wowgetoffyourcellphone Posted August 8 Report Share Posted August 8 Calling all 2D artists ( @wackyserious, @Lion.Kanzen et al.)! We are looking for more German shield textures, for a special project@real_tabasco_sauce and I are working on for the game! Reference Era: Cimbrian War to Teutoburg Forest, so 2nd c. BC - 1st c. AD. Need to EXCLUDE references from later periods, such as the Goths/Great Migration Period/Late Roman Empire. These are the "barbarian" versions of the Germans, prior to Romanization. We will reuse the Gauls/Britons/Celts shield models, so we only need the front design textures, unless we find references to uniquely "German" shield shapes. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 11 Author Report Share Posted August 11 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 11 Author Report Share Posted August 11 I think basic shields would be simple bare wood or plain white, then advanced would have player color and maybe some simpler patterns, and then elite/champion would have the more intricate patterns. Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted August 12 Report Share Posted August 12 On 10/08/2024 at 10:34 PM, wowgetoffyourcellphone said: I think basic shields would be simple bare wood or plain white, then advanced would have player color and maybe some simpler patterns, and then elite/champion would have the more intricate patterns. Some examples 2 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted August 14 Report Share Posted August 14 More designs 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 18 Report Share Posted August 18 Those are migration period and viking era art: On 08/08/2024 at 9:07 PM, wowgetoffyourcellphone said: Need to EXCLUDE references from later periods, such as the Goths/Great Migration Period/Late Roman Empire. These are the "barbarian" versions of the Germans, prior to Romanization. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 18 Author Report Share Posted August 18 So, no representations of animals, but mostly geometric and celestial? I'm thinking generally here Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 18 Report Share Posted August 18 The shields the enactment soldiers use in this book look pretty nice: https://books.google.com/books?hl=en&lr=&id=7aBGEAAAQBAJ&oi=fnd&pg=PT7&dq=teutobod&ots=bJbD6ZUQYm&sig=F_tjU-wjjn3xLHFOG7HyG4niQEU#v=onepage&q=teutobod&f=false 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 18 Report Share Posted August 18 On 11/08/2024 at 3:34 AM, wowgetoffyourcellphone said: I think basic shields would be simple bare wood or plain white, then advanced would have player color and maybe some simpler patterns, and then elite/champion would have the more intricate patterns. Sounds good to me in general, but I think I'd give player color also to basic shields. It would consistently be easier to visually identify the units and I don't think player color is something they have to earn. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 18 Report Share Posted August 18 9 hours ago, wowgetoffyourcellphone said: So, no representations of animals, but mostly geometric and celestial? I'm thinking generally here Animal representations were extremely rare at this time on the material that survived. And when it is the case, the depiction and the style are simplistic. The earliest form of emblematic native art appeared with the bracteates, during the Roman Empire. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 2 Author Report Share Posted September 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 2 Author Report Share Posted September 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 5 Author Report Share Posted September 5 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted September 10 Report Share Posted September 10 On 18/08/2024 at 1:37 PM, Gurken Khan said: Sounds good to me in general, but I think I'd give player color also to basic shields. It would consistently be easier to visually identify the units and I don't think player color is something they have to earn. Could be mostly unpainted but with small player color designs. Or just painted in solid player color (With no patterns) I think most shields for citizen units could have the wooden spina instead of a metal boss. Elite would get metal bosses (The simple round one or the one who is just a metal reinforcement on the wooden spina) Champions would get metal bosses (Simple round one and pointy round one) and have metal rims on shields 1 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted September 16 Report Share Posted September 16 (edited) Some posts from earlier threads; could be useful for Suebian shields (Gives an idea what patterns they used). Wheel symbol (civ emblem?) Spoiler On 14/09/2019 at 12:22 PM, Genava55 said: So for the little story, this is a petroglyph from Bornholm, Denmark Sweden. Dated from around 1500 BC, in the Nordic Bronze Age. image.thumb.png.e48aa091b52e9a39385e467fdfe4ef97.png It represents clearly both a solar wheel and a time wheel (like a watch). The symbol is appearing again but slightly modified during the Early Jastorf period (600/400 BC): On 02/06/2019 at 8:24 AM, Genava55 said: It is a symbol associated with the Norsemen and Anglo-Saxons, from the early medieval era. The *Valknútr/Valknut is very controversial because there is a lot of modern folklore around it, most of its interpretation is based on myths. The exact signification and importance of this symbol for the Norsemen is the not known. For the Elbe Germans, a common recurring symbol is this is one: Other decorated items and symbols: Hide contents For the other patterns Hide contents On 02/06/2019 at 12:42 PM, Genava55 said: Objects found associated to the period of the Marcomannic wars: Reveal hidden contents Roman imports Edited September 16 by Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 You're lucky that I always check what you're doing. It's because I'm curious. At night I have time, but I am very unaccustomed. You have to be patient. (Me and you) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 I still have several of those symbols on my computer. What you need are those symbols, with those symbols you recreate the compositions of all those shields. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Saturday at 08:26 Report Share Posted Saturday at 08:26 Some progress. I'd like to restore the woody texture of the white portions, like look like marble rn. Managing player color is not what I expected. Is there some file I should know about? I am aware of the shield texture and the "base" texture for celt shields for example: celt_shield_spec.png Quote Link to comment Share on other sites More sharing options...
Stan` Posted Saturday at 11:19 Report Share Posted Saturday at 11:19 2 hours ago, real_tabasco_sauce said: Managing player color is not what I expected. Is there some file I should know about? Player color uses the alpha channel of your textures. For it to work, the actor referencing those textures must have a player_trans*.xml material. Alpha controls how strong the player color is. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Saturday at 15:32 Report Share Posted Saturday at 15:32 On 15/09/2024 at 6:23 PM, Ultimate Aurelian said: So for the little story, this is a petroglyph from Bornholm, Denmark Sweden. Dated from around 1500 BC, in the Nordic Bronze Age. image.thumb.png.e48aa091b52e9a39385e467fdfe4ef97.png It represents clearly both a solar wheel and a time wheel (like a watch). The symbol is appearing again but slightly modified during the Early Jastorf period (600/400 BC I had already made a symbol with this one. It must be lost somewhere in the forum. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Saturday at 15:57 Report Share Posted Saturday at 15:57 4 hours ago, Stan` said: Player color uses the alpha channel of your textures. For it to work, the actor referencing those textures must have a player_trans*.xml material. Alpha controls how strong the player color is. Ok well with that information I can come up with some new ones instead of just converting Celt patterns. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Saturday at 16:28 Report Share Posted Saturday at 16:28 55 minutes ago, Lion.Kanzen said: I had already made a symbol with this one. It must be lost somewhere in the forum. It would need to be updated. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Saturday at 23:48 Report Share Posted Saturday at 23:48 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Saturday at 23:58 Report Share Posted Saturday at 23:58 9 minutes ago, real_tabasco_sauce said: Some are my own designs, but I didn't know the background would be white. I could redesign some. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Sunday at 00:10 Report Share Posted Sunday at 00:10 On 10/08/2024 at 7:26 PM, wowgetoffyourcellphone said: Those marked in green are done. Quote Link to comment Share on other sites More sharing options...
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