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Genava55

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Posts posted by Genava55

  1. 1 hour ago, Thalatta said:

    If one's civilisation has the arsenal, then it should be assumed that there would be engineers in the army that know how to handle equipment, it makes no sense to remove something that happened in reality because there’s not a differentiated engineer unit in the game. I’d even argue that even some things like rams could have been used by anyone. Without the arsenal maybe one could capture and move, but not use (the Rhodians captured very complex siege equipment from the Macedonians, which they sold to finance the Colossus). In reality equipment was even reverse engineered (the Romans used Carthaginian techniques after capturing one of their ships), but this would be too much, so what I mentioned before (having the arsenal) should be a reasonable minimum requirement for using captured equipment, without altering what one’s civilisation can build (which is harder than just using), to make things simple.

    Here the opinion of Nescio:

    On 06/12/2019 at 11:14 PM, Nescio said:

    True, but there was quite some time between the wars in which those engines were obtained and the wars in which they were used. It's similar to the example of Scipio (a few posts above), who seized a large number of artillery when capturing Carthago Nova and used those a few years later when about to besiege Carthago itself.

    However, artillery being captured, turned around in the heat of battle, and starting firing on the troops of its previous owners? Unlikely.

    In some earlier alpha, rams were capturable, but that was later reverted. I think it makes sense to have capturable structures but uncapturable units. Gameplay changes should probably be discussed somewhere else, though.

     

  2. Ara Pacis or Altar of Peace

    The Ara Pacis Augustae (Altar of Augustan Peace) is a renowned monument in Rome, commissioned by the Senate in 13 BC and dedicated in 9 BC to honor Emperor Augustus’s return from Spain and Gaul. Located in the Campus Martius, it represents the "Pax Romana" through marble reliefs featuring imperial processions, mythological figures, and fertility scenes, symbolizing peace and prosperity.


    Picture background

    https://www.marietetart-auteur.fr/wp-content/uploads/2023/03/ara-pacis-dauguste-rome-credit-romaculta-com-1038x576.jpg

     

    • Like 1
    • Thanks 1
  3. A documentary on the Angles during the Roman Iron Age (1 - 375) and Migration period (375 - 568).

    A disclaimer: this video comes from the conservative sphere. This is a video that is fairly factual about archaeology and history. However, sharing the video here does not mean that we endorse all of the messages on this YouTube channel. Keep an open but critical mind.

    • Like 2
  4. 55 minutes ago, nifa said:

    Thanks for the refs. So I guess I should get rid of the entrance and give the hill a more conical shape?

    I think yes it would be better. You can make a ditch around the kurgan with a small pallisade and there add an entrance, with the statues. 

  5. 42 minutes ago, nifa said:

    runestones

    The earliest evidence for runes is the Meldorf brooch, dated around 50 AD. So no runes for the Cimbri.

    Petroglyph production declined sharply after 600 BC and it is really difficult to date a petroglyph. Furthermore, there is not a large quantity of petroglyphs in Denmark. Those were mostly found in Sweden and Norway. 

    I would avoid petroglyphs for the Cimbri. 

    1 hour ago, nifa said:

    WIP. Thoughts on the concept in general?

    It looks a lot like a boat burial, when a person is buried with a boat. Which is not attested for this period.

    The sinking of the Hjortspring boat is more probably a votive deposit, an offering to deities, from a war booty or a trophy. 

    Furthermore, you choose a very small boat and you emphasize much more on the stone circle. Which is a bit problematic because the boat is probably the most important part. 

    • Thanks 1
  6. 33 minutes ago, nifa said:

    3. Redo the kurgan: Hill + gravel around it + stelae around the base. Think I'm gonna keep the entrance though. Not sure about the stelae on top, maybe as a variation. I'm gonna make a decal for the foundation actor.

     
    34 minutes ago, nifa said:

    1. Get rid of the two ahistorical stone babas. I can make them an extra for the Rus in the Millenium mod. I think the remaining 5 stelae are sufficient, but if @Genava55 or someone else got references for more that are different enough from the existing, I might add them.

    I think you have enough variation

    https://i.pinimg.com/736x/10/02/f4/1002f480de0824e282e668e8eaf51928.jpg

    • Thanks 2
  7. 9 hours ago, wowgetoffyourcellphone said:

    Perhaps for Release 29 we can add an opt-in feature that reports players' hotkey binds to our server

    I think the transmission of metrics is disabled by default on installation.

  8. 10 hours ago, Duileoga said:

    Buenos días ,tarde o noches;

    -Tenía pensado poner camellos de guerra(Dromedarios o camellos bactrianos) a las siguientes facciones;

    1422983584_A-mapamundi-nuevasfacciones-Creadas-camellosdeguerra.thumb.png.e35fcb10b46b4fb8eb27960769a2cae5.png

    Asia:

     

    1. Arsácidas/Parthos
    2. Beduinos (nómadas)
    3. Greco-bactrianos
    4. Himyar
    5. Tocarios
    6. Yuezhi(nómadas)

    África:

    1. Axum
    2. Garamantes
    3. Gétulos/Gaetuli (nómadas)
    4. Libios (nómadas)
    5. Macrobia
    6. Mandé-Shoninké
    7. Númidas
    8. Sao

    ¿Usted que opina @Genava55?

     

     

    Disculpen las molestias*

    Arsacids / Parthians

    •     Bactrian camels: Certainly Yes (Logistics)
    •     Dromedary: Certainly Yes (Logistics)

    Greco-Bactrians

    •     Bactrian camels: Certainly Yes (Logistics)
    •     Dromedary: Certainly No

    Tocharians and Yuezhi

    •     Bactrian camels: Certainly Yes (Logistics)
    •     Dromedary: Certainly No

    Bedouins

    •     Dromedary: Certainly Yes (Logistics & Combat)
    •     Bactrian camels: Certainly No

    Himyar

    •     Dromedary: Certainly Yes (Logistics & Combat)
    •     Bactrian camels: Certainly No

    Axum

    •     Dromedary: Certainly Yes (Logistics)
    •     Bactrian camels: Certainly No

    Macrobia

    •     Dromedary: Probably Yes (Logistics)
    •     Bactrian camels: Certainly No

    Garamantes

    •     Dromedary: Certainly Yes (Logistics & Combat)
    •     Bactrian camels: Certainly No

    Gaetuli / Libyans

    •     Dromedary: Probably Yes (Logistics & Combat)
    •     Bactrian camels: Certainly No

    Numidians

    •     Dromedary: Certainly No
    •     Bactrian camels: Certainly No

    Mandé–Soninke and Sao

    •     Dromedary: Certainly No
    •     Bactrian camels: Certainly No
    • Thanks 1
  9. 13 hours ago, wowgetoffyourcellphone said:

    I think there could be some kind of camel unit as a mercenary unit, maybe for a Taxilia faction. It'd be a Bactrian camel though, and we have yet to include a Bactrian camel model into the game (much to my chagrin. Argh!). 

    Are you sure there is evidence of their usage by Northern Indians? Bactrian camels were used by the Achaemenid Persians and by the Indo-Scythian kingdom for war, but not in a great scale. And it doesn't seem the Greeks of Bactria used it for war, only for logistics.

    I think the first to introduce its use for war in Indian regions are nomads (Indo-Scythians and Kushans). 

    • Thanks 1
  10. 6 hours ago, Duileoga said:

    - @Genava55 ¿Podría confirmarme la existencia de los siguientes edificios aparecidos en el siguiente video durante el periodo 500-1 a.C en india?Es para crear las facciones ;"Satavahana" y "Kalinga"

    I think these are artistic interpretations, not faithful reconstructions, but you can use them for your mod.

    6 hours ago, Duileoga said:

    - @Genava55 ¿Sabe si también tuvieron camellos de guerra en la antigua india a.C ?

    I don't think so. Not before the Pratihara dynasty.

    • Thanks 1
  11. Quote

     

    I thus see that the iron working could have been based on a caste like division of labour that we can still observe among blacksmiths in Sudan, Ethiopia and in the savannah area. I will argue that the Kingdom of Kush was based on a strong centralisation of the production of iron, a centralisation that must have had as a consequence severe deforestation. [...] The weaponry recovered from graves show the evidence for archery to be overwhelming, and indicates the importance of this in the Kushitic army. The arrowheads take a variety of forms; they are mostly tanged, with one or two barbs. Remains of bows have been found in the tomb of queen Amanikhatashan (62-85 AD) at Meroe. Examples of spears are frequently found in graves, and rare examples of swords (Welsby 1996: 42). A man buried with late Kushite pottery at Wadi es-Sebua, was found with an iron arrowhead lodged in his thorax. Two other individuals, who seem to have met a similar fate, were buried in the cemetery at Karanog (Welsby 1996: 41).

    - Randi Haaland in Ritual and political aspects of iron working; iron in war and conflict.

    (Quoting : WELSBY, D. 1996. The Kingdom of Kush. London: The British Museum Press.)

     

    WELSBY, D. 1996. screenshots below:

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    • Like 3
  12. 4 hours ago, Duileoga said:

    -¿De qué época y a que cultura se refiere este dibujo?

    All illustrations depict the same event: Sanghamitta's arrival in Sri Lanka and the transport of the Bodhi Tree. This is a myth that is still very important today for some people, so one should not expect the illustrations to accurately represent historical reality.

    It should also be remembered that these representations have a nationalistic character. Sri Lanka is divided into two populations that are in conflict, one Buddhist and the other Hindu or Muslim. 

    There is a Sinhalese artist called Prasanna Weerakkody who made some historical illustrations, some of them have been used already by 0AD team to modelize the ships. 

    However, you should note that the event from Sri Lanka are not connected to the Mauryan empire:

    image.thumb.png.1825950abfbbb84ac65320ebbe76b93f.png

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