borg- Posted January 2, 2023 Report Share Posted January 2, 2023 Champions have been dominant units in past alphas, however these units are no longer seen in the game, neither in 1v1 or TG. For me it's a big waste of material, so I'm willing to put together a patch to make them viable again and I count on everyone's opinion/suggestion to be able to put together a patch as suitable as possible. My three primary suggestions are: 1- Reduce costs; 2- Give champion units special abilities, like fire cav / immortals. That way you will have a bigger and more specific proposal to train these units. 3- Both. So what do you think? 2 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted January 2, 2023 Report Share Posted January 2, 2023 Actually champs are not that rare in TGs and not even in 1v1s. They are so relevant that I think that Athen and Sparta could need some cav champs, as it can be a serious disadvantage currently. Maybe that is a change which is needed, not a change for all champs. The Han civ is not big fun champion-wise, as no champs come out of their barracks and stables (same goes for Athen and Sparta btw). They need to build very expensive champ-buildings which dont even access the best kinds of champs. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2023 Report Share Posted January 2, 2023 There are no legitimate cavalry champions we can give Athen or Spart. I suggest perhaps giving them both some cavalry mercs. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted January 3, 2023 Report Share Posted January 3, 2023 10 hours ago, borg- said: Champions have been dominant units in past alphas, however these units are no longer seen in the game, neither in 1v1 or TG. For me it's a big waste of material, so I'm willing to put together a patch to make them viable again and I count on everyone's opinion/suggestion to be able to put together a patch as suitable as possible. My three primary suggestions are: 1- Reduce costs; 2- Give champion units special abilities, like fire cav / immortals. That way you will have a bigger and more specific proposal to train these units. 3- Both. So what do you think? champ cav are quite common (and I would say too strong). For infantry, I completely agree. I would add a fourth choice and make them more accessible via shorter train times and/or eliminating the research required to unlock them 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted January 3, 2023 Report Share Posted January 3, 2023 champ cav tend to be very strong and frequent team games. Think Celtic chariots, consular bodyguards, seleucid and persian champion spearcav. Infantry champions are trained but not to the same effect. I think firstly there should be some nerf to champion cavalry (melee in particular, consular bodyguards for sure). This is mentioned in the community mod discussion. I think a decrease in cost could be worthwhile because they should be playable in high(ish) numbers. The train time could be reduced along with the research time for unlocking champions (currently 60 seconds) 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted January 3, 2023 Report Share Posted January 3, 2023 (edited) I think a good start would be eliminating the champion unlock tech for champions that come out of dedicated buildings like gymnasiums. I also agree with @chrstgtr and @real_tabasco_sauce in general about melee vs cavalry champions. Edited January 3, 2023 by BreakfastBurrito_007 2 Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted January 6, 2023 Report Share Posted January 6, 2023 Maybe make the unlock champions upgrade really cheap, and eliminate it for dedicated buildings. Having to wait for city phase and then the long train time delay them a lot. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 6, 2023 Report Share Posted January 6, 2023 On 02/01/2023 at 11:44 PM, BreakfastBurrito_007 said: I think a good start would be eliminating the champion unlock tech for champions that come out of dedicated buildings like gymnasiums. +1 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 7, 2023 Report Share Posted February 7, 2023 On 02/01/2023 at 9:44 AM, borg- said: Give champion units special abilities, like fire cav / immortals. That way you will have a bigger and more specific proposal to train these units. New features needed before try to implement this. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 7, 2023 Report Share Posted February 7, 2023 On 02/01/2023 at 9:44 AM, borg- said: Reduce costs; Increase time to train. Quote Link to comment Share on other sites More sharing options...
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