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Genava55

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Everything posted by Genava55

  1. C, it is more coherent with the other names. There are several ways to write the sound K from Gaulish, Europa Barbarorum choose to write it with "K", I prefer to use a Latin transcription with the letter "C" like we found it in Gallo-Roman inscriptions. Examples: Kingetos or Cingetos.
  2. Carnyx is a hapax but it should be karnus/carnus or karnuxs/carnuxs for the instrument. So I would say Carnucos (karnukos).
  3. Indeed, this is unique. Could be Greek, Etruscan or even Iberian influence. What's impressive as well is the multiple destruction seen in the soil layers.
  4. I didn't know it existed, and I didn't find any references, probably something in German, but I can't find it.* Heuneburg is a major place at the end of the Hallstatt period. It is not directly the La Tène culture but at least this is Celtic and since the British still use chariots during the entire iron age, it could be ok. Anyway your British wonder is good enough. *actually just find a video about the place, I will see if it is helpful to get something in google scholar https://www.youtube.com/watch?v=Ydp2eY9TkHI
  5. Still a bit empty in the way 0ad depict any building, but it could be a candidate for wonder (Britons or Gauls).
  6. Very useful resource for classical texts: https://topostext.org/
  7. https://www.amazon.com/Army-Ptolemaic-Egypt-323-Institutional/dp/1473833833 The Army of Ptolemaic Egypt 323 to 204 BC: An Institutional and Operational History A study of the Ptolemaic army as an institution reconstructed through a wide range of ancient sources, from histories to documentary papyri and inscriptions to archaeological finds. The Ptolemaic Dynasty ruled Egypt and much of the eastern Mediterranean basin for nearly 300 years. As a Macedonian dynasty, they derived much of their legitimacy from military activity. As an Egyptian dynasty, they derived much of their real wealth and power from maintaining a secure hold on their new homeland. As lords of a far-flung empire, they maintained much of their authority through garrisons and the threat of military action. To achieve this they devoted much of their activity to the development and maintenance of a large army and navy. This work focuses on the period of the first four Ptolemies, from the acquisition of Egypt after the death of Alexander the Great to the great battle of Raphia more than a century later. It offers a study of the Ptolemaic army as an institution, and of its military operations, both reconstructed through a wide range of ancient sources, from histories to documentary papyri and inscriptions to archaeological finds. It examines the reasons for Ptolemaic successes and failures, the causes and nature of military change and reform, and the particular details of the Ptolemaic army's soldier classes, unit organization, equipment, tactics, and the Ptolemaic state's strategy to compile a military history of the golden age of one of the classical world's significant forces. About the Author Paul Johstono gained his PhD from Duke University, North Carolina, USA, with a thesis on Hellenistic military institutions. He is an Associate Professor of Military History and Security Studies at the Air Command & Staff College, Maxwell Air Force Base, where he designs and teaches leadership and ethics curriculum. He was previously Associate Professor for History of Warfare and Leadership Studies at The Citadel in Charleston, South Carolina. He was formerly lead project historian for the video game team, Europa Barbarorum. He has published numerous articles and book chapters on Hellenistic military history, Ptolemaic history, and ancient historiography, but this is his first monograph. He regularly speaks on ancient warfare, leadership, and strategy. He resides in Wetumpka, Alabama, USA, with his wife and three children.
  8. Source: https://web.facebook.com/ChineseArmorArt/posts/184199533408733
  9. I don't think there are issues using it as an inspiration since it is itself based on other works and drafts made by historians (see my previous posts).
  10. https://www.facebook.com/100012838423998/videos/1102200163551254/ https://www.facebook.com/100026302477328/videos/508849780001767/ https://www.facebook.com/ChineseArmorArt/posts/160443012451052 (btw it is sad that older embedded links from facebook cannot be seen anymore, if at least it appeared as url it could be useful)
  11. https://www.tandfonline.com/doi/pdf/10.1080/15583050801958826?casa_token=v7UgaXWZf2YAAAAA:9cFYWoVUu28rfGzt610ODzcNb8QJkQNjt5p4RC5NurvtbbJt8dFrYyqI2fLPsY9grudU7KfOZxwwfQ Ladakh seems an interesting location for examples: Edit: https://www.earth-auroville.com/traditional_rammed_earth_en.php
  12. An example of Middle La Tène sword and belt
  13. Maybe the walls are inspired by "Les voyages d'Alix : La Chine" comic book. Otherwise, great thread.
  14. https://www.facebook.com/watch/?v=669806113840562 https://www.facebook.com/watch/?v=164590458264388 @Stan` Facebook post cannot be embedded now?
  15. I must express some nuance regarding the discussion, history (aka the field of study) is not sexist but the "object of study" are human societies and human societies were very sexist for a long time. So the role of the women in past societies is far less known and recognized. Furthermore, AoE and other RTS are inheriting a culture built from wargaming. The scope of this kind of RTS is really restrictive, think about it, primary production and military forces. There is little room for anything not revolving around physical violence and industrial exploitation of the resources. Which further ostracize women and other civilians in the RTS. There is a physical dimorphism between men and women but that's not really the origin of the ostracization of women in RTS. The issue is the scope of such RTS where everything revolves around heavy physical activities and violence. Violence is the realm of the men, this is one of the strongest bias in the society. Most crimes are made by men and most of the physical violence is caused by men. The issue of this restrictive scope is not only causing difficulties about portraying women but also anything else not revolving on violence. Religion for example. Religion is a very very very important aspect of ancient societies and yet, how it has been portrayed by 0AD (or AoE)? Healing. As a support to the other real forces of the game: productive forces and military forces. Fundamentally, playing RTS and other strategical games are similar to little boys playing with small figurines imagining they are killing each others. I don't think we should consider it more of an issue than this example. This is mature boys playing with numeric figurines, there is no issue with girls playing the game but I think that if we question this kind of complex issue (portraying fairly women role in society), the basic core of rules and concepts on which the game is built became questioned as well. This is too much a challenge for an opensource project, already struggling with its simple goals. Edit: so my point is simply to say that it is pointless to reach a decent portrayal of women in 0AD. It will always be insufficient or at worst clumsy.
  16. Well maybe the easier way is to give to all women the ability to fight as a soldier, but they are not as much strong than the men. Currently, the women do not fight automatically when attacked, am I correct? Some civilization could have bonus related to women fighting/defending themselves better. The list is actually short on the matter of women fighting on the battlefield. And when it is the case, most of the time it is women defending themselves.
  17. Indeed, it is slavery. Men and women were mostly equivalent on the matter. It is a very important aspect of ancient societies (sadly). The exception being the Mauryas and the Han dynasty of China with little slavery. Obviously, female warriors were an exception more than the rule. There are cases of female leaders in the Celtic societies but nothing indicate they were fighting on the battlefield. Although it is possible that some women were warriors in the Germanic societies, and it is known and demonstrated that Scythian and Sarmatian warrior class included women. Unfortunately, both civilization are not in the game. Finally, the game mechanisms are restrictive and it is difficult to portray anything else than productive and military forces.
  18. @Duileoga No creo que tengas que preocuparte demasiado por esto. Las fuentes arqueológicas son débiles en las viviendas rurales de Tracia. Hay vestigios que sugieren casas de paja, ladrillo o piedra. Hay casas más bárbaras como palacios a la moda griega. Creo que la forma más sencilla es partir de casas rectangulares con paredes de piedra y techo de madera. Un poco así o así. Inspirado por eso. También puede inspirarse en el edificio producido por Lion.Kanzen como centro cívico. Para analizar este edificio, diría que las escaleras son inútiles y que las columnas no deberían estar a tal altura. Pero la idea de un recinto es coherente con lo que sabemos de los príncipes tracios. Vivían en pequeñas fortificaciones, amaban el estilo de vida griego, les encantaba festejar y recibir invitados para mostrar su riqueza. Conocemos un ejemplo concreto de un pequeño edificio aristocrático de arquitectura griega, el Palacio de Seuthopolis. Uno podría imaginar reemplazar las escaleras y el templo en el modelo de Lion.Kanzen por una casa de varios pisos con columnas en la fachada frontal, inspirándose en el Palacio de Seuthopolis. Después de todo, encontramos esta idea en villas romanas que copiaban la moda griega, a veces con varios pisos. Para hacer más "tracia", podría ser posible agregar decoraciones similares a las de la tumba tracia de Svechtari. https://en.wikipedia.org/wiki/Thracian_Tomb_of_Sveshtari
  19. Topic of the small ships raised on: https://code.wildfiregames.com/D2996 Etruscans smaller ships vs Greek biremes Etruscan Stele: Picene ships:
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