Micket Posted July 6, 2013 Share Posted July 6, 2013 Unwrapped, rigged, 696 triangles Whoever paints it, you decide if you want to keep the teeth polys. wolf.zip 3 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2013 Share Posted July 6, 2013 are committed those animation? Link to comment Share on other sites More sharing options...
Micket Posted July 6, 2013 Author Share Posted July 6, 2013 Sorry, but I don't understand what you are asking. Link to comment Share on other sites More sharing options...
Enrique Posted July 6, 2013 Share Posted July 6, 2013 Looking awesome Micket! I love your animal models!I hope to finish the blacksmith buildings soon so I can texture them! (if no one does it first )I really enjoy texturing them.Keep up the good work! Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 7, 2013 Share Posted July 7, 2013 (edited) would be nice if you put all in a capture, for the fans page thank you Miket. Edited July 7, 2013 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Strannik Posted January 9, 2014 Share Posted January 9, 2014 (edited) Salute.I've created several rough animations for a wolf. This is my first attempt in animation, so any criticism or suggestions are much appreciated. There are .blend files in the attachment. Sorry for my bad English. Edited January 13, 2014 by Strannik Link to comment Share on other sites More sharing options...
Strannik Posted January 10, 2014 Share Posted January 10, 2014 Salute.Here is a walk cycle animation preview: 3 Link to comment Share on other sites More sharing options...
fabio Posted January 10, 2014 Share Posted January 10, 2014 Nice! For great justice I edited your post and show the image without opening the link. 2 Link to comment Share on other sites More sharing options...
Strannik Posted January 10, 2014 Share Posted January 10, 2014 Salute.Fabio, thank you for your reply. I tried to put an image this way, but clearly did something wrong. Should I create animated images for all animations or a .blend file is a better representation? Link to comment Share on other sites More sharing options...
Almin Posted January 10, 2014 Share Posted January 10, 2014 (edited) .blend is great! Great work by the way! It's amazing! Don't get me wrong, but I just think the attack could be more aggressive. To me it seems to be a little bit too harmless.edit: Oh my god! I love those idle animations, especially the second one! You are one amazing rigger/animator! Do you work in the gaming industry?edit2: Oh my god! I just love them! I love the running! I love each one of them! Edited January 10, 2014 by Almin 1 Link to comment Share on other sites More sharing options...
sanderd17 Posted January 10, 2014 Share Posted January 10, 2014 If you want comments by other players, an animated image is better. To get it in game, you need to give the .blend file. 1 Link to comment Share on other sites More sharing options...
Strannik Posted January 11, 2014 Share Posted January 11, 2014 Salute.Almin, thanks. There is no problem with a criticism for me. Indeed attack animation is bad. I'll try to improve or discard it and use a new concept. This great model is created and rigged by Micket. I don't work in gaming industry. As I wrote earlier this is the first time I do animations.Sanderd17, understood. Thanks for an explanation.I'll be posting previews of animations and updating archive.Wolf run cycle animation:Wolf idle 01 animation:Wolf idle 02 animation:Improved wolf death animation: 2 Link to comment Share on other sites More sharing options...
sanderd17 Posted January 11, 2014 Share Posted January 11, 2014 Hmmm, we can add sounds to a type of animation (like adding a sound to the attack animation), but we can't add sounds to a variation of the type (like one of the idle animations), that could cause a problem for the howling. It's still nice to get it in though, but it probably won't be very nice in game. Also, I'd like some very still idle animations (like something sleeping). Predators are normally very still (except when they're hunting), and too many repeated animations make it look silly. But those are mainly game-concerns. I really love the animations you made. 1 Link to comment Share on other sites More sharing options...
Strannik Posted January 11, 2014 Share Posted January 11, 2014 Salute.I see. I will try to create sleeping animation. Could you answer a few questions, please?What a sleeping animation should be? Stand-lay-sleep-stand or maybe stand-lay-sleep-stretch-stand or something else?How long should it be?What about walk, run, death animations? Will it work in the game?Could you share some more ideas for idle and attack animations? I don't have a good idea about attack animations.Thank you for your help. Link to comment Share on other sites More sharing options...
sanderd17 Posted January 11, 2014 Share Posted January 11, 2014 The animations should start from the default stand pose, and end with it. But apart from that, it may be quite simple. How long it should be, depends on your feeling. We can easily stretch or shorten an animation (though that also stretches and shortens the first part of the animation). For how animations work: animals (and other units) have different states (roam, feed/idle, attack, flee, ...) for each state, we can define a different set of animations, and play a sound (currently a single sound, but looping sounds should also be possible in the future. So we can play a sound when we switch to attack mode, but we can's play a sound when we switch between two idle variations f.e. As not all idle animations are expected to have the same sound (you can't play the howling sound when the wolf is sleeping), we can't play any sounds. All the other animations will work. They're all states. The attack animation are a bit more difficult, as the engine expects that the attack happens while standing still. So the animation needs to return to its original position. You can take a look at the tiger animation thread, I believe the wolf animation could be a bit the same (if the wolf has the same bones, you don't even need to make an animation for it, the animation can be reused). 2 Link to comment Share on other sites More sharing options...
Strannik Posted January 12, 2014 Share Posted January 12, 2014 (edited) Salute.This gives me a good idea of how the game works with animations and what target I need to aim at. Thanks a lot!Tiger animations are really amazing!Here is a sleeping animation concept. It's low quality. And if you think this concept is good enough I'll start to improve it.I used this images as a reference: Edited January 12, 2014 by Strannik Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2014 Share Posted January 12, 2014 Salute.This gives me a good idea of how the game works with animations and what target I need to aim at. Thanks a lot!Tiger animations are really amazing!Here is a sleeping animation concept. It's low quality. And if you think this concept is good enough I'll start to improve it.I used this images as a reference:Maybe a third step would be nice, anyway Good Work 1 Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 12, 2014 Share Posted January 12, 2014 Let's make sure to keep to source files available. Link to comment Share on other sites More sharing options...
Strannik Posted January 13, 2014 Share Posted January 13, 2014 Salute.I've improved the sleeping concept a bit. The sleeping time is reduced. I'll increase it when the animation will be finished.Stanislas69. I'm not sure that I understand your post right. Did you say that legs need more detailed movement? Link to comment Share on other sites More sharing options...
sanderd17 Posted January 13, 2014 Share Posted January 13, 2014 Very nice animations. Link to comment Share on other sites More sharing options...
Strannik Posted January 14, 2014 Share Posted January 14, 2014 Salute.Attack concept.Any suggestions or criticism? Link to comment Share on other sites More sharing options...
sanderd17 Posted January 14, 2014 Share Posted January 14, 2014 I think it's a bit too soft for a wolf attack. I think wolf attacks are very similar to dog attacks (or war dogs aren't animated either though). Normally, a dog-human attack starts with the dog jumping up on his hind legs, trying to grab an arm, and then trying to tear the human down (using his weight, and trying to get down on his front legs again). You can let the wolf move a bit, as long as he starts and ends on the same position, it will look good enough. 1 Link to comment Share on other sites More sharing options...
Enrique Posted January 15, 2014 Share Posted January 15, 2014 Nice animations! So far, the only ones that I think needs more work are the walking animation (has some harsh movements when placing the feet) and the attacking animation, which doesn't looks to me like it's attacking. Overall, nice work so far! 1 Link to comment Share on other sites More sharing options...
Strannik Posted January 15, 2014 Share Posted January 15, 2014 Salute.Sanderd17. Great suggestion! I'll try to make it. I appreciate the time you're spending to help me.Enrique. I'll take a look at the walking animation and see what I can do to fix it. Thanks. Link to comment Share on other sites More sharing options...
GunChleoc Posted January 15, 2014 Share Posted January 15, 2014 Film about wolves: http://www.youtube.com/watch?v=RWmOtXSAr1M 1 Link to comment Share on other sites More sharing options...
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