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Throwing animations


Outis
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  • 11 months later...
20 hours ago, Alexandermb said:

I totally forgot how to export, but maybe @Stan` can help you with the file:

 

0.A.D_Attack_Ranged_Throw_Rock.dae 654.63 kB · 5 downloads

Man oh man that rock is heavy...

What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.

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11 minutes ago, Outis said:

Man oh man that rock is heavy...

What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.

Probably just animate an axe to spin in place, then set it as a projectile (though it might keep spinning even after it’s landed in the ground XD).

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I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.

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10 hours ago, Lopess said:

I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.

Do you have animation for the thrown axe mid-air? 

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  • 6 months later...
1 hour ago, Nicolaus_von_Kues said:

Throw torches. You forgot.

Perhaps use for short range anti building attack like in Age of Empires 3

At least for regular buildings.

For walls and forts undermining with reused villager pickaxe animation might be more accurate (palisades, gates and wooden forts get axe instead).

That is if weapon switching is implemented ofc.

 

Edited by Ultimate Aurelian
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12 hours ago, Nicolaus_von_Kues said:

Someone should pick up that patch again.

Grapejuice has this iirc, albeit in a different way than might be expected (bowmen automatically draw swords/knives when enemies get within their minimum range)

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41 minutes ago, Perzival12 said:

bowmen automatically draw swords/knives when enemies get within their minimum range

Something similar could be implemented in vanilla as optional (it's a mod, @Nicolaus_von_Kues). For example, on top of having units switching weapons like now (Immortals at least), doing so with a modifier (CTRL?) could "lock it", activating automatic switching according to range. Doing the same when producing units could then be the shortcut for "Activate Auto-Queue", and in that way it could be done per unit and not in general, like that button works now.

Edited by Thalatta
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2 minutes ago, Thalatta said:

Something similar could be implemented in vanilla as optional (it's a mod, @Nicolaus_von_Kues). For example, on top of having units switching weapons like now (Immortals at least), doing so with a modifier (CTRL?) could could "lock it", activating automatic switching according to range. Doing the same when producing units could then be the shortcut for "Activate Auto-Queue", and in that way it could be done per unit and not in general, like that button works now.

I'd like to see if there can be automatic spear throw before melee.

For thureos units, Romans, Gauls, Iberians, Germans.

Edited by Ultimate Aurelian
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