Yekaterina Posted April 26, 2023 Report Share Posted April 26, 2023 I recommend that you install all 4 of these at the same time. But you can choose to install just one of them to suit your needs. Shavedtrees deals with the colours of trees and fauna AbstractGUI changes the interface layout and makes adjustments to projectile colour and various details Bettersound makes alarms and attacks louder Darkland makes the ground dark instead of green. Basically dark mode for eye protection, especially in arctic map. These mods only change the appearance of the game; they do not instantly make you a better player nor do they automate anything at all. However, they do allow you to focus more on your own micro, optimisation and game events instead of being distracted by extravagant eyecandy features. shaved_trees.zipFetching info... darkland.zipFetching info... abstractGUI.zipFetching info... betterSound.zipFetching info... 3 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 26, 2023 Author Report Share Posted April 26, 2023 @zxphxr you may like these @leopard @MarcusAureliu#s @Helicity the bugs have been fixed. 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted April 27, 2023 Report Share Posted April 27, 2023 (edited) @Yekaterina @Stan` can we make a mod in which we change every 3d model to sprites, do you think it will help people with low end PCs to play the game without much lag, I am aware that managing what each unit can do and calculations contribute to lag as stan said in one of his comments, but still will converting 3d models to sprites make any difference? I am only asking this as a mod so that low end pcs can run game as fast as others I want 0AD to be in 3d as always. Edited April 27, 2023 by leopard 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 27, 2023 Report Share Posted April 27, 2023 It would probably a bit. You could replace them by 3d boxes or decals on the ground. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 28, 2023 Report Share Posted April 28, 2023 On 27/04/2023 at 8:55 AM, Stan` said: It would probably a bit. You could replace them by 3d boxes or decals on the ground. Expand I think non-animated cubes for everything wouid make a very big difference for performance. 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 29, 2023 Author Report Share Posted April 29, 2023 On 28/04/2023 at 2:40 AM, wowgetoffyourcellphone said: I think non-animated cubes for everything wouid make a very big difference for performance. Expand I remember proposing this about 2 years ago and I was laughed at. Now it's your turn. Cubes and cylinders reduce CPU load and also abstracts the resources so that human players can react to the quicker. You can also easily see the distribution instead of being covered up by canopy. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 29, 2023 Author Report Share Posted April 29, 2023 Maybe I try to make cylinder.dae Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 29, 2023 Report Share Posted April 29, 2023 On 29/04/2023 at 1:11 AM, Yekaterina said: I remember proposing this about 2 years ago and I was laughed at. Now it's your turn. Cubes and cylinders reduce CPU load and also abstracts the resources so that human players can react to the quicker. You can also easily see the distribution instead of being covered up by canopy. Expand It's all fine and good as a fun mod, but then are you playing a Roman-themed game anymore at that point? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2023 Report Share Posted April 29, 2023 (edited) On 29/04/2023 at 2:12 AM, wowgetoffyourcellphone said: It's all fine and good as a fun mod, but then are you playing a Roman-themed game anymore at that point? Expand Minecraft A.D Edited April 29, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
AIEND Posted May 2, 2023 Report Share Posted May 2, 2023 It would be nice if we had a mod with an overall low poly art style. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 14, 2023 Author Report Share Posted May 14, 2023 New update: to reduce polygon count, I turned trees and starting berries into cubes. This reduces the number of rendering polygons from dozens to just 6 per tree. OP. Trees are just a first step. Everything's polygon count must be reduced to minimise lag. It's a balance between being able to identify things and the lowest polygon count possible. Currently working on: reduced mine polygon and unit polygon. Units are harder because I want them to be distinguishable without having too many polygons. Difficult... Having this shaved tree mod already raised my FPS from 60-70 of vanilla graphics to 92. This is because in many biomes, the trees are over complicated and consume huge amounts of processing as there are so many of them in the view range. If I lower unit polygons further, there will be a bigger performance improvement, which is ideal for people with low end PCs and those who complain about lag in 4v4. shaved_trees.zipFetching info... 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 14, 2023 Author Report Share Posted May 14, 2023 @leopard This was especially made for you, tell me if you still get lag even after installing this. Fetching info... 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted May 15, 2023 Report Share Posted May 15, 2023 On 14/05/2023 at 8:52 PM, Yekaterina said: This was especially made for you, tell me if you still get lag even after installing this Expand thank you @Yekaterina I will check Quote Link to comment Share on other sites More sharing options...
leopard Posted May 15, 2023 Report Share Posted May 15, 2023 (edited) That cubes are still animated If we remove animation from trees we can reduce a bit lag too @Yekaterina or is it some post processing effect? Edited May 15, 2023 by leopard Quote Link to comment Share on other sites More sharing options...
Seleucids Posted December 1, 2024 Report Share Posted December 1, 2024 (edited) The zip mods in this thread shared by the original author is deprecated with some errors, due to updates to the game. Some players are still interested in this and requested improvements to the terrain colourings. I fixed it: abstractGUI.zipFetching info... This tiny zip of 5.3MB has all of the features in one go: cube trees, changes to berries and chicken, dark ground but with visible cliffs, golden projectiles... Edited December 2, 2024 by Seleucids 4 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 2 Report Share Posted February 2 For A27: kate-overhaul.zipFetching info... - Fixed errors regarding A27 - Deletes corpse - Some new models might not have been replaced. 1 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 5 Report Share Posted February 5 Yekaterina's mods for a27 in monokai palette and with new player colors Reveal hidden contents yekaterina.zipFetching info... 2 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 5 Report Share Posted February 5 On 05/02/2025 at 8:57 AM, sarcoma said: Yekaterina's mods for a27 in monokai palette and with new player colors Reveal hidden contents yekaterina.zip 893.56 kB · 1 download Expand This looks great, thank you! Ideally we can have the seagulls transparent, as they are irrelevant to gameplay? Also phyzic proposed brown trees, maybe we can try that out? Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 5 Report Share Posted February 5 On 05/02/2025 at 9:57 AM, Seleucids said: seagulls transparent Expand i removed them completely On 05/02/2025 at 9:57 AM, Seleucids said: brown trees Expand i dont like it, but u can make any color like this color.ppm P3 1 1 255 118 204 224 convert color.ppm color.png and replace the respective file Some animals/hunt are missing, like horse 1 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 6 Report Share Posted February 6 New update: - More concise and efficient pregame page - Fixed some errors with Unit.js and lobby rating report functions - Added new trees - Fields have been abstracted - Gives you a tag - Hidden easter eggs kate-overhaul.zipFetching info... 1 Quote Link to comment Share on other sites More sharing options...
MetaPhyZic Posted February 6 Report Share Posted February 6 On 05/02/2025 at 9:57 AM, Seleucids said: Also phyzic proposed brown trees, maybe we can try that out? Expand On 05/02/2025 at 10:25 AM, sarcoma said: but u can make any color like this Expand I find the concept of this mod remarkable. It is evident that a color change in certain models will be received differently by different players. Perhaps it would be possible to modify the mod in such a way that individual players can adjust their preferred colors themselves (similar to how diplomatic colors can be customized), thereby circumventing the subjectivity dilemma. I believe this mod has great potential. Also, seleucids, is it possible to fix this?: Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 7 Report Share Posted February 7 @MetaPhyZic how you can edit the colours of trees: 1. Go into art/textures/skins/gaia 2. Find all trees_cypress_*.png. they should look purple by default. 3. Open them with gimp or some other drawing software 4. Colour them the colour you want and save Restart 0ad and you should see the trees change colour. The same method can be used to change the colour scheme of other things 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted February 7 Report Share Posted February 7 Hello i don't see tree with the mod Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 7 Report Share Posted February 7 On 07/02/2025 at 7:44 PM, Dakara said: Hello i don't see tree with the mod Expand Trees are purple cubes by default. All these purple cubes are trees: Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 9 Report Share Posted February 9 Another update ! kate-overhaul.zipFetching info... -Blue fields without tall wheat - you can see all of your farming women clearly. No chance for idles. 1 Quote Link to comment Share on other sites More sharing options...
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