forestcomber Posted Sunday at 14:58 Report Share Posted Sunday at 14:58 It would be great to have some level of or option for intrinsic / automatic (unassigned) building repair by units having that skill. Just like the priest or doctor unit intrinsically heals nearby injured units. A farmer wouldn't stand idle while their farmhouse is damaged. The same goes for any unit with building skills. This seems natural to me and would allow the player to focus more on strategy. I love this game, love the music ! Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Monday at 18:21 Report Share Posted Monday at 18:21 On 23/11/2025 at 6:58 AM, forestcomber said: It would be great to have some level of or option for intrinsic / automatic (unassigned) building repair by units having that skill. Just like the priest or doctor unit intrinsically heals nearby injured units. A farmer wouldn't stand idle while their farmhouse is damaged. The same goes for any unit with building skills. This seems natural to me and would allow the player to focus more on strategy. I love this game, love the music ! That would be an interesting idea. However, it doesn't really make since that the farmer just being near a building should repair it, since he is just standing there. However, what if idle workers (defined that way because their last order was to build, gather, or repair) automagically would start repairing buildings? 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted yesterday at 13:00 Report Share Posted yesterday at 13:00 At minimum we should have units assigned to repair a building then automatically repair other nearby buildings once they finish, like builder do build other buildings once they finish the one that they are assigned to. Or a stance that makes units repair automatically any damaged building nearby. Repairing palisades is a real chore right now because of the lack of such mechanisms. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 19 hours ago Report Share Posted 19 hours ago Similar to the behavior(stances) of military units but focused on civilians. Repair. Gather. Build Quote Link to comment Share on other sites More sharing options...
Outis Posted 4 hours ago Report Share Posted 4 hours ago 15 hours ago, Classic-Burger said: Similar to the behavior(stances) of military units but focused on civilians. Repair. Gather. Build I think Starcraft 2 had something similar where you could set workers to auto-repair. 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 11 minutes ago Report Share Posted 11 minutes ago I'm not really sure about this ... but wasn't it like this in some alpha very long time ago? Or maybe as in you repair something and if that's finished and something is nearby and can be repaired too the unit switches to this one... Or I mix it up with some other game. Quote Link to comment Share on other sites More sharing options...
Atrik Posted 8 minutes ago Report Share Posted 8 minutes ago 3 minutes ago, ffm2 said: I'm not really sure about this ... but wasn't it like this in some alpha very long time ago? Or maybe as in you repair something and if that's finished and something is nearby and can be repaired too the unit switches to this one... Or I mix it up with some other game. No, I feel like I remember this too. I think even when you were building something, workers would go repair nearby building once done too. Not so long ago then, I joined in a26. Quote Link to comment Share on other sites More sharing options...
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