Mythos_Ruler Posted February 20, 2011 Share Posted February 20, 2011 The bottom wagon would be a good eyecandy object for Farmsteads. Link to comment Share on other sites More sharing options...
Aeros Posted February 20, 2011 Share Posted February 20, 2011 (edited) The big question is, will these make it into the game? I'd love to have a map in the next release, which only had one player, but was an entire city, to demonstrate how nice it can beThere is no reason Pureon's work shouldn't be the game. In the scenario design community we call this eye candy and use it to embellish the game world where-ever we can. I remember there is some design layed out for world ambient objects exactly for the purpose. We anticipate attempting to recreate the look of dense cities...Along these lines.... What would be very helpful is creating generic buildings out of the current art already used for the civs. They don't have to be much for starters, just a few simple shapes. This and any of the eye candy Puereon is making can go to designing cities for the campaign or even random maps (if the sky were the limit) These might not have a gameplay use (yet) but they can be included as objects in atlas. Or in PR videos and screenshots. Ofcourse its useable. We had a list going back in the day which is a goldmine of ideas to start with. Its beautiful work Edited February 20, 2011 by Aeros Link to comment Share on other sites More sharing options...
k776 Posted February 20, 2011 Share Posted February 20, 2011 There is no reason Pureon's work shouldn't be the game....Ofcourse its useable.Of course they're usable and should be included. Perhaps I wasn't clear enough with my original message, so my mistake.What I meant last time was "Do you plan to finish them to a point where they can be committed and used ingame soon?".I would love to see these ingame, and usable in Atlas. Link to comment Share on other sites More sharing options...
Quacker Posted February 20, 2011 Share Posted February 20, 2011 We anticipate attempting to recreate the look of dense cities...Along these lines....I can see the Tiber Island Hideout, where I trained my fellow assassin recruits... Link to comment Share on other sites More sharing options...
plumo Posted February 20, 2011 Share Posted February 20, 2011 (edited) Concerning the bridge: I wish it was possible in 0 AD to build bridges across rivers (with the builders working their way from one side to the other, instead of starting to build from 2 sides). Imagine the strategic possibilities in multiplayer when your opponent has crossed a river with a pontoon bridge or a time- and resources consuming stone bridge. Edited February 20, 2011 by plumo Link to comment Share on other sites More sharing options...
ITCompozer Posted February 23, 2011 Share Posted February 23, 2011 Bridges should speed up walking throw the river. Link to comment Share on other sites More sharing options...
Pureon Posted March 10, 2011 Author Share Posted March 10, 2011 Rope bridge:And before you ask, no this bridge can't be crossed by units, it's broken in the middle so units are too frightened to cross it! Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted March 10, 2011 Share Posted March 10, 2011 I don't blame them for being scared. Great artwork by the way. Link to comment Share on other sites More sharing options...
feneur Posted March 11, 2011 Share Posted March 11, 2011 Splendid, nice for eyecandy and "end-of-the-road" scenarios Great work Link to comment Share on other sites More sharing options...
k776 Posted March 11, 2011 Share Posted March 11, 2011 Brilliant! Keep committing them! Along with the ground bridges, there is going to be some pretty sweet maps coming from this. Link to comment Share on other sites More sharing options...
Pureon Posted March 25, 2011 Author Share Posted March 25, 2011 Just committed the below unit. Hope you guys like it Now I can commit the rope bridge which uses the same texture. Link to comment Share on other sites More sharing options...
satchitb Posted March 25, 2011 Share Posted March 25, 2011 Absolutely insane, man. Even if you can't build them, I would love for bridges like these to be in the game. Just think of the possibilities! Archers massacring hoplites on the bridge, but them still poring in. Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted March 25, 2011 Share Posted March 25, 2011 Awesome rams Pureon. The only thing that I would recommend for improvement is making them have variating shield patterns. Keep up the good work! Link to comment Share on other sites More sharing options...
Pureon Posted May 8, 2011 Author Share Posted May 8, 2011 This weekend I started working on a bridge inspired by reconstructions of Roman wooden bridges:It's still a work-in-progress, especially the walkway texture, but I don't have any more time to work on it today so thought I'd share Historical note: Julius Caesar, with the help of around 40,000 Roman soldiers, built a wooden bridge over the river Rhine in just 10 days during the Gallic War in 55 BC. Link to comment Share on other sites More sharing options...
feneur Posted May 8, 2011 Share Posted May 8, 2011 Link to comment Share on other sites More sharing options...
Jeru Posted May 8, 2011 Share Posted May 8, 2011 *Rubs eyes* Wha?! Link to comment Share on other sites More sharing options...
ribez Posted May 8, 2011 Share Posted May 8, 2011 This weekend I started working on a bridge inspired by reconstructions of Roman wooden bridges:It's still a work-in-progress, especially the walkway texture, but I don't have any more time to work on it today so thought I'd share Historical note: Julius Caesar, with the help of around 40,000 Roman soldiers, built a wooden bridge over the river Rhine in just 10 days during the Gallic War in 55 BC.wonderful may i suggest you also a boat bridge? Link to comment Share on other sites More sharing options...
fcxSanya Posted May 8, 2011 Share Posted May 8, 2011 This weekend I started working on a bridge inspired by reconstructions of Roman wooden bridges:One more brilliant construction from you =) Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 8, 2011 Share Posted May 8, 2011 That looks prettty cool, broseph. Committttttt. Link to comment Share on other sites More sharing options...
SMST Posted May 9, 2011 Share Posted May 9, 2011 You, sir, have a gift from Hephaistos, god of craftsmen and artists. Link to comment Share on other sites More sharing options...
Pureon Posted June 10, 2011 Author Share Posted June 10, 2011 Apparently I haven't been posting enough screenshots recently on the public forums! Here are some shots of Mediterranean Cove, one of the new maps we're releasing with Alpha 6:Many thanks to Mythos_Ruler for his time testing and improving the map (oh and sneakily renaming it while I wasn't looking )! Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 11, 2011 Share Posted June 11, 2011 Well, I didn't know what "Ria" meant. What does it mean? Link to comment Share on other sites More sharing options...
Jeru Posted June 11, 2011 Share Posted June 11, 2011 Wikipedia: Ria, Cove.(I actually knew neither word. I don't think either word exists in Hebrew, we just call them all "bays".) Link to comment Share on other sites More sharing options...
Pureon Posted June 11, 2011 Author Share Posted June 11, 2011 'Bays' could have worked too Link to comment Share on other sites More sharing options...
satchitb Posted June 11, 2011 Share Posted June 11, 2011 HOLY parent of pizza, that's awesome! The third screenshot looks like an upside down aerial shot Link to comment Share on other sites More sharing options...
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