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Planned Features


quantumstate
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  On 31/12/2013 at 2:56 AM, burzum2 said:

Please guys add a feature giving Roman legionaries an ability to throw pilum

Also instead of carrying swords, they should be holding pilum when idle and not attacking...

For now add two attack is one our dilemma, we need this one for several attacks. No only Romans and no only infantry.
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  On 06/11/2015 at 4:10 AM, Lion.Kanzen said:

http://trac.wildfiregames.com/ticket/252

This feature have huge impact in gameplay, will be considerate to be in the list.

Some secondary attack should be different than other. A Roman soldier throwing a pilum is diffrent than a Immortal switching between bow and spear for an example.

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  On 31/12/2013 at 4:08 AM, Lion.Kanzen said:

but there are 2 ways, alternate attack like Rome TW or abilities like Empire earth or Starcraft.

That could be solved by using the "ability" system and adding a variable for number of possible uses. For infinite uses you set the number to -1, and other units could have the ability to add X more uses to the ability Y of the specific unit Z. I think the problem lies not with how it should be implemented, but in who is going to get their hands dirty. Once it's done, one could easily test it to see which way would fit best.

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  On 09/10/2018 at 4:30 PM, Chuzzle said:

Hi! What about to add jump ability? Units and animals can be able to jump or climb over low obstacles or palisade.

 

 

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useful only for mods. all abilities  can added as a single feature engine.

  On 09/10/2018 at 4:30 PM, Chuzzle said:

Hi! What about to add jump ability? Units and animals can be able to jump or climb over low obstacles or palisade.

 

 

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useful only for mods. all abilities  can added as a single feature engine.

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As we know, cavalry archers, camel archers and elephant archers (especially, as it shows 2 men riding on it) holds the unique ability to shoo arrows while running. Again, such simultaneous action would lead to a reduced accuracy and damage. But at least that kind of feature would bring the reality to the gameplay.main-qimg-537729ebea836dedb0ac144ceac9a5

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  On 06/06/2019 at 6:22 AM, Diptangshu said:

As we know, cavalry archers, camel archers and elephant archers (especially, as it shows 2 men riding on it) holds the unique ability to shoo arrows while running. Again, such simultaneous action would lead to a reduced accuracy and damage. But at least that kind of feature would bring the reality to the gameplay.main-qimg-537729ebea836dedb0ac144ceac9a5

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@Stan` is a ticket for this? I'm sure is it.

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Tell me please (any one), is "Ctrl + Mouse Move near structures – Align the new structure with an existing nearby structure" a function for alpha 24? Or it's for 23? (I just trying to make translation more clear because at 23 nothing is happens when I press it.)

Edited by Paruru Slowlegs
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  On 08/05/2020 at 6:42 PM, Paruru Slowlegs said:

Tell me please (any one), is "Ctrl + Mouse Move near structures – Align the new structure with an existing nearby structure" a function for alpha 24? Or it's for 23? (I just trying to make translation more clear because at 23 nothing is happens when I press it.)

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A24 feature

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