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Atrik

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Everything posted by Atrik

  1. To sum up resources that aren't "gathered" and can be used are: Starting resources Treasures Barter Trade Tributes Loot (Base unit loot + their carrying resources) Tickles (From civ Bonus like Ptolemies, or buildings like wonder, Persians palace, ice-house... relics, in a27 more units produce tickles...) Cheat codes (Rarely enabled when playing MP) I think it's a exhaustive list.
  2. @Dunedan in the last topic you closed, you say you won't go into details, if there are surely things you don't need to talk about, there are still hanging question I feel I legitimately can ask. I've witnessed myself 2 forum threads that weren't doing anything wrong, no insult or nothing, just friendly jokes that you deleted for no reasons. Geriatrix is known for having break some TOS, to also have bullied some community member... These are regrettable and punishable offenses, but a lot others did the same a just get muted, and that seems appropriate. He is an important member of the MP community so, and the community is rather very small, so I'd like to ask you clarification on: Are you actually banned his account regularly, even when he return without breaking any TOS? Is there more offenses he did that would justify your actions that the one we already know about? Why are you silencing off-topics and jokes that he participate in? Is there a reply from him at the time you delete the thread that justify it? I want to be reassured that your trying to do the right thing and that no hate is leading your action, currently I (and probably others too) have more cues toward Geriatrix being unfairly treated then anything. But it's also because we hear from him more from him then for you. Kind regards, Atrik
  3. I also think that the default attack mode when creating units should be that or that it can be changed in the game settings. @carlosnewmusic @Lion.Kanzen This option EXIST you can do it with autociv. https://github.com/nanihadesuka/autociv/tree/master_alpha_26 Edit : I've just realized I already posted this exact same reply already lol
  4. @alre I made it optional. You can enable it in options under "minimap perks". Short therm KDR can be displayed in top panel too now, and it's a option that I use now.
  5. Hi @sarcoma, there are a lot of options to save screen space for the game GUI. You can try the following existing options in settings : Resize the minimap Hide allied stats from top panel Resize or even disable right panel As for the summary, I was checking how could I adapt it better for small screens. Thanks for reporting this issue I wasn't aware of since I never worked on it. One solution on your end could be to disable the modifications to the summary. To do this you can : Go into the mod folder ModernGUI/gui/summary rename "summary" folder with "-summary" or whatever And there you go, you will have the classical summary! Edit: I've just pushed a small rework of the summary that should work for small displays.
  6. I'm happy to announce that I've been porting all features of boonGUI and proGUI into a new UI bundle for A27! Doing it made me realize once again how much work has been put into the development of 0AD but also to all those who contributed to the components of this bundle. So thank you! GitLab link: https://gitlab.com/4trik/ModernGUI DirectDownload link: https://gitlab.com/4trik/ModernGUI/-/archive/master/ModernGUI-master.zip In this mod: Retrieve your favorite A26 GUI style with a Quick Configuration page once you launch the mod. New exclusive features, like kill counts, flare message and more! (the skulls near unit icons indicate for Player unit kills and Gaia entities kills) Explore tones of extra options in your settings to customize your GUI! Hope you'll try it out and enjoy! Please report any bugs and feel free to suggest improvements.
  7. Already having a restriction on ip creating acc is kinda weird, there are plenty of situations where multiple people with same ip would create a 0ad lobby acc simultaneously. I don't think smurfs are a problem (right now) to the point to do more weird stuff degrading normal players experience.
  8. They need to be nerfed to at least not make it worth it to use allies as buffers and then win vs 2 or 3 players because they are totally broken. They should at least be bad when slamming into spears. Right now if your civ don't have spear cavalry, if you go into late game then your just sitting duck (even if you make 80% spears army composition or anything).
  9. Ok, I've never actually tested it in mp because i though i would oos the game. But I knew it wasn't the best solution anyway. I think my best suggestion was to be able to choose targets with box selection, as this would probably be very rewarding way of micromanaging. It would also be a much easier way to counter hero dance with reasonable micro: instead of having to click 200times, you could simply box select some targets, and units won't be baited. It would be rewarding micro because you could still want to issues a lot of theses orders to make a precise tactic, but it wouldn't be spam clicking like current sniping meta.
  10. Obviously i wouldn't think having increased control over unit behavior with a simple hotkey is a "questionable feature". You basically enhanced a pr-existing feature, potentially fixing a big shortcoming of having to use alt-clicks 200times for your units not to make an undesirable action.
  11. As I am the reference to consult in therm of cheating according to few loud people so, i can tell you this is absolutely cheat, any modified or enhancements of a feature should be banned and we should stay away of it for the sake of unplayability. This is the only way we can be sure the game doesn't get too fun or too easy to new players. Rewarding old players who learned the workarounds of playing without good features in the n°1 priority. Can you package this cheat @Seleucids for use as standalone mod? I'm sure some cheaters would be interested in cheating with such cheat.
  12. If you simply execute a predefined plan, then there is little thinking involved, so I was simply agreeing with @Lion.Kanzen that executing a predefined sequence of action is tactics, not strategy. You absolutely can make strategies in this game, but it's not when you are executing a build order. In fact, you need to have good tactics and build order already to be able to make successful strategies.
  13. Strategy is using intel on your opponents and allies to establish a plan. Just like Alexander vs Darius and Marathon battle etc, the winners always relate to scouting because it is the way of gathering such intel; along with communication with allies. A predefined way of preparing and fighting is a tactic, I think it's just accurate to call it that way. One could think this maybe. It's rarely the case, I think the very vast majority of players barely scout the border but just to know who is border, and then no scouting at all until 'they are ready'. So it's very likely to not know all players position until min 15. This is because scouting is expensive if you do nothing out of it. If you hide resources depletion, you mechanically decrease even more how "worth" it is to scout. Anyhow, the only resource depletion that isn't hidden is currently hunt so idk why we're debating.
  14. I know Yeka purposefully caused harm and (attempts) to reputation damage to some, especially to Norse_Harold. But please consider not holding grudges as he's not a fundamentally bad person...
  15. Proving the point, this is build order, not strategy. Strategy would be using gathered information after scouting and then sketching how you will outplay your opponent(s). Rushing the first player nearest to you in a tg without other consideration is not strategy, it's tactic. I'm not against the idea since 'it make sens' but it will definitively nerf scouting by a lot. Since scouting is widely underused already I doubt this kind of modification will incentivize more scouting.
  16. This mod is pure personal preference, in fact all games have graphical settings, "skins" and that kind of stuff that you can theorize they give an "advantage". Ofc you can maybe place a woodcutter a tiny bit better/faster with theses trees models, but it's less impacting then having a fly in your room while playing => you can consider it negligible, epsilon. If you prefer playing with theses settings i would just say good for you... lol. I personally prefer realism and I'm sure I play better with high graphics then low because it's my personal preference. Agree that 99% is tactics in competitive gameplay. Even players often pretend to have a 'plan' prior to ANY scouting. This is maybe in part because of how some approach the game with predefined build orders, timings to do such or such etc...
  17. It's hard for me not to bite to this thread and ask: Why so much people pretend that the priority is to keep a very steep learning curve of mechanical skills (arguably the less interesting part of Real Time STRATEGY)? Every time I post about increasing playability of micro like sniping, training.. someone comes up with an argumentation that makes it look like it's something great to have minimal features to make it the hardest as possible to achieve any basic thing... My opinion is that, more focus on mechanical skills means less emphasis on strategy, teamwork etc.
  18. Maybe one could mod simulation/helpers/Attack.js to get this resistance, right now only bonus to attack is supported which can be used to make melee cavs dps x0.5 vs palisade or something. To give ideas to @Emacz, below the implementation of the bonus multiplier vs cav for spear cavs.
  19. There is some "wooden pikes" models in the game maybe they would be good alternative to palisades where infantry can cross them without harm but cavalry would get speed debuff in addition of damages.
  20. You could create an aura for a easy solution. Ex: { "type": "range", "radius": 25, "affects": ["Cavalry"], "modifications": [ { "value": "Health/RegenRate", "add": -1 } ], "auraName": "Empaling", "auraDescription": "Cavalry -1 hp/sec", "overlayIcon": "art/textures/ui/session/auras/blood.png" }
  21. Try triple click (not kidding) Edit : I tested and triple click on a upgradable section will also filter out sections that are shorter and can't be upgraded
  22. "order 1 unit" have use cases beyond sniping and eliminating features isn't suggested here. The problem is, if you want to control the attacks of a large group of units, "order 1 unit" isn't adapted. When you are expected to have up to 200 units in selection, one could wish you had other means to control unit targeting then using alt for in loops of 200 clicks.
  23. Best solution would be to get rid of weak mechanics, usage of alt for targeting is clearly not adapted when you need to click 100 times.
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