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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. Ah makes sense. True, but they dont exactly serve a purpose either as someone will open a new issue. If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful.
  2. It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed. Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue? for the music, they look like they're all flacs or .wavs https://svn.wildfiregames.com/public/audio/trunk/music/ oof. Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate? Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?) (Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672)
  3. The 0 A.D. Main Branch has over 1.6k issues. I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users. I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone. For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have. https://gitea.wildfiregames.com/0ad/0ad/issues/2091 Here are a few others that could be possibly closed or done really quickly. This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really. https://gitea.wildfiregames.com/0ad/0ad/issues/1437 Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed. https://gitea.wildfiregames.com/0ad/0ad/issues/66 This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions. https://gitea.wildfiregames.com/0ad/0ad/issues/1649 This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to. https://gitea.wildfiregames.com/0ad/0ad/issues/3619 Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course. https://gitea.wildfiregames.com/0ad/0ad/issues/993 Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game. https://gitea.wildfiregames.com/0ad/0ad/issues/571 let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through.
  4. I don’t see why it couldn’t be added to tips and tricks . as for the wording I think maybe fruit and crops (fruits being the date, banana , and berry bushes and crops being the wheat / rice / whatever else is added eventually)
  5. I think, @Perzival12 that may be your problem. Maybe reinstall PureOS from latest, try to upgrade, or try another distro, then we can see.
  6. I don't mean the flatpak from flathub that'll be up-to-date, but the installed version of the flatpak software (the software you install to run flatpaks) may be out of date or the system drivers may be
  7. Again, a single distro may pitch in, but they're dealing with things like Pipewire, Xorg, Wayland, Mesa, a desktop environment, and much more they don't really have time to dedicate someone to help update a little old game, and the distros that are based on stability (like debian stable) won't even consider it because it's not their goal. I was gonna suggest that... It is kinda mean, but there is such a thing as a not very good Linux distro, by virtue that it's not really updated. he does, but he gets errors when using it. I wonder if it's because of how old PureOS's flatpak probably is.
  8. I'm a little confused what you mean by "projects like this" Also, Linux isn't a single entity, so I don't know what they on a whole would do. And sometimes some lesser known distros take longer with updates.
  9. That would be something to contact PureOS about. You could open a bug tracker here: https://tracker.pureos.net/ and see what they say, though it seems pretty inactive. They'd have to implement a patch of some kind or get Debian to update the 0 A.D. version in testing (which is what I think PureOS pulls from)
  10. I don't have any problem running the scenario editor, if you have a github please open an issue on the flatpak 0 A.D. ref, and we'll see what we can do.
  11. I would say @Vantha's PR for campaign UI would have to be merged so we could have some form of narrative, then if the mod author is willing this may be a good first campaign to work on polishing.
  12. Ok, that is pretty cool, maybe we'll get another release soon so everyone can play with it easily?
  13. Wait, Germans are added? Sorry, I'm out of the loop. It would say that's a good idea.
  14. I'm sorry, but known by whom? It's the first time I've heard of it. (Other than the problem with VMs)
  15. I've had this error when I've launched 0 A.D. with a flatpak on fedora @Perzival12 what distro are you using and what graphic card do you have and how is the drivers installer?
  16. The flatpak should have had the update for a while. Maybe try flatpak update in your terminal if the software center is acting strange.
  17. Those are not really, the biggest problem, you've all have seen the news about of the code eating Cthulhu monster right?
  18. Unless @Vanthamade more changes to the GUI in his PR...
  19. I think the concepts are pretty cool. My only suggestion is don't lock down how the campaign's narration works, it would be kind of cool to have room to have the campaign designers to have some artistic difference.
  20. This is really cool-- I wonder if we could get it as a setting in the game proper though.
  21. For a few tries, it's been a lot. It has pretty consistently refused to fork for me.
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