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Overhaul of the Citizen system


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On 10/06/2025 at 6:03 PM, wowgetoffyourcellphone said:

Athens: Politēs Athēnaîos (Athenian Citizen)

Britons

Carthaginians

Gauls

Han

Iberians

Kushites

Macedonians: Politēs Makedonikḗ (Macedonian Citizen)

Mauryas

Persians

Ptolemies: Politēs Aigýptios (Egyptian Citizen)

Romans: Cīvis Rōmānus (Roman Citizen)

Seleucids: Politēs Seleukidó̱n (Seleucid Citizen)

Sparta: Politēs Spartiátēs (Spartan Citizen)

 

Also keep in mind the names don't always have to translate to "{Civ} Citizen," it could also be something like Han Peasant, or Gallic Artisan, or anything like that to add cultural flavor. 

Calling all historians and others who have helped with unit naming in the past! Lend us your efforts! Once more unto the breech, dear friends! :D 

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  • 2 months later...
On 28/03/2025 at 6:18 PM, Deicide4u said:

2) Women are replaced by a "Citizen" unit that is randomly assigned a gender when created.
These citizens are your economic units. They can gather resources, build all buildings, repair, etc. They don't have different gather rates, the difference is cosmetic. They cost only 50 food, so you don't waste wood on building any gatherers in the early game. Obviously, this requires a new model for male citizens.

Implemented in PR #8062. 

https://gitea.wildfiregames.com/0ad/0ad/pulls/8062

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