
Atrik
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Everything posted by Atrik
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Atrik replied to wraitii's topic in Gameplay Discussion
That one sounds fun. -
Hi @norjay. I love the idea of having random maps with 'challenging topography'. It seems the generation here mostly make cliffs in circles pattern around the map center. I believe it could be funnier to have them have theses patterns form outwards from the players starting positions instead. This would make fun to try to plan defenses and also be less cumbersome to travel (often mostly empty in early phases) center of the map.
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They are impossible to capture if they are garrisoned in p3 and full hp. I'm sure most will agree that defenses buildings are balanced (in a26). It is very easy to extend the "Alert" Panel to have more options to help this. Actually my first ever mod was adding the following "Alerts" buttons: [Hide icon] Females garrison to houses only [Tower up icon] Soldiers garrison to defenses buildings (Soldiers go in towers, cc and forts) [Sally out icon] Ungarrison all soldiers from defenses buildings.
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The mod seems to have been updated on mod.io, but doesn't show in the in game downloader @Grapjas
- 87 replies
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- rebalance
- atlas templates
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O.P. concept
- 87 replies
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- 1
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- rebalance
- atlas templates
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You created this thread and got a lot of support. I don't know if anyone will be able to help you at this point.
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If things I say irritate you, you shouldn't have solicited me in your thread. Now if you think people are trying to offend you even when they call you "respectable", then the problem might just be you. I'm very less surprised of what happened with Geriatrix, now that It appear you are kinda trying to provoke conflicts. Thoughts I had enough conflicts on this forum I should stop replying to non-sens hatred.
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Not a very good way to deescalate your issue to accuse random peeps to be on his side. I remember leaving Geriatrix's rooms for banning players. I also never hesitated to criticize Norse_Harold moderation. I never noticed they held grudge because they know better then that I'm "picking a side".
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Alright Geriatrix doesn't care about my opinion, doesn't act based on others advises but let's try to be helpful. Please, Geriatrix, kindly let @leopard enjoy the game, as he is a respectable member of the community. As for Geriatrix actions, I understand you consider them an offense in games you host @Norse_Harold, and punish it by banning (your games are a nice place to be in btw, because of your oversights) but in that case you weren't host. And as said, threats of pausing/leaving a game unless a specific spec is banned is common behavior. So If you think you need to take action against Geriatrix, you should also pursue all offenders (they are too much).
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I haven't brought the topic myself once. Every single instance of it being debated here was @BreakfastBurrito_007 or @real_tabasco_sauce starting to talk about it. (As always when it pops as a off topic). AND I haven't replied this thread once, unless tagged or quoted. Please check by yourself. About your divide with Geriatrix I didn't pick his side against you, nor yours against him. I've expressed that Geriatrix have no reasons to be moderated and that his behavior is far from unforeseen. I'm not unaware that he criticized me or my doings for a very long time, yet I still had fun learning from him. Better sort out how you guys can live together as the community of this game is already tiny, and Geriatrix is one of the players that holds some experience that others can learn from. "I usually never see @BreakfastBurrito_007 or @real_tabasco_sauce too aggressive against your mod" is this a joke?
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Like? The very last chat when I decided to leave the game you called me retard (although probably it happened that I also made use of insults towards you, as you deserve them clearly). This just after, again arguing I needed the mod to play well just AFTER a game I had turned my mod off and proved again that it wasn't the mod defining my level. You twist reality all the time not the opposite pal. "Atrix is no touching the keyboard" => I was one of the players knowing the most hotkeys "Is an AI playing" => No definitions of AI can describe auto-trainer's panel "Private mod" => Progui isn't private or hidden "Is a cheater" => I could reveal map in 100% vanilla 0ad just using a command line, If I wanted to cheat they would be more effective ways then to rework the gui. You made sure that players who didn't heard about the mod were exposed to your lies that it was a ai, bot, playing for you. Whereas a better production system is a feature often desired by newcomers, yet I got targeted by your team for coming up with something that feels better then vanilla system. You also admitted never trying it so you also made all your critics on assumptions.
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Players threatening to keep a game paused or leaving it unless a spec gets banned happened every day I was active, including against Geriatrix. Do every incident feel like needing moderation? I don't criticize @leopard nor @Norse_Harold for getting pissed off Geriatrix behavior or posting opinion on forum. I just don't see how or why this would be moderated. I'm not holding grudge against you @leopard, can't see why you come to state this. Of course it's funny to me to see @BreakfastBurrito_007 calling on moderation after being an actor in a defamation campaign against me for over a year. Reminder that he spread lies and rumors every time I saw him logged in, at the point it felt he was only logging in, not to play a single game, but just to talk about me. He would literally: log in, spectate a coupe of games I'm in, make his comments as spectator in global channel, log out. Repeating this multiple times a week. Same for his brother. Sad but hilarious in the same time.
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Breakfastburrito continuously spread lies and he also motivated some players to exert similar "hostage situation" that you describe above but against me. I didn't felt that he was breaking any therms of uses doing so, and even probably that this was a freedom he should have to express his opinion (even if he had admittedly had 0.000 knowledge about what he was talking about). Therefor I wouldn't even got the idea to call on moderation. Now he calls on moderation against Geriatrix... @Norse_Harold you are likely to take his side on this, but Geriatrix not doing anything that seems to deserve a moderator's attention, and breakfastburrito is only getting a taste of what he was so keen to get me to live anyway... In my opinion @Norse_Harold you shouldn't get too much into the weeds of moderating everything in random game hosts because it's simply impossible and you can't format every behaviors under rules. Well, I already know we disagree on this point but still wanted to write it again in defense of Geriatrix's freedoms.
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Guys how do i enable autotrain and how do i use it?
Atrik replied to danto's topic in Gameplay Discussion
I made a mod that fix this problem called "Resize Queue", it will: resume production if it get interrupted by lack of resources resize batch to adapt to resource availability You can get it on the mod downloader or on gitlab if you want to play with friends: https://gitlab.com/4trik/resizequeue/-/archive/master/resizequeue-master.zip Another mod for smoother production is progui (https://gitlab.com/4trik/proGUI) that allow managing all production buildings from a single panel. -
Should we go towards less units on screen (but keep similar gameplay)?
Atrik replied to BeTe's topic in Gameplay Discussion
You really just can make up stuff to try prove your points. Since now talk about my gamplay specifically with females I'll explain the principle with witch I play: You don't need to aim for a specific army strength, as to win your opponent, you need a stronger army relative to him, not absolute (seems obvious right?, well it's not for most that will always fight maxed out). Therefor if you can send your forces early with upgrades but you are keeping a high female count to keep up eco, you can win over a opponent aiming for a later 'ready' timing. Instead of taking off the pressure your opponent when you need wood (by recalling CS to gather it). It's better to just make more females, even in late game. CS gathering wood are just a loss of efficiency since they are just costlier units that gather at about the same rate. When booming, if you have some hunt, making cavs instead of inf makes food even 'cheaper' then wood (gathering food is very efficient with cavs), and cavs can be used harrass your opponent. Since food is now so cheap, making females is even more worth it. This is how you can storm your opponent with cav harrassment and chain up with some rams early enough. You might have 100-120 females min 13-14 but you got rams AND harassed your opponent all game AND you have a bunch of cavs that are a bit stronger then inf. Sometimes if your ally isn't going to help you until himself is maxed out, you have no choice then you make the exact same strategy. Likewise, you are likely you meet opponent with the "classical" army size, so if you don't know when to retreat, just copying the "classical" army strength is also a good choice. Theses are the reasons why players locked in the local optimum of 60/200 in my opinion, as myself have experienced the need to going for this for the reasons above. Females ARE more cost efficient then CS in theory, so ofc that the reasons they aren't used more comes from other reasons then 'it's the better play to make only 60'. -
Should we go towards less units on screen (but keep similar gameplay)?
Atrik replied to BeTe's topic in Gameplay Discussion
85 females booms aren't uncommon afaik. Even if it was, wouldn't prove anything. Better meta could very well be discovered and unoptimal metas in a community with very few players wouldn't be surprising. Well that's one con on insisting to be silly right? You won't try to understand what Stockfish does exactly like all 1v1 you spectate with him against borg and the only commentary you can make are about mod usage, because that's accessible to your current game understanding. Stockfish was queuing females with vanilla autoqueue 1 per 1 btw. -
Should we go towards less units on screen (but keep similar gameplay)?
Atrik replied to BeTe's topic in Gameplay Discussion
The fastest population grow where literally made by Stockfish with 170 females. And more females very likely make you faster even without fertility festival. Maybe you just base your analysis on ad-hoc games or just look at population count as metric for booming. Even to gather minerals females would be better if you just consider unit cost and efficiency. -
Should we go towards less units on screen (but keep similar gameplay)?
Atrik replied to BeTe's topic in Gameplay Discussion
Maybe this is mostly just about how players like to play : 60/200 females. I guess the theory is that you put 60 females on food and then only mens on wood but always felt like soldiers on wood was already a waste of resources. Females feel balanced to me, maybe rounding wood gather rate to match soldiers one could be enough (+8% wood gather rate). What I regret about "booming=turtling" is more about civs that force you to build a fort to unlock your hero for example. @wowgetoffyourcellphone suggested that heros buildings had their own class somewhere, would make sens then to have one for all civs. -
@Player of 0AD also has very high tribute sharing stats. He just seek efficiency when asking resources.
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I regret the divides in this community, I had my own issues with some other members but @leopard isn't a problem (replying to the @Geriatrix comment in the other thread), I do think he is even reasonable and is simply trying to fix things in this thread. @Geriatrix is one of those players that do enrich the metas of this game, with his experience he can come up with atypical strategies and mechanics so one must try to understand that making some concessions on disagreements is important to keep some good active players around. This would also have been advised to keep in mind for Piplox, myself, (Stockfish next target on the list, visibly), that were harassed by the same 'players with beginner level', until they leave. The bro couple have fun propagating lies and @#$% on logic even when faced with empirical profs they are dead wrong.
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Funny @real_tabasco_sauce denies his behavior now . Not even sure he ever spectated a game with someone using the mod and him not making sarcastic comments. Anyway he won now, he successfully created the illusion of a divide that must fight each others, fueled by his comments in game chat and provocations on the forum. Every single time someone will react to his stupid, uninformative comment and it ends up with a endless back and forth.
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The problem is that you dismiss what I say every time, saying it's intelligible and I make no sens because you don't understand. @Norse_Harold can you rename this topic "Yet another useless thread and how to NOT attract more players" and close it please? Nothing interesting ever came out of these debates.
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Not the first time you dismiss what I say pretending it's not intelligible to you. I was able to predict (and be the first to be vocal about) some of the bad ideas you thrown in com mod, what did you do then? Been dismissive. I can't predict what would be the consequences of making units acquire (and follow if out of range) targets that aren't the closest one. In your thread about it, you don't discuss any potential consequences other then what happens in your selected scenario. Witch makes me think you again didn't try to think it through. As I already said there are already bugs when pressing halt in formations where some units will target entities that aren't the closest to them. Instead of fixing sniping by suggesting a feature that user can control, you make range manager less precise, equivalent to adding a random imprecision/randomizing unit targeting.