
Atrik
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Posts
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Everything posted by Atrik
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Serious question? How can you bypass the mod check : you don't have the mod. You don't need to create a mod to make modifications. You can use other mods too to host your mods. Maybe then you planning to add new security features? I don't know maybe I'm missing something but right now if you want to cheat you have plenty of options.
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This would make mod usage unnecessarily more painful. You'll punish the users that declare their mods and do nothing against those who hide them. More specifically this proposal is to prevent legitimate compatible mods, and by no mean can mitigate cheats or any mod a user would want to hide, and you know it.
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I understand where you are standing now, but I though I saw you calling me "autosniping" in game chat. Sorry if I've been mistaken at some point (You are right that your comments here are constructive attempts and It's me reacting stupidly). However I didn't do any mods for myself. I published anything I use in games. And I did my best for progui to be very customizable, implementing features I won't use if they make sens when suggestions came to me. Also did my best to make it available through the downloader. That's how now, all players could have their preferences fulfilled: you can play with or without this mod, with or without players using it. That's the best possible scenario where everybody can get what they want, so no I'm not a "rogue developer", "modding only for myself", and even less so someone trying to force anything on anyone. You probably have been trolled... Not sure autosniping would be an .ogg file, they are media files. So indeed, someone likely created this mod to spread the rumor. Some people are pretending to even hate most ideas that would relieve players from click-fast tasks. On the other hand, mods give the possibility to players to have choices, and might help to experiment things, for modders it also lower the constraints to contribute. So that's reasons I miss to understand what are you proposing here.
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Since you think sniping will and should stay in 0ad, then you'll figure out one day or another that such click multipliers can make noticeable difference, far greater then any mods of auto-queue. And thinking I have any mods that take decisions for me is just you talking about something you built assumptions on. You can't know what a players is doing on it's gui by spectating it, even more so if the player have panels you don't have. Or maybe you consider restarting auto-queue a decisions? Anyway now it's obvious we won't make use of any matters in this topic so we should probably leave it here.
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Why not you just avoid games with players you think are cheaters instead of attacking them in the chat? This solution seems more civilized if you have divergent opinions on what is cheating or not. Yes I noticed this is also what you wish for. I find it really funny so idc if you continue to justify behavior like your brother and yourself have in game chats.
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Can't really picture the comparison since that's quite a lot of new buttons in progui for it to feel like a lose of control. And the vanilla game already has an autoqueue feature, I have more and faster control over my production then if I used autoqueue, this is the reason you call it a cheat remember.
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Hope you can share with use some evidences, would be nicer to even don't start feed rumors before having any proofs. I think I tend to avoid sniping all together when possible. And if I do use exactly Alt and press 120 times like you'll imagine. So would be quite interesting if your accusations would be toward me. Regardless of if you really found a player that use autosniping or not, this is childish primitive reaction to what one find easily a threat. Sniping can be easily "cheated". Real cheats like revealing chat or enemy stats are already easy to do with a small modification, but sniping is even easier because you just have to install any software that can multiply your clicks. A lot of 'gaming mouses' are shipped with a driver already allowing you to have any button to do multiple clicks. People can hate me all they want, won't change the fact that sniping is a extremely weak mechanic of the meta/game, that you can have a "cheat" mouse before even learning about sniping. In my humble opinion, we should try to solve the problems of the games by making it better. Now about the allusions to progui, that is pretty unrelated excepted that I authored this topic, I will just remind that a lot of people took position about it, and never actually tried it. They built assumptions, and started to be very vocal about it still. @BreakfastBurrito_007 you admitted that you never tried it and still log-in regularly to spec game of whoever is online, use progui, and start making a dozens of remarks about it, very close to harassing. You don't even know who use it until they tell you...
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Atrik replied to krt0143's topic in Gameplay Discussion
Maybe also the siege towers would be usable to capture defensive buildings rather then being hit and run units. I guess wouldn't be a problem giving it some capture strength based on units garrisoned. -
Indeed, don't think dogs have the class "Soldier" so they won't add arrows or gain experience in stable by default anyway. If ever allowed to garrison
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Who won't? Your enemies can't capture a building guarded by twenty Britons dogs can't they?
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Anybody can fork a mod and remove some features, I don't feel like making it myself because it doesn't add anything useful since you can already customize the features you want to show on screen in proGUI. If you don't like the reaction of peoples to the mod's name, because it's associated with a bunch of assumptions, you can rename it easily to something else in proGUI/mod.json.
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You can use BoonGUI, or use the option in proGUI under "GUI customization" to totally disable and hide the panel with the trainer and autotribute.
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Yes, you are probably searching for the autociv.session.minimap.expand.toggle hotkey.
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Yes, if it was on me, I would have uploaded the mod without compatibility check even on mod.io. It's technically a 100% compatible mod.
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Some players could have gaming mouses with click multiplier that could be confused for autosniping. When reported to the team, it was deemed not a cheat, because of how accessible and basic are theses mouses. I don't use this, but I know this is one more thing that could provide far greater advantage then the stupid progui trainer. Well you share your thoughts, I share mine. You have options to totally disable and hide panels. Indeed I don't think worth or don't have a plan to enforce players to disable it. The version on mod.io has compatibility check witch is the best tool we have to do what you said (Even if I think this is just a way to reduce the mod's availability). Ok, let's do something dumb, if you ask me to remove progui from the downloader, I will do it now.
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Never felt the urge to reveal enemy stats, map, or chat just because I had evidences some players do. They are also less detectable by far then using progui trainer, while providing a much greater advantage then having a enhanced queuing system. There is a lot to criticize about progui but one thing it does is to be reasonably modular, with a bunch of options I added from actual player suggestions. So you have probably 50% of the players using it, that don't even have the trainer overlay. Now if the goal is to divide people in distinct group "us vs them" as you said, I don't think this is a good thing to do.
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He probably is. I used it too even in tournament matches, I didn't know it was forbidden.
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I don't understand if this is a joke from @alre or not. So Piplox is just ordering a group of 3 units, while it's CC queue units with progui's autoqueue? If he used the normal autoqueue, he would also have a chance for a new batch to start producing between two orders. He don't need control groups, or anything special to do order those units. If you want to prove a player is cheating and you looked out so closely just to find this, I guess he's probably not doing anything too weird lol
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@seeh I don't have this bug, It's probably not related, can you double check?
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I added the option later after introducing this. Please simply patch. And theses bar will be removed by default.
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Minor but useful trainer enhancements (5.10): Do not consume resources needed for a building if a player is trying to place one. Don't know why I didn't add this earlier, it was just decreasing playability, maybe vanilla auto-queue should also do this. Customize classes used by the trainer in options. Add/remove a production building class to save screen space. And also enable it for unit if you want (like Hero for Persians, Ships for Athenians)
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In this match @leopard plays very well his critical role, and jimo have to hold against @freyyja! commands.txt metadata.json