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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. You could try an app image or flatpak. They'd probably be easier than compiling the game from source.
  2. Both I and @Vanthawould love them. However, at the moment there's no point because to my best knowledge the engine lacks the features that are needed to display them. @wowgetoffyourcellphone made some designs for a new UI, but someone more programming inclined would need to implement them. I haven't heard or seen anything about @Lion.Kanzensince this summer... Hopefully he's OK. Anyway... @carpinchonegro, welcome to the forum! I think @wowgetoffyourcellphone can find something for you to help with his mod. If not, I'm sure whoever kills @Stan` and take the green laurel of 0 A.D. project emperor will have some work for you. However, that might take a while. Someone told Stan what happened to Nero, and he hasn't had a bath in months! Joking (of course) Well, at least part of it. Someone should be able to help you get started, @carpinchonegro, I found this on the developer wiki: https://trac.wildfiregames.com/wiki/WikiStart#Forartists: It looks mostly for 3D artists, but still it might be worth skimming. Also, there's a forum dedicated to 0 A.D.'s art division here: https://wildfiregames.com/forum/forum/409-art-development/ Off-topic, but do we have any updates on project governance? @Vanthaand I want to start moving articles mainstream and I have some questions about updating writing guidelines/where we put extra stuff/oversight on the encyclopedia going forward as well as the important question of how do we even start?
  3. Download the main branch of the repository, drag the mod parts into your mods, enable the then open Han in the civilization overview.(That's the fixed version) If you want to try the bad version it's in the branch "problem" The differences between it and main is one little \. My guess is it is a cached something and after it runs an error the fixed version won't version.
  4. Once, there was a typo. I fixed it but the error is still there.
  5. I merged a few articles into mainline and then when I try to test it, I'm getting an error anybody know why?
  6. How would we go about making the change, because while some historical things can let slide for gameplay reasons, this seems a bit far. Besides, it would be interesting to have one civilization mix it up and not have to construct a unique building to get elite soldiers.
  7. Fair enough, but it seems a bit misleading, are you sure we can't put the elite units in the imperial palace (upgraded civic center?) Or the fortress?
  8. A Pr for the Han Wonder: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/101 I would've also done the imperial academy, but at the moment I'm very confused. Why does the imperial academy have unique units? By my research, the academy was for scholars.
  9. A generic article for merchant ships. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/100 It's meant to be similar to @Vantha 's excellent trader template.
  10. I'm not getting the error... Maybe they fixed it.
  11. @Norse_Harold is right. Inflammable is one of the places where English breaks its own rules. https://www.merriam-webster.com/grammar/flammable-or-inflammable They're more like "guidelines" anyway...
  12. I don't know if trac can do something similar, but GitHub has the ability to autogenerate release notes by looking at what PRs were merged.
  13. I'll can do it. I can write it like a blog post, so laymen can easily read it. Just let me know when we're close to feature freeze and I'll start. (Or if you want it done now, I can do it now too...) Someone just need to tell me where I put the text.
  14. Thanks, @AIEND for the feedback. It's really hard to find good resources on the Han dynasty, so its good to find someone who has studied this. It would be great if could go through all our written articles (found Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/tree/main/0-ad-history-mod-package/simulation/templates/structures/han and Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/tree/main/0-ad-history-mod-package/simulation/templates/units/han If we messed up, please let us know, and I and @Vantha will correct them. Also, we haven't completely finished with the civilization, so if you want to help us write you are more than welcome. One thing is, I especially want to know if there were any problems with the Han Female Citizens. It was really hard to find sources for that article. I had originally wanted to quote this source https://zh.wikisource.org/wiki/女誡 but there were no translations available and while I consulted a version ran through Google Translate that translation doesn't cut the standards I have for inclusion in the encyclopedia, and without an expert on the language I wasn't going to make changes.
  15. Yeah, there wouldn't be external links, but internal links should be easy. The links as basically really tiny buttons that go with the text.
  16. I want to see a match of the best 0 A.D. online players where a randomly trained unit becomes a cheat. Also for Steamboat Willie, there'd have to be his song too...
  17. That would be a fun monster. But, personally, I'd prefer to command a happy whistling mouse. Then a murderous woman cursed by the gods.
  18. In my mind, the encyclopedia articles are supposed to. A. Enlighten the player on the unit/building, and (B) Illuminate the unit's use. (Give some hint on what the unit/ building is supposed to do.) If there isn't anything specifically fascinating about the unit, you write something generic like what was does with walls, treasures or storehouses. Yes, you can at the moment write articles about more interesting things and put them in the unit descriptions, but eventually, all of that should probably be turned into extra linked information. For example, you have a short paragraph on the Han sword Calvary and have links off to the swords and the horse breeding.
  19. How about a naval unit? I found this obscure character: https://en.wikisource.org/wiki/Steamboat_Willie
  20. I think there are a lot of names that are short and meaningless. Take Half Life, for example, those words aren't anywhere in the game other than the title. I think 0 A.D. is fine and makes just as much since as Age of Empires for a game.
  21. We decided that this text really doesn't have a place with any of the units, but because @Vantha put the work in, we decided to add it in an unused file in the base part of the encyclopedia repository. However, I recently had an idea, once the article is tidied up a bit, what if it was used as a sort of promotional trailer? If someone read it aloud and someone else gave it clips of the game, it might be an interesting thing to show off what the game looks like.
  22. This sounds weird, but what if its collection of meat rate is halved for all units costing half the amount of meat? It's an interesting trade-off. Can we also think of another use of the Zebu? Because it seems really silly to have it in
  23. Whether eating cow or not was OK in Hinduism aside, this probably should be changed. The Zebu was used as a beat of burden, not for eating. According to my research, both the milk and the meat of the Zebu were terrible.
  24. I'm fine with that. But the attribution and distinction of CC BY-SA 4.0 is useful so any of those remixes (if they're factually incorrect) don't look bad on 0 A.D.
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