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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. Do you know when it'll be back? (No pressure, I'm just curious.)
  2. I have this problem as well. Which is unfortunate, because I use to only check my email to get notifications for the forums. Could the breakage have something to do with the moving to gitea?
  3. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/79 The first PR for the Rice paddy. I think it has enough information, but I might discover more as I do more research.
  4. Both I and @Gurken Khan haven't gotten forum notification emails. So it could be the email
  5. That's something similar to what Battle For Wesnoth does, except in wesnoth you have to pay extra for them. It's a possibility, but it might make things tricky. Usually at the end of a game I have 50+ random low level meat shields, and an extra 50 soldiers would do a lot for setting up a civilization. This could be an issue as you'd have to build later campaigns with a much higher difficulty to challenge people with 100 soldiers left over, and the person with only 5 soldiers would be in a very bad position.
  6. @wowgetoffyourcellphone would the strat campaign allow you to keep soldiers after each battle? If so, would that be suitable to add to the narrative campaign? It would make the campaigns more Empire At War/ Battle for Middle earth than Age of Empires, but It's an idea I like. Of course, not all the soldiers would be able to be transferred it'd have to be something like Battle for Middle Earth with only the level2+ soldiers be kept? Also in order to simply the code bases then we could have the map be the progression of the narrative and what would give information of the battle in strat campaign be the overview land info be the prologue/ briefing for the narrative. We just only have the player in the narrative campaigns so the AI doesn't try to "Retake" one of the pervious campaigns.
  7. This campaign looks cool. if/when It's added to mainstream, let me know, I'll test it and I can edit the dialog and story.
  8. I like the strat idea, and it would be easier to make and I think it would be fun. And I'd love to see it in the game. However, I don't think narrative campaigns are that hard. I think between me and @Vantha we have the history/ screenplay/ dialogue covered. It looks like there's cut scenes already as well. (That's already 2/9 issues) I don't know about sound effects/ animations, but I think we can reuse a lot of what's already done. It doesn't have to be right away, though. The engine developers can work on adding a few of the engine thinks while we finish the encyclopedia and nail down the civilization balances (We do not want to make a properly balanced campaign and then have it unbalanced by someone rebalancing the civilizations.) If WFG pulled back on making new civilizations(for a little bit) and polish the ones that are currently in 0 A.D. Then the first few campaigns. I think the game would be good enough to put on Steam. More civs and campaigns can be added later, and with the bigger audience we might have more help. Also, would it be easier to hire we hire voice actors for 0 A.D. than have volunteers?
  9. I like the idea of a strategic campaign, but while I don't have a full grasp on WFG's resources, but I think it is still a possibility to do narrative campaign. Yes, it'd take a lot of work, but you have a story and dialogue writer right here. Scenarios should also be pretty easy, all we need is some exited map builders. Things like sound effects and voice-overs would have to be added later, but we can just use closed captions at first and then hire/ use volunteers for the voices. And as for cutscenes, what happened if instead of cutscenes we wrote interludes somewhat like Wesnoth and then have scripted cutscenes in the beginning of the scenarios? That would simply animating to just the in game animations (which are already done). Plus a narrative tutorial campaign would help newbies with the learning curve.
  10. That was my one hope with this encyclopedia; with heavy work on the history research, we should be able to weed out any historical inaccuracies.
  11. I wouldn't, we can fill in the later texts later, for the moment let's focus on the texts that will be seen in game.
  12. If it was removed, the theater would probably be replaced by buildings that are just as cool.
  13. Athenian Overview: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/72 Everyone look it over and if you have problems/suggestions/additions let me know.
  14. That makes sense. (Sorry that you got over worked) Regarding moving wiki I can help with updating some of the wikis to document the new workflow.
  15. So are the issues going to be moved to Gitea as well? Having multiple accounts for bug reports and code is strange. I've had some good experience with Gitea, and I really think moving to something simpler would be easier. It might help first time contributors if the workflow is as simple as possible.
  16. Yes. If nothing else happens, could we please have this? I saw exactly 0 records of spartan theaters when I was writing the article on them, and the structure does basically nothing.
  17. There are only two more articles that need written for Athens and the overview. I'll write the overview, but It'll be done in December, I'm focusing my November writing on NaNoWriMo. Also, seeing we're so close to finishing @Vantha and I have picked the civilization that we'll (and anyone else who wants to) will focus on next. We decided to take a break from the Hellenistic civilizations and do the Han dynasty. If anyone wants to help or has a particularly good source for information, let us know. Also, I know the devs are busy now, but when the leadership changes are settled could someone let me know when to start putting the articles into 0 A.D. I don't want to flood things when people are busy (and I might need some help getting things merged.)
  18. PR for Athenian Civic Center: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/63
  19. Age of Empires III (the original) was the first RTS I played. I didn't know about the encyclopedia until later. This problem, the bane of my existence in every single writing thing I try to do for an open source project. It stinks so much. I'll try to remember to have them proper.
  20. I'm not sure I explained myself clearly. While it's technically legal to quote a portion of a book, it's not quite right to use the book solely. I sum up copyright basically as don't use someone else's work unless A. You have permission or B. you add more to the finished product than the copyright. Not to mention the fact that the sources could be wrong, so it's always great to look at 2 or 3 and find the most relative information to the game. Then write a paragraph or two long article that presents the history and (if possible) orients the player to its usage in game. For example here's one of Vantha's articles. This one is for the Athenian Slinger: He directly used this source: https://military-history.fandom.com/wiki/Psiloi however there was no way Vantha isolated the wealth of knowledge his brain holds on Ancient Greece and that's not quoted.
  21. It's an interesting idea, but don't you think sacrificing is a bit... gross? Yes, they did it, but not all civilizations did. I don't think India in the period would.
  22. We don't use excerpts or just free books because that would make it impossible. Basically what I do is read several different sources(Sometimes on the internet, sometimes from books.) Then I do what my English teacher said "In my own words" Which is not copying but saying what they say differently. For example: Let's say I'm writing an article on Zebras. I read two animal encyclopedias and look Zebras up on Britannica. I can take the information I learned ) I.E. they're relatives to horses, they are striped etc.) then write my article using that information. No one owns copyright on ideas. We cite our sources however and have sometimes been quoting ancient writings, but you can quote a few lines of a book. It's not illegal anywhere I've seen.
  23. That's completely fine. I wasn't that good with English myself a few years ago (and I'm native). If you don't want to get a GitHub account and use the repo you can PM either me or @Vantha. I'd be willing to try to explain why English does certain things in case you want to learn. Of course, no pressure if you don't want to write. I just wanted to extend the invitation. Here's a PR with fishing for Athens as well as rewriting fishing for Sparta, and adding a template for the civs that don't have interesting, specific fishing information. There's also a few bugfixes.
  24. So I'm preparing to write the Athenian Civic center, which as with the Sparta is going to be an overview of their government at the height of its democracy with banishing people and all the voting. I'll probably write it sometime next week but in the meantime if anyone has any bit of cool/obscure information they think should be included post it here, so I can know.
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