Gurken Khan Posted October 19 Report Share Posted October 19 Currently treasures from shipwrecks can only be collected by merchantmen. Do you think we should keep that restriction or get rid of it? It could be changed to make all ships able to do this or even all units that can reach it; after all there's been plenty of incidents where ships that ran ashore were plundered by people on foot. 3 Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted October 19 Report Share Posted October 19 I absolutely agree. There are some maps with very small bodies of water and I have to train a stinking merchant vessel just to get a shipwreck on the shore, after that the boat is useless. The merchant boat only mechanic is not realistic and it does not make gameplay any better so I vote we kick it. 4 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 19 Report Share Posted October 19 According to my experience, shipwrecks ashore can already be gathered plundered by pedestrians/cavalry. Difference is only if the wreck is placed off the coastline and it cannot be reached by land forces. I do like the proposal to extend the wreck collection capability to other ships, but not to all ships: I would propose limiting it to merchant vessels and fishing boats, possibly scout ships just to make thinks a bit more interesting: Fishing boats are available in the first phase so this is an option. Scout ships might not always be built as they have comparatively low value in battle hence treasure hunt capability could increase their use. 2 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 19 Author Report Share Posted October 19 18 minutes ago, Grautvornix said: According to my experience, shipwrecks ashore can already be gathered plundered by pedestrians/cavalry. Really? I believe to remember not being able to. Maybe someone who knows the code can chime in. Frankly I don't like the idea of combat ships not being able to pick stuff from the water. By what rationale? How would that be relayed to the player? Just so that scouting ships have an extra use doesn't convince me. And I also don't wanna scout with fishing boats or send them ~halfway across the map to collect something. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 19 Report Share Posted October 19 The current treasure gathering restriction for boats limiting it to only Merchant Ships is a legacy from time before the inclusion of the trading feature. It basically gave them a function in-game while trading was being developed. There's no "logical" reason other ships can't gather treasures other than this. 3 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 19 Report Share Posted October 19 1 hour ago, wowgetoffyourcellphone said: The current treasure gathering restriction for boats limiting it to only Merchant Ships is a legacy from time before the inclusion of the trading feature. It basically gave them a function in-game while trading was being developed. There's no "logical" reason other ships can't gather treasures other than this. This. Include other ships. Quote Link to comment Share on other sites More sharing options...
Vantha Posted October 19 Report Share Posted October 19 I'm for enabling all economic and military ships (maybe except fire ships) to collect the treasures. Champions and even heroes can do so too on land. By the way, whether a unit can or cannot collect treasures is determined by the XML tag "<TreasureCollector>" (therefore really easy to change. 1 Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted November 1 Report Share Posted November 1 On 19/10/2024 at 4:34 PM, Vantha said: I'm for enabling all economic and military ships (maybe except fire ships) to collect the treasures. Champions and even heroes can do so too on land. By the way, whether a unit can or cannot collect treasures is determined by the XML tag "<TreasureCollector>" (therefore really easy to change. So if we're in agtement, a PR? 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 2 Report Share Posted November 2 I'm thinking it's easier to just quickly decide on which units should not be TreasureCollectors. e.g. <TreasureCollector disable=""/> I think these make sense: template_unit_catafalque template_unit_dog template_unit_fauna template_unit_ship_fire template_unit_siege 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 2 Author Report Share Posted November 2 47 minutes ago, wowgetoffyourcellphone said: I think these make sense: What about dogs and goats? (I have no idea if livestock would be able to pick up treasures without that tag.) 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2 Report Share Posted November 2 (edited) 38 minutes ago, Gurken Khan said: What about dogs and goats? (I have no idea if livestock would be able to pick up treasures without that tag.) That's what I was going to say, but I never tried it. There was a time when the goats were used for exploring... More than 15 alphas ago... Edited November 2 by Lion.Kanzen 1 1 Quote Link to comment Share on other sites More sharing options...
Vantha Posted November 2 Report Share Posted November 2 7 hours ago, Gurken Khan said: What about dogs and goats? (I have no idea if livestock would be able to pick up treasures without that tag.) Animals need this tag too, but won't be affected by this change. What we do is edit the tag in template_unit_ship, the new value will automatically be inherited by all its children templates, their children templates, and so on (i.e. exclusively all ships). And then we only need to disable the tag for some specific types of ships. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 2 Report Share Posted November 2 10 hours ago, Gurken Khan said: What about dogs and goats? (I have no idea if livestock would be able to pick up treasures without that tag.) Thanks, edited. Animals wouldn't be TreasureCollectors by default, but I can add them to the list too. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted November 2 Report Share Posted November 2 Frankly, I'd think this would be a bit too far fetched. Anyone of the population can find and collect a treasure, but not a farm animal (finding ok, but not collecting, I believe). Quote Link to comment Share on other sites More sharing options...
Vantha Posted Tuesday at 21:40 Report Share Posted Tuesday at 21:40 I was about to open a PR, but I noticed... sea treasures aren't even generated correctly right now. Where in A26 there are barrels, A27 spawns entire ships (owned by gaia). Can someone confirm this? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Tuesday at 21:53 Author Report Share Posted Tuesday at 21:53 9 minutes ago, Vantha said: Can someone confirm this? No. I've collected sea treasures in a27 RC. I think some look like ship(wreck)s and some like barrels, depending on the map. Weren't you able to collect them? Quote Link to comment Share on other sites More sharing options...
Vantha Posted Tuesday at 22:19 Report Share Posted Tuesday at 22:19 Oh, nevermind. I rebuilt the game and issue is gone. Weird. 1 1 Quote Link to comment Share on other sites More sharing options...
Vantha Posted Wednesday at 11:16 Report Share Posted Wednesday at 11:16 Just opened the PR: https://gitea.wildfiregames.com/0ad/0ad/pulls/7204 2 Quote Link to comment Share on other sites More sharing options...
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