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Classic-Burger

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Everything posted by Classic-Burger

  1. We barely have any volunteers in that area.
  2. You must first make a template and see how patent templates work. Then make sure your unit exists as a base unit, for example a new ship needs 2 new files to work. A parent ( class) and civ unit specific template. <Trainer> <BatchTimeModifier>0.8</BatchTimeModifier> <Entities datatype="tokens"> units/{civ}/ship_fishing units/{civ}/ship_merchant units/{civ}/ship_scout units/{civ}/ship_arrow units/{civ}/ship_ram units/{civ}/ship_fire units/{civ}/ship_siege </Entities> </Trainer> You need this is parent template or in specific template. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
  3. This progress is noticeable in battles. A militia cannot defeat the champion unit of Rome. Same axeman and Legion. Spam trash units vs the best units.
  4. Another thing that is wrong is the forge/arsenal upgrades. Everyone receives the same shield according to that logic, there are no shields for infantry, cavalry, or archers.
  5. I like to always have trash soldier.(SC level). In fact I would separate it into 3 versions. Tier1 SC level. Tier2 Semi champion Tier 3 Champion. Similar to total war. You can always use the lower ranges to fill. It would be nice to unlock champions in general.
  6. It would be good to vote. To community mod or a Gitea ticket.
  7. If there is a Gemanic tribe called Germans already in the game, it should have been called Cimbri. But it was left as Germans.
  8. In AoE you have. Short sword. Broad Sword. Long Sword Legion/Legionary
  9. It's normal, many RTS don't have progression. Sometimes people don't feel the technological improvements. Age of Empires 2 isn't a good example. In AoE, there are eras, while in 0AD, there aren't any; you don't go from the Bronze Age to the Iron Age. That's fine for ages, in 0AD there are no ages, the equipment of a centurion is not much improved compared to that of a princeps. I recommend you see it more like Total War series logic. Again, this isn't about turning 0AD into Age of Empires, Delenda Est did a better job with scouts. Putting centurions instead of a princeps makes no sense. It's like evolving from a corporal to a lieutenant. In Age of Empires, it goes from upgrading a 18th century militia to a 21st century marine.That's the logic of AoE. If you want real changes, it's better to differentiate the equipment.
  10. https://gitea.wildfiregames.com/0ad/0ad/issues/8410 https://gitea.wildfiregames.com/0ad/0ad/issues/8408 Germanic names issues.
  11. I continue studying the code step by step. I had a future idea... A ststus effect called fear that makes you vulnerable in defense (attack component) or in bonus to be convertible. Fear status. It would be a combo to force a unit to convert. It consists of reducing conversion resistance while under the status "fear".
  12. It would be nice if the Siege Tower could do multiple things. In Empire Earth, it was able to drop the troops beyond the wall. It would be nice if it had multiple attacks and upgrades.
  13. I don't think you just have to edit the xml files. You must define the behavior and other dynamics. There is a ticket made by @bb_ which talks about adding a second attack.
  14. It occurs to me to combine a farm with a corral, instead of harvesting, you extract milk from the animals and they eat grass. The harvesting mechanics are similar to those of a farm. But you can bring goats inside to generate food. You'd need workers like a farm. The 0AD ones could be bigger, it could be used to give bonuses to the horses (cavalry).Extra population capacity much more than a house if you house horses.
  15. It's safer to go for the Scythians, and let them settle in the late phase. That is, a CC that doesn't move, in compensation, a stronger CC. Herding should be included as the main activity and hunting. https://ageofempires.fandom.com/wiki/Pasture_(Age_of_Empires_II) This, however, can be built outside the territory perhaps. I haven't played Delenda Est in a long time.
  16. These people make things up, maybe another DLC is needed to correct the name. Ai answer: In the context of the game, the name Puru was chosen to reflect the historical identity of the Pauravas, highlighting their role in Alexander's campaign. The term is linked to the Indian tradition, as "Puru" also appears in ancient texts such as the Rigveda, where a tribe or lineage related to the Bharatas is mentioned. The developers chose this name to accurately represent the culture and historical context of the Kingdom of Porus, Hadn't they done that in AoE3 where they changed the name of a pre-Columbian civilization to its name in its original language(?)
  17. The problem with that is technical. There are no units that make two separate attacks.
  18. https://en.m.wikipedia.org/wiki/Banking_in_ancient_Rome
  19. https://gitea.wildfiregames.com/0ad/0ad/pulls/8387
  20. For now they are just models that require review and adaptation to the game. Por ahora son sólo modelos que requieren revisión y adaptación al juego.
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