Yekaterina Posted April 26, 2023 Report Share Posted April 26, 2023 I recommend that you install all 4 of these at the same time. But you can choose to install just one of them to suit your needs. Shavedtrees deals with the colours of trees and fauna AbstractGUI changes the interface layout and makes adjustments to projectile colour and various details Bettersound makes alarms and attacks louder Darkland makes the ground dark instead of green. Basically dark mode for eye protection, especially in arctic map. These mods only change the appearance of the game; they do not instantly make you a better player nor do they automate anything at all. However, they do allow you to focus more on your own micro, optimisation and game events instead of being distracted by extravagant eyecandy features. shaved_trees.zip darkland.zip abstractGUI.zip betterSound.zip 3 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 26, 2023 Author Report Share Posted April 26, 2023 @zxphxr you may like these @leopard @MarcusAureliu#s @Helicity the bugs have been fixed. 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted April 27, 2023 Report Share Posted April 27, 2023 (edited) @Yekaterina @Stan` can we make a mod in which we change every 3d model to sprites, do you think it will help people with low end PCs to play the game without much lag, I am aware that managing what each unit can do and calculations contribute to lag as stan said in one of his comments, but still will converting 3d models to sprites make any difference? I am only asking this as a mod so that low end pcs can run game as fast as others I want 0AD to be in 3d as always. Edited April 27, 2023 by leopard 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 27, 2023 Report Share Posted April 27, 2023 It would probably a bit. You could replace them by 3d boxes or decals on the ground. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 28, 2023 Report Share Posted April 28, 2023 17 hours ago, Stan` said: It would probably a bit. You could replace them by 3d boxes or decals on the ground. I think non-animated cubes for everything wouid make a very big difference for performance. 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 29, 2023 Author Report Share Posted April 29, 2023 22 hours ago, wowgetoffyourcellphone said: I think non-animated cubes for everything wouid make a very big difference for performance. I remember proposing this about 2 years ago and I was laughed at. Now it's your turn. Cubes and cylinders reduce CPU load and also abstracts the resources so that human players can react to the quicker. You can also easily see the distribution instead of being covered up by canopy. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 29, 2023 Author Report Share Posted April 29, 2023 Maybe I try to make cylinder.dae Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 29, 2023 Report Share Posted April 29, 2023 59 minutes ago, Yekaterina said: I remember proposing this about 2 years ago and I was laughed at. Now it's your turn. Cubes and cylinders reduce CPU load and also abstracts the resources so that human players can react to the quicker. You can also easily see the distribution instead of being covered up by canopy. It's all fine and good as a fun mod, but then are you playing a Roman-themed game anymore at that point? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2023 Report Share Posted April 29, 2023 (edited) 32 minutes ago, wowgetoffyourcellphone said: It's all fine and good as a fun mod, but then are you playing a Roman-themed game anymore at that point? Minecraft A.D Edited April 29, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
seeh Posted May 2, 2023 Report Share Posted May 2, 2023 On 26/04/2023 at 1:01 PM, Yekaterina said: abstractGUI.zip 62 MB · 3 downloads seems working pretty well together with proGUI mod. But BTW how to play a single game VS AI ? its only possible play in the Lobby? You want it like so? Quote Link to comment Share on other sites More sharing options...
AIEND Posted May 2, 2023 Report Share Posted May 2, 2023 It would be nice if we had a mod with an overall low poly art style. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 14, 2023 Author Report Share Posted May 14, 2023 New update: to reduce polygon count, I turned trees and starting berries into cubes. This reduces the number of rendering polygons from dozens to just 6 per tree. OP. Trees are just a first step. Everything's polygon count must be reduced to minimise lag. It's a balance between being able to identify things and the lowest polygon count possible. Currently working on: reduced mine polygon and unit polygon. Units are harder because I want them to be distinguishable without having too many polygons. Difficult... Having this shaved tree mod already raised my FPS from 60-70 of vanilla graphics to 92. This is because in many biomes, the trees are over complicated and consume huge amounts of processing as there are so many of them in the view range. If I lower unit polygons further, there will be a bigger performance improvement, which is ideal for people with low end PCs and those who complain about lag in 4v4. shaved_trees.zip 2 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 14, 2023 Author Report Share Posted May 14, 2023 @leopard This was especially made for you, tell me if you still get lag even after installing this. 1 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 14, 2023 Report Share Posted May 14, 2023 (edited) 1 hour ago, Yekaterina said: FPS from 60-70 of vanilla graphics to 92 wow impressive. cool => https://youtu.be/BVLdU0A4_hI Edited May 14, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted May 15, 2023 Report Share Posted May 15, 2023 9 hours ago, Yekaterina said: This was especially made for you, tell me if you still get lag even after installing this thank you @Yekaterina I will check Quote Link to comment Share on other sites More sharing options...
leopard Posted May 15, 2023 Report Share Posted May 15, 2023 (edited) That cubes are still animated If we remove animation from trees we can reduce a bit lag too @Yekaterina or is it some post processing effect? Edited May 15, 2023 by leopard 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 15, 2023 Report Share Posted May 15, 2023 (edited) there is the the war-crime discussion ( https://wildfiregames.com/forum/topic/107265-war-crimes-default-settings-in-0ad/ )if we use a OK, goodbye, i go home sound, when women get reduced for going in phase 3 its not so brutal. and maybe we could also simplify inf units. maybe a sword and the body is only a rectangle or polygon or a sword only, nothing more. maybe also helps to see what kind of inf is on the field more easily from for far away. Edited May 17, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted December 1 Report Share Posted December 1 (edited) The zip mods in this thread shared by the original author is deprecated with some errors, due to updates to the game. Some players are still interested in this and requested improvements to the terrain colourings. I fixed it: abstractGUI.zip This tiny zip of 5.3MB has all of the features in one go: cube trees, changes to berries and chicken, dark ground but with visible cliffs, golden projectiles... Edited December 2 by Seleucids 2 1 Quote Link to comment Share on other sites More sharing options...
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