s1lence Posted September 20, 2013 Report Share Posted September 20, 2013 Josh, here are the files: Scrollbar & ButtonI feel "Start Game" should also be in the same gold, or in a lighter shade of gold.I will play around with the text, I was thinking about gold for mouseover/selection state. 1 Quote Link to comment Share on other sites More sharing options...
Jeru Posted September 20, 2013 Report Share Posted September 20, 2013 I mean, instead of the marble. Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 20, 2013 Author Report Share Posted September 20, 2013 Wow guys, we're not using that button are we? :/ Quote Link to comment Share on other sites More sharing options...
s1lence Posted September 20, 2013 Report Share Posted September 20, 2013 Wow guys, we're not using that button are we? :/Why don't you like it pureon? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 21, 2013 Report Share Posted September 21, 2013 Wow guys, we're not using that button are we? :/Why don't you like it pureon? It really doesn't fit the rest of Pureon's direction. I am more than willing to let him (Pureon) make whatever graphics he wants in order to create a unified vision of the UI. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 21, 2013 Report Share Posted September 21, 2013 I think it looks nice, but agree about needing consistency. 1 Quote Link to comment Share on other sites More sharing options...
s1lence Posted September 21, 2013 Report Share Posted September 21, 2013 I think it looks nice, but agree about needing consistency.Thanks, and I agree about the consistancy, the white really draws too much attention to itself. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 21, 2013 Report Share Posted September 21, 2013 (edited) Its cool the marble but, guys see other screen, don't match with. Pureons Concept.They use marble too but is different to our concept. Edited September 21, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 21, 2013 Author Report Share Posted September 21, 2013 Why don't you like it pureon? I'm sorry, but if I'm being honest, no it doesn't work. We did have white marble in some of the first concepts in this topic, but then RTW2 screenshots were released showing a marble UI, so I ditched that. (See the two buttons in the lower corners of Lion's screenshot above) Quote Link to comment Share on other sites More sharing options...
av93 Posted December 3, 2013 Report Share Posted December 3, 2013 The new interface will be in A15? Quote Link to comment Share on other sites More sharing options...
Yves Posted December 3, 2013 Report Share Posted December 3, 2013 Only the lobby will use the new user interface in Alpha 15. Check the latest development report for a screenshot. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 8, 2013 Report Share Posted December 8, 2013 Just popped in to say great work on the much needed UI modernization. Please remember to keep resolution independent versions for future website theme development 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 16, 2014 Report Share Posted March 16, 2014 If I can add something would be nice to have some kind of hover on the menus arrows. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted March 17, 2014 Report Share Posted March 17, 2014 If I can add something would be nice to have some kind of hover on the menus arrows.Currently the dropdowns are entirely made up of placeholder sprites. They'll look much better once pureon creates a style for them. Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 17, 2014 Author Report Share Posted March 17, 2014 Indeed. I think I even have the arrow state designs somewhere. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 18, 2014 Report Share Posted March 18, 2014 Possible starting point for faction selection screen: 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted March 18, 2014 Report Share Posted March 18, 2014 Swap the "Random" for the group name (with the button still acting as random" and I'm all for it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 18, 2014 Report Share Posted March 18, 2014 +1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 18, 2014 Report Share Posted March 18, 2014 Will this be a fullscreen menu or a pop-up menu? I think it would be useful to have the chatbox visible when choosing faction. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2014 Report Share Posted March 18, 2014 Excellent this, when player are open the game the first time?This remember me like AoE 3 and like FiFa if it's this way.The game at start the first time help to players choose a faction or a team to play as default player's team or faction.And then permits adjust Ai settings. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 18, 2014 Report Share Posted March 18, 2014 (edited) Why do we need a window/full screen menu to select the civ when one dropdown menu can do it?For me this would be a change for the worse...(I have nothing against adding "random groups")To have such things for the single player campaign would be OK but in MP I'd always like to see what other players pick. Edited March 18, 2014 by FeXoR 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted March 18, 2014 Report Share Posted March 18, 2014 I like the fact that you can quickly see unique units etc and a more detailed random selector. 2 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 18, 2014 Report Share Posted March 18, 2014 I like the fact that you can quickly see unique units etc and a more detailed random selector.This should go to the manual IMO (which should be accessible in the main menu, the gamesetup and in-game similar to the civ tech tree in AoE II). Quote Link to comment Share on other sites More sharing options...
feneur Posted March 18, 2014 Report Share Posted March 18, 2014 This should go to the manual IMO (which should be accessible in the main menu, the gamesetup and in-game similar to the civ tech tree in AoE II).Calling up the entire manual just to see this might not be the most effective way to do things Not sure how well it could be integrated/made to work with going back and forth between the manual and the match setup screen, though on the other hand that might (at least to some extent) probably be said of a factions choosing screen/dialog as well.I'd always like to see what other players pick.That should be possible even if using this kind of screen, though you may of course have to go back and forth depending on the layout of this screen/how it works with the match setup screen. Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 18, 2014 Author Report Share Posted March 18, 2014 That looks beautiful Mythos. I like how the elements complement each other. The new font and yellow buttons really do work with the overall style - I'm happy Quote Link to comment Share on other sites More sharing options...
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