak 0 AD?

 

The problem is going to be convincing them to install the mod.

 

I suggest you make a new topic.

Edited by Lion.Kanzen
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I made the mod, and played a medium skirmish. I died but, this time, it wasn't before I could advance to the second age. I enjoyed it more because it didn't seem I always didn't have any wood.

Where would be the best place to share the mod?

 

One thing is the upgrade descriptions might need to be changed for stone because its descriptions are about slaves, but It now costs metal/ wood. (Pickaxe?)

 

As to convincing them to install it. Anyone who tries the other version gets one imaginary German chocolate cake...

Edited by ShadowOfHassen
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 I'd also be interested in seeing the encyclopedia. I was thinking a history sort of encyclopedia and not a gameplay one, and so I don't see how that would be a lot of translation after the initial writing.

By history, I mean like who were the Maurians? Who were their warrior maidens. Who was this roman general? Etc.

I think age of empires had a feature like it, but I'm not sure.

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20 minutes ago, ShadowOfHassen said:

 I'd also be interested in seeing the encyclopedia. I was thinking a history sort of encyclopedia and not a gameplay one, and so I don't see how that would be a lot of translation after the initial writing.

By history, I mean like who were the Maurians? Who were their warrior maidens. Who was this roman general? Etc.

I think age of empires had a feature like it, but I'm not sure.

I understand it perfectly.

Play that game saga.

 

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1 hour ago, ShadowOfHassen said:

So I have a GitHub account, would it be Ok to put it on Github and then open a forum post to have people discuss what they thought? Then you all can decide whether you want it in the game.

Sure. Keep in mind that most people are not tech friendly, so ideally you should provide it as a pyromod. See the relevant documentation here: https://trac.wildfiregames.com/#Formodders:

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7 hours ago, ShadowOfHassen said:

So I have a GitHub account, would it be Ok to put it on Github and then open a forum post to have people discuss what they thought? Then you all can decide whether you want it in the game.

If this is about history tags then I'd welcome it.

The reason for dropping the ones there were was they were filler mostly like "this is a Roman stable, full-stop" and the like as I recall. So if you get it were they have substance and our historians are happy with the quality I don't see a reason for it no making it into the main game in the end.

I suggest start a mod and limit yourself to 1 or two civs first and try to get the attention and feedback of the historians early.

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Quote

Age of Empires saga.

Not really. I played Age of Empires 3, and Age of mythology a couple of times, but I don't really care if age of empires has something or not.

I just want to know what everything is without ordering 10 books from the library and scrolling through 15 pages of blocked college papers to find out cool history stuff.

On 23/05/2023 at 8:25 AM, Stan` said:

Sure. Keep in mind that most people are not tech friendly, so ideally you should provide it as a pyromod. See the relevant documentation here: https://trac.wildfiregames.com/#Formodders:

I'll skip the github and just put it on mod.io it doesn't look too hard.

 

 

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8 minutes ago, ShadowOfHassen said:

I just want to know what everything is without ordering 10 books from the library and scrolling through 15 pages of blocked college papers to find out cool history stuff.

We should summarize that information but I can't imagine anyone working on that.

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