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Genava55

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Everything posted by Genava55

  1. https://www.smithsonianmag.com/smart-news/did-ancient-britons-wear-mustaches-and-mullets-180977059/ Funny but interesting
  2. Thx. I agree with you, but I doubt it will find any support from the others. The visual role of the barracks is quite appreciated and 0AD is still rooted in its first inspiration from AoE series. You should open a thread specifically about the Celtic language in use in the game, it would be nice to have someone more competent than me on the topic and to have a list of names we could work around with. In Europa Barbarorum we have someone competent, but he has already a lot of work and the culture of Europa Barbarorum is secretive, this is discussed on internal forums, which is something I don't appreciate (although I understand why they prefer it this way).
  3. Current issues still going in A24 for the Gauls: - Removing round shields as props everywhere for the buildings, mostly the houses. - Moving the iron scabbard on the right side for the Gauls (elite spearman, champ. swordsman, ...) - The Gallic heroes are still a bit fantasy. - The Gallic temple is still not really accurate. The Britons still await a complete overhaul.
  4. It seems fine. Although on the left one I see a kind of collar looking like a "torc" texture. Is it intended? I totally agree. There are multiple ways to wear it. Here a few Gauls: For the Gauls yes. It could be a way to differentiate them. The topic of the scabbard is still an issue for both factions.
  5. I am not against but I think the next goal for the Celtic factions is to become more distinct, so it would be nice to have different names. Currently (A23) the Celtic factions are quite problematic, notably with two-handed swordsmen and round shields everywhere. I successfully pleaded my case against those, and they won't be in the upcoming release (A24). @wackyserious @Alexandermb and @Stan` made new models for the units and the buildings, some will appear in the upcoming release. But the rework/overhaul of both factions is essentially halfway. In A24 it will still be two very similar factions. It could be also two words. No issue with sedloncorion although.
  6. so much for that Corio(n)t(e/i)gos? Yes. I prefer coriotegos, but that's only a matter of taste. Anyway a true barrack doesn't exist during this period. Even for the "Polybian" legions, I don't think there is a single evidence for a permanent barrack as those we see during the Roman Empire. Especially for the Celts, what men could have been in a hypothetical barrack? Barracks don't fit the Celtic societies in my opinion. Mmm personally I like coriosedlon but what is your opinion? The same.
  7. Fair enough, that's convincing and quite distant from a borrowing from English, Hebrew or Latin. I have just seen that on wikipedia: https://en.wikipedia.org/wiki/Téach So maybe it is a particular thing in the British Isles and especially Ireland. We can split the difference and choose your option for the Britons and mine for the Gauls. If it is ok for you? The reading is difficult on that one: https://encyclopedie.arbre-celtique.com/coriossedenses-6594.htm Some people read it Coriobedenses. For Lezoux plate it is easier, everyone read it as coriosed- or corsiosed- although the meaning in the sentence is difficult to assess.
  8. I doubt those words are really attested, they seem to be reconstructions. Othrus is attested in Old Irish laws but I don't see tech othrais. I really have the feeling it is modern. Edit: I checked again and the oldest possible case I see is Teach Duinn in Lebor Gabála Érenn, but it is hard to say if it is figurative, literal or a borrowing from Hebrew (where the concept of 'house of God' is very strong, especially in the case of Lebor Gabála Érenn it is dubious since this source is clearly forcing the use of foreign words into Irish myths). *sedo- is given by Delamarre, Lambert and Koch. I don't see how tumulus or peace would fit in the previous examples. I have checked the etymology of Sedunum which is the ancient name of a well known town in Switzerland and various sources gave sed- as "seat" / "seated" That's the thing. Oikos is logically the equivalent in Greek because it is related to a wide concept of home, household and property. And I don't think it can be used either as an equivalent of "house of" like in English (house of the lords, house of the commons, etc. etc.). Although maybe it is the case in Irish with Teach/Tech, I am skeptical. I don't see this trend in ancient toponyms of France, Switzerland and Belgium. If teg- had been used in such a way, I would expect to see it everywhere. Like house in Old English and other Germanic languages (Hüsem/Husum in Germany, Etainhus and Sahurs in Normandy, Huizum in Netherlands etc.)
  9. It was before forum update. It seems to be a lost feature.
  10. @jorellaf Oh thank you very much for your useful insights and suggestions. I really appreciate. That's exactly what I follow. I rely on Xavier Delamarre dictionary. Delamarre is mostly doing the same than Jaones. Obviously there should be some difference between ancient British/Brytonic and Gaulish, but the former is lesser known so relying on Gaulish is good enough. If we can know the difference, it is interesting to put forward. If not, Gaulish is acceptable. Tig- or teg- seem to be both attested, notably in Tigorix, Ciuotegetis and Tegonius. Delamarre suggests tegia because there are several old toponyms based on this root (Attegia, Ategiola, Adteia) and the surviving teza/tedza in some North-Italian dialects. Although it could be a general deformation due to Latin. He did mention *tegos- for the Insular languages. For me, your suggestion tegos is fine. Old Irish less 'courtyard', Welsh llys 'court, courtyard, palace', old Breton lis and middle Breton les for 'court, courtyard'. In Belgium, Lestines>Estines from a possible Listinas. It seems to designate a place of power. Well I am not very fond of Tigernotreba either. I made up this word because I wanted to differentiate the Britons from the Gauls on a few buildings. Tigern- is more common in the British Isles, I started from this, that's why. So your idea has my preference. Cridio(n)towtâs is interesting and catchy. Praesidium is basically a military outpost. In Latin, we have castrum, but the etymology is quite complex and difficult to mimic for a Celtic language. The word barrack comes from Old French and Old Spanish, barraca. Probably from barrum, clay/mud. Not useful in our case. So I found praesidium as an interesting case where the concept of seat is used in a military context for a building. Anyway the concept of "barracks" doesn't exist in ancient Celtic societies. This is a constraint from the gameplay, not from the historical evidences. I really dislike anything with 'house of' because this is inheriting a concept from English and other Germanic languages where the house is a wide and flexible concept. I am not sure that the Greek language is using the word στέγω (stégō) the same way English is using the word house. While Coriossedens(es) is attested by an inscription found in Gard (France) related to a people and coriiosed- is attested on Lezoux plate. The rotary mill has been removed because it is not historical accurate. There is indeed a manual rotary mill found in Gallic context, but the oldest evidences are suggesting North-Eastern Iberian context as the origin.
  11. Well the thread is simply an opportunity to exchange references, to share book reviews or to ask other members if they know any reference on a topic. While being also a useful list for everyone. Thus, very general.
  12. Well I am trying to introduce Gaulish instead of the modern Celtic language in the name of the units and of the buildings. I have a dictionary for Gaulish, but obviously some words needed for the buildings are not attested so I made-up some words with different roots. I am not confident with Indo-European grammar, so this is why I asked.
  13. @Nescio I have seen this book recommended by other people: "War, Warlords, and Interstate Relations in the Ancient Mediterranean". The book is in libgen in case. Just in case you are interested, I share it with you.
  14. Hi, welcome aboard. I am currently participating in Europa Barbarorum II mod and a bit in Crossing the Rubicon (Bannerlord) mostly for Celtic archaeology. What are your skill with language and more particularly Celtic language? Personally I am not contributing to the models and the scripts here. I am not enough familiar with javascript, I am mostly working with python and SQL for GIS and other spatial databases. And learning java and javascript do not fit in my schedule for the moment.
  15. I know it is not only this example, but I still want to say I am sorry for your Gallic tavern, I really like the model though.
  16. Personally I found your insights interesting. The only thing is that it is really different from what is done currently, from a visual perspective. So it has huge impacts. This is why other people are prudent and skeptical. I am absolutely not competent to give any opinion on this matter, but I really like the final render of your shader. As Nescio said, try to argue differently and to explain your point of view. I understand your frustration but going in a personal and political argument is not helping you.
  17. Welcome! Many Roman factions? I think you are confusing the Hellenistic factions with the only Roman faction in the game. There are two Greek cities as factions: Sparta and Athens. There are three Hellenistic kingdoms related to the conquest of Alexander the Great: the Macedonian Kingdom (i.e. the homeland of Alexander), the Ptolemaic Kingdom (Egypt under the rule of a Hellenistic dynasty) and the Seleucid Empire (Persia and Anatolia under the rule of a Hellenistic dynasty). The two Hellenistic dynasties in Egypt and Persia are due to the break-up of the Macedonian Empire following Alexander's death. I suggest you to check wikipedia's article about the Diadochi (aka the successors): https://en.wikipedia.org/wiki/Diadochi
  18. Like AoE2 telling you which unit counter what? Personally I am not against your proposal, but the game doesn't include at the moment any visual changes for blacksmith upgrades for example. ----------- Maybe the compromise should be a stat visualizer option enabled only for debugging and testing, something modders could activate. I really want to stress the necessity to keep flexibility for the future and people could have different needs.
  19. If I said it is against open source philosophy, this is because of testing and modding. It further complicates everything.
  20. Not very compatible with open source philosophy. Transparency is better.
  21. Increasing cost and increasing recruitment/training duration could solve the issue. For example, above 10 mercenaries, the cost increases exponentially (+10% metal cumulative). It could also decrease by their death or simply with a cooldown.
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