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Atrik

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Everything posted by Atrik

  1. Atrik

    proGUI

    Just wanted to clarify, I did primarily the mod to enjoy my games more and for fun, not for having a edge over unsuspecting players. Auto-tribute was the first thing I ever coded, I would have done something less visible if the goal was really to "cheat", or even being unfair.
  2. Atrik

    proGUI

    You are right, but a successful GUI could still allow for empowerment and customization. I admit my Quick-start sequence even is customize for myself. As for fairness, as pointed out earlier by @Kampot, you can't make it a too serious goal, you wouldn't force everybody to play with the smallest screen resolution or to set everybody's mouse to the lowest dpi. (I agree to most of what you say, you have good points, but I still don't come with your conclusions) The more powerful the GUI, the less a bot has speed advantages over a player. So I can't agree on your approach on this. Anyway, I wanted to see if it was worth working on my mod just for me, or to work out how to make it good for other players that wished to have something like this. (Hence making the thread title click-bait) I see I was alone wishing for theses features.
  3. Atrik

    proGUI

    Everything about that game is made so it's easy to make whatever. That's the magic about it and about open source collaborative projects in general. Too much overreaction... Nobody can truly believe you cheat because you have such @#$% script as QuickStart, or stuff in my mod that just saves you 3 clicks you make without any decision making (except if you are DoctorOrgans and want to gather chickens with females, you'll have to customize the code). I can even prove this subject is too fuzzy for anybody to really take a definite position: Example with @guerringuerrin you use boonGUI that actually display datas that the original GUI don't. You set yourself with a advantage. But you are against even displaying (with boonGUI just modified!!) idle barracks. Autociv save you time typing, which free your time for other tasks... I think we can agree that if the GUI makes the game more fun for you, you should use it. Also you can't "play" an AI so don't worry folks, fun is for life!
  4. Atrik

    proGUI

    I see a lot of people take cheats at heart when I already had doubts on player removing fog or displaying hidden data (meant to be hidden). Nothing in life is too serious but on the cheat spectrum that's clearly a cheat, it's up to the player to feel like a sucker if he exploit an open source game. To @chrstgtr point actually, my unfinished mod has limitations mainly because you can't customize behaviors enough. (every "auto" features like tribute and research) But the training thing just empower the player to manage much easier army composition. This feature could really be just another way to think the GUI. (Or a attempt to it). I think like Kampot. If the GUI make thing easier, to funnier it is to actually take skill in other aspects of the game then being just really fast clicker.
  5. Atrik

    proGUI

    Yes, playing with a bot isn't fun. QuickStart just manage the first 5 sec, it's not even optimized to make best possible moves. As for my GUI, it's just a empowerment: => instead of clicking in barracks to train units, you can use the panel. It just like a smarter queue. Also I think someone already cited your name @chrstgtr in people that should use Auto-Tribute, this because you always have 10k food and forget to share with an ally who lost all farms.
  6. Atrik

    proGUI

    You start the game with all units going into CC and unloading on resources. https://gitlab.com/mentula0ad/QuickStart Wasn't working with BoonGUI I think so I just added it to my bundle.
  7. ProGUI Is a fork of @Langbart 's BoonGUI with in mind game-play improvemt. -List idle units and buildings (first two rows on left), fast select. -Visualize productions and army composition (two smaller rows below). Additional useful features/hotkeys to master your boom. https://gitlab.com/4trik/proGUI Quickly install with Pyromod (V0.0.26) proGUI-3f6fdb1bfc90de18af423ba22168fb2f050bbe9e.pyromod Edit: Maintained version with @rossenburg: https://gitlab.com/4trik/proGUI
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