Mythos_Ruler Posted October 31, 2012 Report Share Posted October 31, 2012 <Information and references here> Quote Link to comment Share on other sites More sharing options...
Josh Posted December 11, 2012 Report Share Posted December 11, 2012 (edited) Well, since we know the Mauryans were big traders I thought a grand market would be in order. Here's what I've come up with so far: Edited December 11, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 11, 2012 Report Share Posted December 11, 2012 Pretty good start Josh ! I agree with the "grand" approach, so, I suggest having it even more effective. Here is a super-quick mockup of your model to have two parallel naves :This is a very rough idea, but basically I imagine having an important part of the market sheltered (from sun, or monsoon rains). Maybe having a third nave would work too.If you keep such roof structure, I suggest you make some use of all this empty space up inside, like hanging market shelves or timber beams, hanging products (carpets ? food ?). Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 11, 2012 Report Share Posted December 11, 2012 Josh, Ludo, In my opinion, the market should be a modest structure filled with stalls bazaar-style. I don't see the point of barrel roofs above the market.In addition, none of the props that you place under that roofs will be seen from the camera point of view.Here are some stalls concepts: 1 Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 11, 2012 Report Share Posted December 11, 2012 I agree with Enrique. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 12, 2012 Report Share Posted December 12, 2012 Even today Indian bazars are open and have cloth covered stalls. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 12, 2012 Report Share Posted December 12, 2012 (edited) My original plan was to have the large arched building in the center with 2 cloth stalls on either side of it.Also, the arched building took a lot of work so I'd like to use it for something.Edit:In addition the 0AD art design document dictates "Exaggeration." Now if the market were just a collection of cloth stalls the player, when they see the market in-game, would only think, "generic market, nothing special," but if it is big "Exaggerated" building with stalls around it the player thinks, "Wow, looks like the Mauryans were big on markets and trade." So what is the message we want to send? We don't know if the Mauryans had buildings like this for their markets, we don't really know anything about their markets. So merely on the subject of historical realism here, I ask you to consider a larger more imposing building for the Mauryan market. Edited December 12, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted December 12, 2012 Report Share Posted December 12, 2012 Josh, I like the way you planned your market. It's "closed" but also open, what looks really nice. Maybe you could do as Ludo suggested or even better try to put more tents outside, crating two different areas for the same market.Or you could put the tents inside the "cover" structure.It is reminding me somehow of Assassins Creed 1, or even the Grand Bazaar Map on BF3. I, personally, like it.Since the engine is flexible, we can always have two variations for the same market, like we have with houses and stuff. Quote Link to comment Share on other sites More sharing options...
ribez Posted December 12, 2012 Report Share Posted December 12, 2012 Since the engine is flexible, we can always have two variations for the same market, like we have with houses and stuff.yeah, the bigger market could be unlocked with a technology, or after a phase change Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 12, 2012 Report Share Posted December 12, 2012 Well, IMHO historical accuracy should be a priority above the message we want to send to the player. I'm pretty sure that in those times the market was a non-covered place full of stalls. Just search "india market" in google images and you can see that even today a lot of them look like that. It can has a "solid" non-fancy structure in the layout for sure (see celt and persian markets), but I think the bazaar-style stalls should be the core part of the design/layout.Something similar happened when revamping the Greek market, a lot of the early designs I made had structures/roofs in them, but they were removed for historical reasons. (descriptions of emporion iirc) Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted December 12, 2012 Report Share Posted December 12, 2012 (edited) I would like to see the markets as a huge space taken up by stalls and tents. Age of Empires does a great job of making the marketplace look like a modern day grocery store. Edited December 12, 2012 by Sighvatr Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 12, 2012 Report Share Posted December 12, 2012 (edited) I would like to see the markets as a huge space taken up by stalls and tents. Age of Empires does a great job of making the marketplace look like a modern day grocery store.I agree. You certainly make it grand/cool that way.btwThis is also a bazaar.The Street facing the Virupaksha temple is Hampi bazaar, or Virupaksha Bazaar. It consists of rows of shops showcasing numerous products which one can pick up. Both sides of the street have a series of very old pavilions, some single storied and others two storied. These buildings were once the part of a booming market and house of the upper class. This bazaar is well-known for jewels prepared by the Lambani nomads and also for embroidered textiles. Shopping here is interesting - one can purchase shawls, skirts and bags among other things. One could also get antique coins as mementos and other artifacts.http://www.hoparoundindia.com/karnataka/hampi-attractions/hampi-bazaar.aspxMuch later in time. But it's a another bazaar style I guess.Would have been nice to see a redone picture of it. How it used to look i guess. Edited December 12, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 12, 2012 Report Share Posted December 12, 2012 (edited) If you decide to make it 'grand'. Pillared market like this could be an idea. Edited December 12, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 12, 2012 Report Share Posted December 12, 2012 (edited) More pics of the pillared pavilions in Hampi. Tents, etc could have surrounded the area or something. Edited December 12, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2012 Report Share Posted December 16, 2012 (edited) Those stone courtyards look way too big for the market footprintI gave it a shot, maybe you should put tents around your structure josh, they do help with the overall themei am missing a column underneath the lower roof, must have deleted it accidentally Edited December 16, 2012 by LordGood 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 16, 2012 Report Share Posted December 16, 2012 I've been on vacation (and still am on vacation) but I'm intending to finish my market (the picture I showed was only an early preview) and I'm going to take a shot at a market with the stone courtyard + columns idea. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 16, 2012 Report Share Posted December 16, 2012 Those stone courtyards look way too big for the market footprintI gave it a shot, maybe you should put tents around your structure josh, they do help with the overall themei am missing a column underneath the lower roof, must have deleted it accidentally Good shot LordGood!I think the tall building is not necessary, or much lower at least, and with a simpler roof (without those spikes at the top, that look very military).Also, the gate is a nice idea but may not be necessary as well, or in a simpler form maybe.The rest is very good. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2012 Report Share Posted December 16, 2012 Good shot LordGood!I think the tall building is not necessary, or much lower at least, and with a simpler roof (without those spikes at the top, that look very military).Also, the gate is a nice idea but may not be necessary as well, or in a simpler form maybe.The rest is very good. i igree with Ludo, must be more Humble, think in Greek Market Model. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 23, 2012 Report Share Posted December 23, 2012 How is this direction? Without the toran and fences the model seems a bit... incomplete. Something needs to break the monotony of the stalls, but I suppose we have props for that. 1 Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 23, 2012 Report Share Posted December 23, 2012 I honestly don't know how you keep cranking these models out so quickly at such levels of detail. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 23, 2012 Report Share Posted December 23, 2012 I honestly don't know how you keep cranking these models out so quickly at such levels of detail. this man is a genius Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 23, 2012 Report Share Posted December 23, 2012 That direction is perfect!The only thing that looks off to my eye is the size. The footprint is probably too big. Maybe rotating the second row of stalls and making them "perpendicular" to the pathway may help reducing the size.Nice work Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 23, 2012 Report Share Posted December 23, 2012 Looks pretty fine to me. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 23, 2012 Report Share Posted December 23, 2012 I honestly don't know how you keep cranking these models out so quickly at such levels of detail.Sketchup allows you to build really super fast. It's a major difference with Blender, though Blender is much more powerful on many other aspects. Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 23, 2012 Report Share Posted December 23, 2012 How is this direction? Without the toran and fences the model seems a bit... incomplete. Something needs to break the monotony of the stalls, but I suppose we have props for that.It looks considerably larger than any of the markets we have in-game (even the Roman market which is slightly over-sized IMO), can you place it next to some of the other 0 A.D. market models so that we can compare the size? Otherwise the design looks fantastic as always. Quote Link to comment Share on other sites More sharing options...
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