forestcomber Posted November 23 Report Share Posted November 23 It would be great to have some level of or option for intrinsic / automatic (unassigned) building repair by units having that skill. Just like the priest or doctor unit intrinsically heals nearby injured units. A farmer wouldn't stand idle while their farmhouse is damaged. The same goes for any unit with building skills. This seems natural to me and would allow the player to focus more on strategy. I love this game, love the music ! 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted November 24 Report Share Posted November 24 On 23/11/2025 at 6:58 AM, forestcomber said: It would be great to have some level of or option for intrinsic / automatic (unassigned) building repair by units having that skill. Just like the priest or doctor unit intrinsically heals nearby injured units. A farmer wouldn't stand idle while their farmhouse is damaged. The same goes for any unit with building skills. This seems natural to me and would allow the player to focus more on strategy. I love this game, love the music ! That would be an interesting idea. However, it doesn't really make since that the farmer just being near a building should repair it, since he is just standing there. However, what if idle workers (defined that way because their last order was to build, gather, or repair) automagically would start repairing buildings? 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted November 25 Report Share Posted November 25 At minimum we should have units assigned to repair a building then automatically repair other nearby buildings once they finish, like builder do build other buildings once they finish the one that they are assigned to. Or a stance that makes units repair automatically any damaged building nearby. Repairing palisades is a real chore right now because of the lack of such mechanisms. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted November 25 Report Share Posted November 25 Similar to the behavior(stances) of military units but focused on civilians. Repair. Gather. Build Quote Link to comment Share on other sites More sharing options...
Outis Posted November 26 Report Share Posted November 26 15 hours ago, Classic-Burger said: Similar to the behavior(stances) of military units but focused on civilians. Repair. Gather. Build I think Starcraft 2 had something similar where you could set workers to auto-repair. 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted November 26 Report Share Posted November 26 I'm not really sure about this ... but wasn't it like this in some alpha very long time ago? Or maybe as in you repair something and if that's finished and something is nearby and can be repaired too the unit switches to this one... Or I mix it up with some other game. Quote Link to comment Share on other sites More sharing options...
Atrik Posted November 26 Report Share Posted November 26 3 minutes ago, ffm2 said: I'm not really sure about this ... but wasn't it like this in some alpha very long time ago? Or maybe as in you repair something and if that's finished and something is nearby and can be repaired too the unit switches to this one... Or I mix it up with some other game. No, I feel like I remember this too. I think even when you were building something, workers would go repair nearby building once done too. Not so long ago then, I joined in a26. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 26 Report Share Posted November 26 For me it's good how it is currently. The advantage is that units will be shown as idle after repairing, instead of doing more repairing. Repairing can be a waste of time. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted November 26 Report Share Posted November 26 1 hour ago, Player of 0AD said: For me it's good how it is currently. Shocker. Although I agree it’s a waste of time I could care less how this function works Quote Link to comment Share on other sites More sharing options...
ffm2 Posted November 26 Report Share Posted November 26 4 minutes ago, chrstgtr said: Although I agree it’s a waste of time I could care less how this function works +1 Can be beneficial if you repair one siege and the other is damaged too, but if storehouses get repaired it's waste of time. But having one or two units in this repair mode would be kind of nice in general. But if it matters to you setting the repair in queue is also not too much apm intensive. 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted November 26 Report Share Posted November 26 Here come those who always give their opinions. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted November 26 Report Share Posted November 26 42 minutes ago, ffm2 said: but if storehouses get repaired it's waste of time Don't try to change their minds. Is a waste of time. 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted November 26 Report Share Posted November 26 9 minutes ago, Classic-Burger said: Here come those who always give their opinions. The funny thing about forums is that they keep a written record of every user’s actions. The sad part is that you post at more than 13x the rate of the people you mock for posting too much. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted November 26 Report Share Posted November 26 (edited) 1 hour ago, chrstgtr said: The funny thing about forums is that they keep a written record of every user’s actions. The sad part is that you post at more than 13x the rate of the people you mock for posting too much. Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it. Edited November 26 by Classic-Burger Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted November 26 Report Share Posted November 26 13 minutes ago, Classic-Burger said: Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted November 26 Report Share Posted November 26 2 minutes ago, chrstgtr said: 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted 23 minutes ago Report Share Posted 23 minutes ago On 26/11/2025 at 2:42 PM, Player of 0AD said: For me it's good how it is currently. The advantage is that units will be shown as idle after repairing, instead of doing more repairing. Repairing can be a waste of time. So it should be a parameter somewhere, in order to make it work for everyone (those who like you want to control finely the repair actions, and those who'd prefer it to be more automatic). Quote Link to comment Share on other sites More sharing options...
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