Perzival12 Posted 21 hours ago Report Share Posted 21 hours ago (edited) So, I feel like wonders are an almost useless building. They cost a lot, are usually too big to place anywhere, and provide little return on your investment , so to speak. I have come up with a few ways to make them more interesting outside of capture the wonder mode: #1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it. #2: Give Wonders an aura that improves movement speed, gather rate, and melee damage (either global or localized). #3: Make Wonders acts as more powerful civic centers that can’t train units or attack. #4: Increase the resource trickle amounts from the Wonder. Edited 19 hours ago by Perzival12 Quote Link to comment Share on other sites More sharing options...
Obelix Posted 19 hours ago Report Share Posted 19 hours ago Thank you for the new thread! 1 hour ago, Perzival12 said: #1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it. Alternative: Increase the resources trickle (see below). This would amortize the Glorious Exp. Tech. earlier. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted 1 hour ago Report Share Posted 1 hour ago I'd prefer tactical, diplomatic, or civilization-building bonuses. Economic bonuses are pretty annoying and make them after a wonder seems late. And military bonuses unbalance endgame battles and reduce the depth of strategies and troop movement. We can imagine a passif bonus for wonder and one different by civilisation. Passive : increase capture resistance of the player X2, give 40 house population (not a pop cap). Passive by civilisation : need fix it Civilization Passive Effect Details / RTS Notes Rome Pax Romana Forces a global ceasefire for 1 minute. Cooldown: 10 minutes. / Useful for repositioning armies or delaying an assault. Can trade on roman camp. Maurya Universal Knowledge All technologies become free for the player. Permanent bonus. / Encourages technological superiority. Sparta Double Hero & League Tax Can recruit a second hero simultaneously. “League Tax” bonus: receives 40 metal every 60 seconds per controlled ally (0 in duel, 120 in 4v4 team games). Athens Hero Memory Allows recruitment of heroes who have died. / Encourages high-risk play and strategic planning. Carthage Carthaginian Ingenuity Walls automatically regenerate. Metal mines deplete more slowly (+50% metal in each mine), Military production buildings construct 50% faster. Bretons Champion Monks Monks can switch into melee combat units (like Immortals) via a button. Strong attack, weak resistance./ Adds strategic versatility, new unit for a lot cost Iberians Vigilance & Engineering Building have line of sight increased by 100%.- Castles construct 50% faster. Enhances map control and rapid fortifications. Macedonians Macedonians strengh Allow the recruitment of 4 general, higher champ cav, with 500 HP in stables. / Adds strategic versatility, new unit for a lot cost Kush Camel expansion New unit in stable slower than horse but they have an aura -25% attack for ennemy horses. Gauls ? ? Ptol Pyramid All pyramid can produce all champ unit type and they heal like a temple 1 Quote Link to comment Share on other sites More sharing options...
Arup Posted 51 minutes ago Report Share Posted 51 minutes ago I believe you forget ptol don't have pyramids Quote Link to comment Share on other sites More sharing options...
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