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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. My vote is in game. If eventually we want to do a manual like the old age of empire ages, I'm willing to help edit it. Maybe we could include it in a 0 A.D. beta special edition with tech maps and some other fun swag?
  2. Yes this is exactly what's needed! Images, text as well as cross links, that would allow us to simplify things so much. Instead of making each article stand alone by explaining the same things we have explained before. Thank you, @wowgetoffyourcellphone I can't wait until this is finished.
  3. The trac is back. Does anyone know what was wrong with it?
  4. I'm trying to work on the article on Han women, and I think a quote from the "Lessons for women" by Ban Zhao would be appropriate. However, there are two problems. First that the books I have and on the internet only have excepts of the book and second you can't quote much of a copyrighted book. The work itself is (clearly) in public domain, and there is a copy of the text is on Wikisource (https://zh.wikisource.org/wiki/女誡 ) The issue is its in Chinese. I've tried using Google Translate and while I can somewhat get an idea on what the work is about, I don't trust a Google Translate to be accurate enough to quote. I suppose what I'm asking is: Does anybody know someone who can translate ancient Chinese?
  5. When I made my mod I messaged @Itms like the how to said, however it was @Stan` who answered
  6. Yeah, it looks everywhere in trach.wildfiregames.com is out. I'm getting a 503 saying Ubuntu: Nice.
  7. I don't know server maintenance but getting emails back up and shutting the trac in the same action seems a bit off. However, there was supposed to be server migrating, so maybe something "small" slipped through the cracks.
  8. Now unfortunately, it seems that the https://trac.wildfiregames.com/ is out. This could be intentional (Moving to Git?) but I just thought I would let people know.
  9. An article for the Han house https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/89#pullrequestreview-1790043617
  10. Today, I started email notifications. One of them was for a post from last Friday, but it seems to be working.
  11. Han farmstead and Corral https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/85 One thing to note, I wrote a text similar to the Greeks for the farmstead (as follows) However, the translation for the structure real word means farmhouse. I which could be taken as "house of a farmer"
  12. I made some changes to the Han field pr https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/79 It's ready to be looked over, then merged.
  13. Do you know when it'll be back? (No pressure, I'm just curious.)
  14. I have this problem as well. Which is unfortunate, because I use to only check my email to get notifications for the forums. Could the breakage have something to do with the moving to gitea?
  15. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/79 The first PR for the Rice paddy. I think it has enough information, but I might discover more as I do more research.
  16. Both I and @Gurken Khan haven't gotten forum notification emails. So it could be the email
  17. That's something similar to what Battle For Wesnoth does, except in wesnoth you have to pay extra for them. It's a possibility, but it might make things tricky. Usually at the end of a game I have 50+ random low level meat shields, and an extra 50 soldiers would do a lot for setting up a civilization. This could be an issue as you'd have to build later campaigns with a much higher difficulty to challenge people with 100 soldiers left over, and the person with only 5 soldiers would be in a very bad position.
  18. @wowgetoffyourcellphone would the strat campaign allow you to keep soldiers after each battle? If so, would that be suitable to add to the narrative campaign? It would make the campaigns more Empire At War/ Battle for Middle earth than Age of Empires, but It's an idea I like. Of course, not all the soldiers would be able to be transferred it'd have to be something like Battle for Middle Earth with only the level2+ soldiers be kept? Also in order to simply the code bases then we could have the map be the progression of the narrative and what would give information of the battle in strat campaign be the overview land info be the prologue/ briefing for the narrative. We just only have the player in the narrative campaigns so the AI doesn't try to "Retake" one of the pervious campaigns.
  19. This campaign looks cool. if/when It's added to mainstream, let me know, I'll test it and I can edit the dialog and story.
  20. I like the strat idea, and it would be easier to make and I think it would be fun. And I'd love to see it in the game. However, I don't think narrative campaigns are that hard. I think between me and @Vantha we have the history/ screenplay/ dialogue covered. It looks like there's cut scenes already as well. (That's already 2/9 issues) I don't know about sound effects/ animations, but I think we can reuse a lot of what's already done. It doesn't have to be right away, though. The engine developers can work on adding a few of the engine thinks while we finish the encyclopedia and nail down the civilization balances (We do not want to make a properly balanced campaign and then have it unbalanced by someone rebalancing the civilizations.) If WFG pulled back on making new civilizations(for a little bit) and polish the ones that are currently in 0 A.D. Then the first few campaigns. I think the game would be good enough to put on Steam. More civs and campaigns can be added later, and with the bigger audience we might have more help. Also, would it be easier to hire we hire voice actors for 0 A.D. than have volunteers?
  21. I like the idea of a strategic campaign, but while I don't have a full grasp on WFG's resources, but I think it is still a possibility to do narrative campaign. Yes, it'd take a lot of work, but you have a story and dialogue writer right here. Scenarios should also be pretty easy, all we need is some exited map builders. Things like sound effects and voice-overs would have to be added later, but we can just use closed captions at first and then hire/ use volunteers for the voices. And as for cutscenes, what happened if instead of cutscenes we wrote interludes somewhat like Wesnoth and then have scripted cutscenes in the beginning of the scenarios? That would simply animating to just the in game animations (which are already done). Plus a narrative tutorial campaign would help newbies with the learning curve.
  22. That was my one hope with this encyclopedia; with heavy work on the history research, we should be able to weed out any historical inaccuracies.
  23. I wouldn't, we can fill in the later texts later, for the moment let's focus on the texts that will be seen in game.
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