manowar Posted May 20 Share Posted May 20 I have vibe-coded 3 mods that I have tested locally and that other players may find useful: Game Templates: Allows saving multiplayer game settings so it is easier to switch game types without missing a setting. https://github.com/jonnymccullagh/gametemplates Resignation Tribute: Allows you to send resources to allies when you resign. https://github.com/jonnymccullagh/resignation-tribute Quick Lobby: Adds a button to the main menu to get you to the lobby that little bit faster. https://github.com/jonnymccullagh/quicklobby I am also playing around with a player notes mod but I am still testing it. 3 1 Link to comment Share on other sites More sharing options...
Asher Posted May 20 Share Posted May 20 Hi @manowar! Just tried your Game Templates mod, there is not mod.json, and it wasn't showing up in the mod selection, how do we use it? Link to comment Share on other sites More sharing options...
manowar Posted May 20 Author Share Posted May 20 So the mod.json is in the gametemplates subfolder so if you downloaded ALL the code then you only need that subfolder. Under the releases section I have the zip downloads e.g. [this zip](https://github.com/jonnymccullagh/gametemplates/releases/download/v0.28.1/gametemplates-0.28.1.zip) so that is probably easier for you to use than downloading the whole git repo. To make it easier here are direct links to the zip files for each mod above: [Game Templates Zip](https://github.com/jonnymccullagh/gametemplates/releases/download/v0.28.1/gametemplates-0.28.1.zip) [Resignation Tribute Zip](https://github.com/jonnymccullagh/resignation-tribute/releases/download/v0.28.0/resignation-tribute-0.28.0.zip) [Quick Lobby Zip](https://github.com/jonnymccullagh/quicklobby/releases/download/v0.28/quicklobby-0.28.zip) 1 Link to comment Share on other sites More sharing options...
Asher Posted May 20 Share Posted May 20 Ok, thanks! I guess I should have looked Link to comment Share on other sites More sharing options...
manowar Posted May 20 Author Share Posted May 20 Or to make it even easier I am attaching the zip files - though any updates will happen in the github repos. gametemplates-0.28.1.zip quicklobby-0.28.zip resignation-tribute-0.28.0.zip 2 Link to comment Share on other sites More sharing options...
Asher Posted May 20 Share Posted May 20 I was trying to click the load template, and only a small part on the left could be clicked. Really nice though, especially if you are changing mods, then you don't have to go through all the settings and change them Link to comment Share on other sites More sharing options...
Arup Posted May 20 Share Posted May 20 who wants to make a bet that atleast one of these will be gobbled up by moderngui? xD @manowar great work my MAN OF GREAT WISDOM AND EXCELLENCE 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted May 20 Share Posted May 20 Love it! If I may, could I suggest one more mod: something that compares the mods and mod versions available on mod.io with the ones actually installed on the user's PC and then indicates what has changed. There was once a mod for that but it is not updated unfortunately. Link to comment Share on other sites More sharing options...
manowar Posted May 20 Author Share Posted May 20 I don't use ModernGUI so I don't know how compatible these are. I just don't like how it moves my minimap from where I expect it. Yeah I am tempted to make a 'modowar' that includes several of these ideas in one mod. I tried to get these onto mod.io but no progress so far. And I personally would prefer an easier way to see the latest autociv etc 48 minutes ago, Asher said: I was trying to click the load template, and only a small part on the left could be clicked. Really nice though, especially if you are changing mods, then you don't have to go through all the settings and change them Which other mods are you using as someone else spotted that too Link to comment Share on other sites More sharing options...
guerringuerrin Posted May 20 Share Posted May 20 Thanks for working on this, @manowar. Those are great features,. Specially game templates 1 Link to comment Share on other sites More sharing options...
Asher Posted May 20 Share Posted May 20 52 minutes ago, manowar said: Which other mods are you using as someone else spotted that too I was using the game templates mod Link to comment Share on other sites More sharing options...
manowar Posted May 20 Author Share Posted May 20 33 minutes ago, Asher said: I was using the game templates mod ok but any other than that in combination ? I'm just wondering if game templates UI changes conflict with UI changes in another mod. Link to comment Share on other sites More sharing options...
Asher Posted May 20 Share Posted May 20 10 minutes ago, manowar said: ok but any other than that in combination ? I'm just wondering if game templates UI changes conflict with UI changes in another mod. I was using other mods, but I just tried it without any other mods, and it still did it Link to comment Share on other sites More sharing options...
Atrik Posted May 21 Share Posted May 21 Great work, thanks @manowar! 4 hours ago, Arup said: who wants to make a bet that atleast one of these will be gobbled up by moderngui? xD Ok picked up on Resignation Tribute, but only to prove you wrong. Link to comment Share on other sites More sharing options...
Asher Posted May 21 Share Posted May 21 Can you make it so that it auto distributes the resources when a bot ally dies Link to comment Share on other sites More sharing options...
manowar Posted May 21 Author Share Posted May 21 An ally dying is different to a resignation imho and I think that brings up some questions about whether we even should Link to comment Share on other sites More sharing options...
Perzival12 Posted May 21 Share Posted May 21 52 minutes ago, manowar said: An ally dying is different to a resignation imho and I think that brings up some questions about whether we even should Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources. 2 Link to comment Share on other sites More sharing options...
manowar Posted May 22 Author Share Posted May 22 Yeah the 'Spoils of War' 1 Link to comment Share on other sites More sharing options...
Asher Posted May 22 Share Posted May 22 16 hours ago, Perzival12 said: Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources. But what if one player takes out all but 1 unit or structure, then another player takes out the last unit. Does it divide up based on how many units/structures you took out? Link to comment Share on other sites More sharing options...
manowar Posted May 22 Author Share Posted May 22 this is hypothetical but I think it should be distributed amongst allies based on their military score. Link to comment Share on other sites More sharing options...
Perzival12 Posted May 22 Share Posted May 22 1 hour ago, Asher said: But what if one player takes out all but 1 unit or structure, then another player takes out the last unit. Does it divide up based on how many units/structures you took out? Iirc, the statistics tracker keeps track of who destroyed what buildings, so you could give the resources to whoever destroyed the most of that player’s structures. Another way would be to put it only for the Conquest Civic Centers mode, so that whoever destroys the last civic center wins. 1 Link to comment Share on other sites More sharing options...
Asher Posted May 24 Share Posted May 24 On 22/05/2026 at 12:29 PM, Perzival12 said: Another way would be to put it only for the Conquest Civic Centers mode, so that whoever destroys the last civic center wins. Good idea! Also maybe if the units and or structures converted to yours? Or would that be too good? Link to comment Share on other sites More sharing options...
AlexHerbert Posted 1 hour ago Share Posted 1 hour ago (edited) This is so genuinely useful feature. Unfortunately, I think almost nobody will use it the way it was intended. Besides me, I doubt many players will have dozens of configurations saved. Most will either never use it, or they'll end up with exactly one saved setup: Mainland, Circle Placement, Temperate, 4v4, Low Res, 200 Max Pop. What's even more telling is that Feldmap was given a special feature for a specific group of players son they can Shuffle Positions, yet it is never used. (And is not because is a bad feature, but because of user error.) I think I finally understand why some developers become defensive when some of us suggest improvements. A lot of users are like customers of certain tech brands: they just complain that things are bad, but never take the time to learn how to use the tools, features and options already available to them. 0 A.D. offers an incredible amount of variety: different maps, biomes, placements, civilizations, victory conditions, strategies, and historical settings. There is a huge amount of work and detail behind it. So I want to take this opportunity to thank the developers for creating such a great game with so many possibilities. My impression is that most players have no idea how much content and variety they actually have at their fingertips. Edited 1 hour ago by AlexHerbert Add one word. Link to comment Share on other sites More sharing options...
manowar Posted 34 minutes ago Author Share Posted 34 minutes ago Nice @AlexHerbert and I agree we do seem to fall into the trap of playing the same games. When I see your games in the lobby I will join as I like that variety. I like Wild Lake and Marmara too but yes people complain as soon as you change the map. The 'rules' box is particularly useful to introduce the map in a game. I try to explain about the gaia in Wild Lake. I think some of us a skeptical of a new map because some trolls focus their efforts on learning a map and drawing us into their honey traps. So explaining the map beforehand will hopefully reduce suspicion. Link to comment Share on other sites More sharing options...
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