Strannik Posted January 16, 2014 Share Posted January 16, 2014 Salute.There is another attack animation attempt.GunChleoc. Thanks. Link to comment Share on other sites More sharing options...
Enrique Posted January 16, 2014 Share Posted January 16, 2014 Much better! Good work! Link to comment Share on other sites More sharing options...
wraitii Posted January 17, 2014 Share Posted January 17, 2014 The animations generally look alright, but you definitely need to make them feel more organic: on the idle one the head alone moves in the end, on the attack one the back of the body doesn't move at all. I know you've said they were concepts, so you're probably aware of this, but I just want to make sure. 2 Link to comment Share on other sites More sharing options...
Argantonius Posted January 21, 2014 Share Posted January 21, 2014 These are the most realistic wolves I've seen in a videogame. Ever. 2 Link to comment Share on other sites More sharing options...
Strannik Posted January 22, 2014 Share Posted January 22, 2014 Salute.Sorry for not updating for a long time. I made several attempts to remake walk cycle without much success. So I decided to leave it for some time and concentrate on other animations. I'll come back to walk animation a bit later.Attack animation: added missing tail animation, landing amortization, moved body a bit forward when landing (so it shouldn't look like the whole body is rotating around the back part).Wraitii. I'll do my best. 1 Link to comment Share on other sites More sharing options...
idanwin Posted January 22, 2014 Share Posted January 22, 2014 Hadn't noticed that the tail didn't move before ... anyway, looks great! Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Share Posted January 23, 2014 Would be nice to see how they look in game, can you export the animation ? There is a thread about it in this forums.Anyway good work ! =) Link to comment Share on other sites More sharing options...
Strannik Posted January 24, 2014 Share Posted January 24, 2014 Salute.I resumed my work on the walk animation. I hope to finish it tomorrow.Idanwin. It was moving. But more like a wooden plank nailed to the wolf's back.Stanislas69. As far as I know there is no wolf texture. So I'm not sure how the wolf will look like in the game without a texture. And animations are still quite bad. But I can try if you think it's worth a try.And I thank you all for your support. Link to comment Share on other sites More sharing options...
idanwin Posted January 24, 2014 Share Posted January 24, 2014 The wolf has two textures: normal, and snow-wolf. Link to comment Share on other sites More sharing options...
Micket Posted January 24, 2014 Author Share Posted January 24, 2014 No it doesn't.This is a new model and noone has textured it. Link to comment Share on other sites More sharing options...
LordGood Posted January 25, 2014 Share Posted January 25, 2014 No it doesn't.This is a new model and noone has textured it.This model might not be mapped but I think there's still a wolf texture Link to comment Share on other sites More sharing options...
Enrique Posted January 25, 2014 Share Posted January 25, 2014 Wolf texture needed to be redone from scratch.Here's a quick one (it needs to be downscaled to maybe 256x256 or so... if anyone wants to improve it, feel free to do so. 3 Link to comment Share on other sites More sharing options...
Strannik Posted January 25, 2014 Share Posted January 25, 2014 Salute.Enrique. This one looks great. I hope you don't mind if I use it.Walk cycle: reworked leg movement (it should be smooth now). I'll experiment with the tail, neck and head movement to make it better.It's a bit faster then it is in Blender.If you think that something is bad or wrong with animations, than let me know and I'll try to fix it. Link to comment Share on other sites More sharing options...
niektb Posted January 25, 2014 Share Posted January 25, 2014 The front legs are definitely OK. I'm not too sure about the rear legs. I feel they are a bit 'robotic' / static. 1 Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 25, 2014 Share Posted January 25, 2014 The stomach needs to sway a bit. That's why its so robotic. And his head needs to bounce more I think. 1 Link to comment Share on other sites More sharing options...
Strannik Posted January 28, 2014 Share Posted January 28, 2014 Salute.Thanks for suggestions.Another try: changed hind legs dynamics, increased movement arc; added more head bouncing; smoothed tail movement.Mythos_Ruler. There is swaying stomach. Do I need to increase it? Link to comment Share on other sites More sharing options...
niektb Posted January 28, 2014 Share Posted January 28, 2014 That looks better, the rear legs are now less static. Link to comment Share on other sites More sharing options...
Enrique Posted January 28, 2014 Share Posted January 28, 2014 It looks better indeed. I don't know if you animate using poses in the action editor, or using IPO curves, but using the later you can remove the "ease in/ease out" that blender makes between poses. Removing them helps you to make the cycle seamless in terms of acceleration of movements.If you use poses in the action editor, you can remove the "ease in/out" motion using the previous pose of the "starting/end pose" before the start, and the next pose after the ending pose. This image should explain it better:(white line and light grey represents the length of the actual animation) 1 Link to comment Share on other sites More sharing options...
Strannik Posted January 29, 2014 Share Posted January 29, 2014 (edited) Salute.I tried to duplicate right blue to the left position and left green to the right (if I understood your picture). But I couldn't spot any difference. Maybe I did something wrong.I'll try to learn curve editing. Thanks for advice. Edited January 29, 2014 by Strannik Link to comment Share on other sites More sharing options...
wraitii Posted January 29, 2014 Share Posted January 29, 2014 In my opinion it's still too static. I can only encourage you to try to make as many "intuitive" movements as you can, nothing should really stay static, even if it's just to slightly rotate it.For example the head should sway a bit too.You might also want to create some variations. 1 Link to comment Share on other sites More sharing options...
Enrique Posted January 29, 2014 Share Posted January 29, 2014 Cool reference along the video. The best one imo is 1:10 - 1:19 If you want a very cool tip.... if you're able to download the video as .flv and extract the portion that you want, you can use it as background "image", and blender will cycle between the video frames when you move the timeline. You can pull off very realistic animations that way 1 Link to comment Share on other sites More sharing options...
idanwin Posted January 29, 2014 Share Posted January 29, 2014 "There are all sorts of people that would use a dog treadmill, from your veterinary surgeon to any rehabilitation center [...]" and animators of course! Link to comment Share on other sites More sharing options...
Strannik Posted March 3, 2014 Share Posted March 3, 2014 Salute.A wolf on a treadmill? That seems legit. He is halfway there, so I'll try to put a preview this week. Link to comment Share on other sites More sharing options...
Wijitmaker Posted March 3, 2014 Share Posted March 3, 2014 Have you guys ever looked into Eadweard Muybridge's works?I found them very helpful in the past. Here is a book I bought in the past:http://books.google.com/books?id=uVbrtU0rCVsC&printsec=frontcover&dq=Eadweard+Muybridge&hl=en&sa=X&ei=MrQUU7OlAsjcoATjtoLYDw&ved=0CFIQ6AEwBA#v=onepage&q=Eadweard%20Muybridge&f=false 1 Link to comment Share on other sites More sharing options...
Strannik Posted March 7, 2014 Share Posted March 7, 2014 Salute.I don't think I heard about Eadweard Muybridge or his work. It looks very interesting.Walk preview: 5 Link to comment Share on other sites More sharing options...
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