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burzum2

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Everything posted by burzum2

  1. http://www.byzantinechant.org/recordings.html This is the closest to the Byzantine chant of the eastern faith. The whole Medieval "chant" conflated with catholism and the church came from the Byzantines originally. They are the fathers of chant.
  2. That would be unrelistic. Kings can certaintly fight and should. And why not have real spy units that you can spy with?
  3. This is a great thread.... I like the Byzantines. I only wished I had all this detailed art when I was studying them. The Byzantines did indeed inherit the Greek phalanx that the brunt of the Byzantine army besides the cataphract were a type of hoplite hybrid especially under Justinian. I would not clasify them being Roman in the truest sense, but they just like their big sister copied and used, hacked, changed, modify the strategies, weapons, tactics, army the lot to be something that was more of an elite force with superior quality rather than massive numbers of poor equiped soldiers. Think of Nazi Germany vs Russian serfs.. Larl Quality vs numbers and the Byzantine army were the biggest expence to the Byzantine Empire... They were eventially dealt heavy blows against the deadly Turkish horse archers which eventually shot the once mighty and potent Byzantine army to pieces. So yes Byzantium was Rome in a way, but they simply were the twilight of her eastern Empire...
  4. Horses need some major work done... Couple pointers... Horses need to be much bigger than the unit, they way to small. They also need .... Like abit more elegance... Like a slow trot. They feel as if they floating on the map
  5. Ok I just read it, thanks I missed it. One more thing, will map sizes increase in the future or remain age of mythology size? Or maybe like RoN big huge?
  6. Cool But, fully will it have vertical view face to face with a unit like in Empire Earth 1? Or still rather at the normal slight angle?
  7. Yeah but I mean is it possible to increase the default zoom to make units even more bigger? Like Empire Earth 1
  8. I don't know if this the right place to post this but anyway. When try and open ActorEditor it kicks up an error3: the system cannot find the path specified blabla But this somehow stops pyrogenesis from executing throwing up way to many errors to list them all here. This is Alpha 15
  9. Is it possible to increase the zoom? Also I noticed buildings etc are 3D is it possible to rotate view in gameplay?
  10. It would be cool if the Romans can get a Tribune or general in place of a king (reblicsn Rome that is) It gives a touch of RPG to it but its cool
  11. Like the title suggests. If your king or whatever dies game over. Like AOE II but the unit needs to be able to attack and much greater hitpoints. This unit can also be a hero
  12. Yes!! That was the ability I refered to. We need an pilum attack ability like that in the video above
  13. I disagree. It has everything to do with how a culture fights. The picts and the Britons fought in the forests well and they beat the Romans at every time. The Romans did not fight in trees. The Britons did. There's the culture difference. What I don't agree with is the "antibonus" bit. If one team gains attack in the forest, the other shouldn't have decreased stats... That's the part that doesn't make sense.
  14. Okay I am also an RTS vetran. First of all... RTS is niether total war nor unlimited gungho RoN style ... 0AD is exactly like AOE and an RTS... A TRUE RTS is supposed to be, economy and military managment. Where's strategy involved in a game with unlimited resources??? It becomes boring. RoN and Empire Earth II are poor examples of an RTS. Unrelistic, lack of features and totally lost all perspectic and notion of what an RTS is. What I will agree on is the introduction of caravans. But from market to market. NOT like aoe 3 that's stupip. I end this comment by thanking the 0 AD team for coding the spirit of beloved AOE in this game andfor staying true RTS fans
  15. That is a good idea.... Like aoe 3 you control Indian senttlments and train indian warriors
  16. Point taken however... Roman Republic still recruited mercenaries from abroad.
  17. Possibly more volunteers the better... And the way you get them is by sending word out, advertising. All those guys still on AOK heaven making mods, some are programmers need to come and give this game a serious look. This is the best game yet since aoe 1 and 2 with lots of potential and leniency And take my word for it I too, am an aoe veteran. WOLOLO....
  18. Romans need a special barracks to train mercenary troops like that of the enemy. So like the Romans can build a Galic barracks to train Gaul warriors to fight as auxiliary... But why can't the Romans just have their own auxiliary unit? Spearmen with chainmail and rounded shields. Cheap and weak and fast to train
  19. Romans were weak in the forest... But why would they need their atributes decreased if the attackers get higher attack bonuses... Doesn't make sense.
  20. I'm not quite sure I understand you mate? Tbh I have not studied the code to tinker and mod. Can someone be clear as to what this gentlemen is saying in English? No offense.
  21. Yes In Rome TW legionaries only have limited attack with pilum. In Empire Earth its infinite but takes time to generate. In truth it should be better with Empire Earth concept because in reality legionaries would get supplied with new pilum...
  22. If anyone played Empire Earth 1 Ceasars campaing the legionaries had two attacks its similar to that concept
  23. Please guys add a feature giving Roman legionaries an ability to throw pilum Also instead of carrying swords, they should be holding pilum when idle and not attacking...
  24. Oh and I noticed the player colour bug was fixed. Cool
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