Classic-Burger Posted 15 hours ago Report Share Posted 15 hours ago @wowgetoffyourcellphoneN Within gameplay, we need a conceptual game department that decides to improve gameplay, not just balance. People who contribute ideas and people dedicated to programming improvements, gameplay improvements and that the way to get new features. Many ideas never progress beyond a sheet of paper with ideas. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted 3 hours ago Report Share Posted 3 hours ago What is the point of formations? Or more precisely, what are the motivations behind this wish? It seems to me that the motivations are mostly cosmetic. To give a total war vibe. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 2 hours ago Report Share Posted 2 hours ago @Classic-Burger I can explain why a sheet with a bunch of ideas doesn’t translate to an equivalent bunch of gameplay changes/features. gameplay changes should fit into the scope and style of 0ad, be compatible with existing features, not introduce unnecessary complication, while enriching gameplay. For example, users may suggest realism features, like capturing wild horses to give the player a 1-time discount on a cavalryman. However, that would conflict with other features, like siege speed, hero HP, as 0ad is not an exhaustive simulation. if every idea we came across was implemented as is, 0ad would be quite a mess, wouldn’t it? One other thing is that these changes require people’s work to get them over the finish line. So arguments for a new feature should either convince a dev to take up the task, or the arguer should try it themselves. And that means you may need to modify or walk back the original idea to get more people in agreement. 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 21 minutes ago Author Report Share Posted 21 minutes ago (edited) 3 hours ago, Genava55 said: What is the point of formations? Or more precisely, what are the motivations behind this wish? I'm not the one who proposed adding battalions*, but the benefits from my point of view are: - streamlining formations, allowing us to tie formations to battalions, - implementation of battalion-specific bonuses for units that can form a battalion, - de-coupling gatherers from front-line units. In the long run, this will enable us to do all kinds of "battalion-specific" combat roles, allowing players to choose between stronger army or stronger economy. The units that are gathering resources obviously won't belong to any battalion, and they will, for example, need to drop-off resources in order to form battalions. Furthermore, individual units will be weaker than units in a battalion, - more opportunities for strategic positioning, decisions on when to attack and with what, etc. - implementation of a "shared experience pool" between units in a battalion. All units in a battalion will share the combat experience, and when an unit from a battalion dies, its experience is shared between the surviving soldiers. Cons would be the massive changes to the game's meta, and the cost of implementing all this. Edited 15 minutes ago by Deicide4u added the experience pool mechanic Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 9 minutes ago Report Share Posted 9 minutes ago 11 minutes ago, Deicide4u said: - streamlining formations, allowing us to tie formations to battalions, As I said before, formations should just be turned into battalions, with a bit of Warzone 2100 unit grouping added. Quote Link to comment Share on other sites More sharing options...
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