Stan` Posted June 13, 2023 Author Report Share Posted June 13, 2023 10 minutes ago, Mercos said: Is there some kind of testing macro? It would be nice If I could ship e.g. an AppImage together with a Macro onto different PC and other devices and could run a test case for you. May together with hw-probe (Linux devices) you may could get a lot of unified tests and may be able to detect more interesting details. I'm not so into testing manually. There isn't, but if you can provide a proof of concept why not. Quote Link to comment Share on other sites More sharing options...
Mercos Posted June 15, 2023 Report Share Posted June 15, 2023 difficult, Im not a evelopper. But I assume such: I download a 0AD-Testing app. appimage or other. If you wish to use id more often may an updatable tool should be used. If you run the app a Dialog open try to find an installed 0AD may ask for the path. Check if the test-macro is up-to-date may Update the test-macro update tools required for that e.g. hw-probe Check if the 0AD meet the Requirements Run the Makro Run the Macro Do a hw-probe and save either the data or the Link. Do checks acording the needs e.g. described in:https://wildfiregames.com/forum/topic/107313-alpha-27-pre-releaserelease-candidate-build-testing/?do=findComment&comment=551150 Quote Link to comment Share on other sites More sharing options...
Lierbex Posted July 1, 2023 Report Share Posted July 1, 2023 Editor not have Default structures box indications for map edition. in atlas editor. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 12, 2023 Report Share Posted July 12, 2023 I captured a barrack as Han and couldn't produce archers; or maybe it was crossbow men, I don't remember. If I have a barrack what is the difference with supplying my dudes with bows or crossbows? Why are the options limited? This is a general thing: I think captured buildings should give you the same options as buildings you built yourself. Is there actually any reason why that isn't the case? 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted July 12, 2023 Report Share Posted July 12, 2023 2 hours ago, Gurken Khan said: I captured a barrack as Han and couldn't produce archers; or maybe it was crossbow men, I don't remember. If I have a barrack what is the difference with supplying my dudes with bows or crossbows? Why are the options limited? This is a general thing: I think captured buildings should give you the same options as buildings you built yourself. Is there actually any reason why that isn't the case? Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 12, 2023 Report Share Posted July 12, 2023 1 hour ago, hyperion said: Yes, deliberate game design. In the past the only way to train a ram as Mauryan was to capture an enemy fort for instance. Feel free to discuss this in a dedicated thread. My personal take it is fine as is. yeah it's been discussed many times and we are still stuck whith a status quo that is unexpected and easily misunderstood, even by long term players. My opinion is that it would be much more intuitive and a lot more fun if buildings trained the same units regardless of who controls them (so one could train units from other civs if they conquered buildings from other civs). 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 13, 2023 Report Share Posted July 13, 2023 I assume "Stone Throwers" are siege catapults and not slingers? I don't remember noticing that term before, but I think it would be better if we could replace it with name used in its production building. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 27, 2023 Report Share Posted July 27, 2023 When I attack move my archers and they're standing on a building site while others want to build there I can hear shooting, but they are not hitting nor moving off the site. (While that lion that got hit one time before the building attempt commenced got ever closer...) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 30, 2023 Report Share Posted July 30, 2023 Assertion failed: "textureToBind->IsInitialized()" Location: devicecommandcontext.cpp:903 (Renderer::Backend::Vulkan::CDeviceCommandContext::SetTexture) logs300723.zip 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 31, 2023 Report Share Posted July 31, 2023 12 hours ago, Gurken Khan said: Assertion failed: "textureToBind->IsInitialized()" Do you have steps to reproduce? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 31, 2023 Report Share Posted July 31, 2023 @vladislavbelov I literally did nothing in that game! I paused at the loading screen (as I usually do) and then just looked at the screen for a moment (deciding if I want to play that). I don't think I even moved the mouse. No unit selection, no order, no camera action... Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 31, 2023 Report Share Posted July 31, 2023 5 hours ago, Gurken Khan said: @vladislavbelov I literally did nothing in that game! I paused at the loading screen (as I usually do) and then just looked at the screen for a moment (deciding if I want to play that). I don't think I even moved the mouse. No unit selection, no order, no camera action... I think some kind of steps were (according to mainlog.html): Open the game Start Lower Nubia Exit to the main menu Start Alpine Lakes Pause the game Do they make sense? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 31, 2023 Report Share Posted July 31, 2023 59 minutes ago, vladislavbelov said: Do they make sense? Well, if you put it like that... Yeah, I think that accurately describes that session. Don't know if you can see that as well: it was Random Random maps. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 31, 2023 Report Share Posted July 31, 2023 1 hour ago, Gurken Khan said: Well, if you put it like that... Yeah, I think that accurately describes that session. Don't know if you can see that as well: it was Random Random maps. Thanks! Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 7, 2023 Report Share Posted August 7, 2023 Just throwing it out: maybe something could be done with those overlays, because as it is I don't get a visual feedback when pressing those buttons to the left. (With the result shown in the next cycle and everything I often don't know if my click registered.) On a completely different note: 0AD has ~always prevented the screensaver on Windows to come on, even when it's minimized in the task bar; if that could be changed that would be great. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 8, 2023 Report Share Posted August 8, 2023 I was wondering why Tantanami was defeated with less units lost than trained, but obviously the livestock was counted as units trained; I don't think it should? Quote Link to comment Share on other sites More sharing options...
Vantha Posted August 9, 2023 Report Share Posted August 9, 2023 Maybe healers don't need to be killed for a player to be defeated. He played with Kushites and started with one healer. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 9, 2023 Report Share Posted August 9, 2023 (edited) @Vantha One healer wouldn't make the numbers fit. He started with ten units, trained 70 and lost when his 80 units had been killed. Add the eleven livestock to the trained units and you get the numbers shown in the screenshots. Edit: Like his Maurya pal in the line above him, there needs to be a difference of ten units trained/lost. Edited August 9, 2023 by Gurken Khan k/d is with "lost" units... Quote Link to comment Share on other sites More sharing options...
Vantha Posted August 9, 2023 Report Share Posted August 9, 2023 Oh, I see, you're right. I didn't look close enough. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 10, 2023 Report Share Posted August 10, 2023 (edited) "Champion Centurions". Great! Probably. Maybe. I can't find any information about that unit in the structure tree. I suggest to find a place in the structure tree to describe that unit. Since the Romans don't have specific technologies there would be space in that column. Edit: Or maybe where other civs have their trainer units. Edited August 10, 2023 by Gurken Khan 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 10, 2023 Report Share Posted August 10, 2023 4 hours ago, Gurken Khan said: I suggest to find a place in the structure tree to describe that unit. Since the Romans don't have specific technologies there would be space in that column. I put it in civ bonuses, since its not a technology. https://code.wildfiregames.com/D5083 I would think it much harder to get promotion units in the tech tree. And it might be a little cluttered to then show the promotion of cs units too. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 10, 2023 Report Share Posted August 10, 2023 26 minutes ago, real_tabasco_sauce said: I put it in civ bonuses Great! I still have only a vague idea what they (can) do, but I guess I'll learn it eventually. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 10, 2023 Report Share Posted August 10, 2023 Just now, Gurken Khan said: Great! I still have only a vague idea what they (can) do, but I guess I'll learn it eventually. Basically, when melee CS infantry reach rank 3, they may be upgraded at a smallish cost to centurions, which have an aura for surrounding units. The aura is damage for melee only, and decreased promotion xp for all units in the radius. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 10, 2023 Report Share Posted August 10, 2023 59 minutes ago, real_tabasco_sauce said: I would think it much harder to get promotion units in the tech tree. And it might be a little cluttered to then show the promotion of cs units too. Promotions show up in the right column of the struct tree, right? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 10, 2023 Report Share Posted August 10, 2023 36 minutes ago, real_tabasco_sauce said: decreased promotion xp for all units in the radius Don't really like that part, especially since my melee pedestrians rarely level up anyway. But thanks, I will see what I'll do with them. Quote Link to comment Share on other sites More sharing options...
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