Perzival12
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Everything posted by Perzival12
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You’re saying they should be affected by their own auras. I’m saying they should have the bonus built in.
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Peaceful Mode/Male Workers - 0 A.D. Release 28
Perzival12 replied to t.ekema's topic in Game Modification
This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are. -
No. The hero should go fast enough to match the speed of the people affected if they are the same type of unit (i.e. an infantry hero with a +10% speed bonus to other infantry should go 10% faster than the default infantry). It just makes more sense, since generally the point of auras is to show how the heroes inspire their companions, not how they inspire themselves.
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Delenda est is actually way better than vanilla. EDIT: Though not as good as Hyrule Conquest: Revival, if I do say so myself (I do).
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How do I make new typefaces and fonts?
Perzival12 replied to Perzival12's topic in Game Modification
So if I want to include my new fonts for download in the mod, I have to include a custom config file specifying them? I can’t just specify them in the GUI file that uses them? -
I want to add some custom fonts and typefaces to Hyrule Conquest, but 0 A.D. seems to use custom files, a .png and a .fnt file. Is there a python script to write the .fnt file, or can I just write one, or what?
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Adding storylines to scenarios and campaigns
Perzival12 replied to Vantha's topic in Game Development & Technical Discussion
So this hasn’t been implemented yet… What a shame. -
Adding storylines to scenarios and campaigns
Perzival12 replied to Vantha's topic in Game Development & Technical Discussion
Yeah, I learned most of my trigger stuff front reverse engineering the 0 A.D. scripts, which was a long and complicated process. @Vantha, did the cinematic stuff get implemented for R28? Or is it still on the back burner? -
OBJ. Super common.
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Thanks a lot. Can you also send the cloud models and textures? If not that’s fine, I can model my own.
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Yes. How about you? Are the clouds built into 0 A.D., or did you model them yourself? Either way, can I borrow your script?
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Just thought I'd give y'all an update: First off all, the upcoming release will remain on A27. Sorry, but it's either that or wait even longer. Second, the Moblins, Sheikah Cadre, Zora Dominion, and Gohma are almost finished, so you can expect to see all three of them soon. Finally, some new maps and features will be in (sadly no Knockback yet). When they're done, I'll post a link to ModDB and a ton of pics showing them off.
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How did you do that with the clouds? I'd love to add that into Hyrule Conquest.
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Luckily from what I can tell, there are only a few changes I need to make, though I haven't had much time to look. I'm probably just going to release for A27 this upcoming one, then try to get it to work on R28.
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Post Eco Master and I’ll include it in my Bot Pack.
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I think gerbilOFdoom is the guy who owns/runs the website domain.
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This is pretty cool. Did you base this off of the A27 Petra or the R28 Petra? (with the amount of new bots on this forum, I’m thinking about compiling a mega bot pack.)
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I don’t know why R28 is even out yet, it’s super buggy. No where near done being play tested.
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First of all, SinkProb was added into the templates (in Decay, in both template_unit and template_structure). Second, world_population_capacity was merged into population_capacity. This also means that settings.js in guy/common needs edited. Third, backgrounds.js was added into the backgrounds folder, and needs to be added back in if anyone has a backgrounds.DELETED file. It also needs edited to fit their custom backgrounds. Fourth, ProjectInformation and MainMenuItems have some changes regarding whether they use var g_blablabla to export const blablabla. I'm sure there's more, but that's what I've found so far.
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I checked it out, but it only lists a few of the changes that need to be made, I’ve already encountered three or four unlisted ones.
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So, for us modders, all that we'll need to update is the stuff that calls upon FemaleCitizens, replacing them with just Citizens? What else is needed to work on R28?
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So, I feel like wonders are an almost useless building. They cost a lot, are usually too big to place anywhere, and provide little return on your investment , so to speak. I have come up with a few ways to make them more interesting outside of capture the wonder mode: #1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it. #2: Give Wonders an aura that improves movement speed, gather rate, and melee damage (either global or localized). #3: Make Wonders acts as more powerful civic centers that can’t train units or attack. #4: Increase the resource trickle amounts from the Wonder.
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Food trickle efficiency: Ice House vs Corral + Cows
Perzival12 replied to ffm2's topic in Gameplay Discussion
Especially since even when you build a wonder, you STILL have to research the Glorious Expansion technology to get any benefit from it. The Glorious Expansion technology should be removed and just made part of the Wonder, to give it any use.
