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BeTe

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Everything posted by BeTe

  1. Yeah that makes sense. Tho, I think I actually used CS units to gather resources (metal/wood) near battlefield/center of map between fights. If you need to quickly rebuild units from 10 Barracks after big loses and you're low on food, you want women to gather food and CS for wood/metal. Unless you are floating something, which is usually suboptimal, at least in other RTSes. Tho, I guess in most cases you start floating some resource before fight is started, so maybe this is not always case... What I talk about, I like ability to choose more economy/macro or more military buildings during game. According to that, if you chose military approach, you must 1) scout 2) if he goes eco, be more aggressive and make damage so you don't fall behind. Otherwise, if you go eco, you need to 1) scout opponent and see what he builds 2) properly react (if he is going military) you need defenses, walls, play defensively, etc. Maybe I am wrong and fixated to how other games works. But 0AD is weird to me (doesn't mean wrong/bad, idk yet)...
  2. Related to talks about big vs small army fights... I just watched this and want to share here for "brainstorming" purpose. The guy (is he credible actually?!) compares AOE 2 and 3 and mentions fights and unit mechanics and why he thinks AOE2 is better or more popular: https://youtu.be/A_q_pMVLqY4?si=xgXWDEC_PKNVNq25&t=344
  3. Fyi, I tried 2 games vs CPU to rush those Spartan champions - but I don't think it can be done on time. Maybe I didn't optimize Bo, idk. But with normal BO your Barracks are ready around 3:00 (or so) and you will have stronger eco + outproduce champions build, right? Btw, in general, I am curious why champions are so expensive in 0AD? I mean they are stronger but can't gather resources which is direct harming eco - according to this, shouldn't they be at least equally expensive? I am just curious why it's designed that way?
  4. Just to share with the community (not my channel obviously):
  5. Yeah, that's also good point. Someone mentioned before that he likes big fights... I just don't know how many current and/or potential (future) players prefer that over more focus on micro smaller groups and more smooth game. I guess that's question. I guess more people like traditional RTS with smaller fights, which is kinda proven. Well, we can agree (someone said that too) 0ad should not be copy of another game, but maybe there's another way to diversify.
  6. That could be idea, but not sure what actually to implement. Food (or all resources) decay? More pop, slower production is? idk, I prefer idea of just slowing down production time of units. Then to avoid slowing down eco and making dead early game lasts even longer, we need to either 1) increase gathering speed 2) reducing costs of buildings. I tried that and problem i figured out so far is that A) towers are nerfed (b/c units that you garrison in them are more "expensive") and farming is buffed (b/c with more efficient gathering, you can basically put equivalent of 10 villagers to 1 farm).
  7. No one even playing it? Don't you test it by playing against real players?
  8. How's Delenda Est going? It looks cool to me... Btw, do you maybe have some replays of someone good playing it?
  9. I don't understand people, why they don't work on that. (OK, ik about VUlcan API or whatever it is, and i guess that's nice try although I have no idea what that is...). Especially people from community-mod. Guys added so many (nice) updates, but idk if that's priority... Anyways, I tried and made some quick mod, there's also video: It needs to be tuned and tested, but in general it doesn't look as too bad try, for me. Eco goes faster (you can go to p2 in like 5-6 mins iirc), you have fewer units (=less lag, more pleasure to micro), etc. Idk why nobody reacted? I guess it's bad.
  10. And it doesn't lag in teamgames when everybody maxed pop? Anyways, we need to slow down unit production 2x... AOE needs like, what, 20-25 mins to get to max pop?
  11. Dude this lag fest. Shame... 0ad would be awesome game if that's fixed.
  12. Man, this game looks so similar to 0AD and same as Delenda Est? Btw, I went to check how AOM looks and found this. It says it's Retold, early beta access, so you guys might be interested? P.S. we need to advertise 0ad as "AOM Ascedent" or "AOM open-source" as well and get some players !
  13. Friendly 1v1 Community Mod Test (FCMT) tournament - when? Instead single elimination, let's make mini league with 4-6-8 players in each group so anyone can play few games before elimitated.
  14. I'd like to add 2 thoughts to basic idea of this post. ( Let's ignore toxic behavior and lack of culture. Which is btw very important, especially in online communication when you can't actually see person's gestures and mimics which can lead to missundertandings.) (1) Vulcan: someone already replied. Performance and lag, especially in TGs is serious problem in 0AD. And devs really deserve to be highly appreciated for their volunter work. Not only on Vulcan... (2) Base idea of this post is to "prioritize tasks". It can be good approach in commercial projects, but in open-source where devs do it for free and for their own soul, that can be wrong sometimes. I think devs should have freedom to enjoy their "work" but off course, leaders must make sure that it doesn't ruin release game. P.S. 0AD is really nice project and huge job is already done and being done. Game is very playable so we should appreciate anyone who does anything to make it progress. Off course, I have many things I'd like to be improved so it becomes more competitive, but I am aware it's not simple.
  15. @FeldfeldNice man! Thank you. This mod is important for competitive games. Metal and other things must be balanced too... but yeah, it's not simple I know...
  16. Doesn't show up. I am curious how it looks and how people reacted? I think we need such competitive map for 1v1 rated games... Mainland / Mainland balanced has too much of all resources in mainbase, imho.
  17. @Grapjas Does this works with new release? If yes, where I need to install ? Tried in "mods/user/maps/skirmishes/Valleys" but doesn't work.
  18. 0 A.D. - Simple build order and strategy for beginners to win 1400 rating players 5 steps to win most of online games on lower/mid level. ( https://www.youtube.com/watch?v=3Y4e4L_yEH0 )
  19. @_chocolateI've just made video tutorial - check it if you have free time ( https://www.youtube.com/watch?v=3Y4e4L_yEH0 )
  20. P.S. a bit more on macro... Produce 50-60 womens, 10-12 farms, make 1:1 or 1:2 ratio of melee:ranged units. Before attack make sure you split womens on food and wood (for example 1:1 for Britons), make ~10 barracks and hotkey them so you can re-produce army quickly. After/durring attack or a little before you can eventually go P2, make 2 forges and market so you can go p3, make upgrades and buy needed resources for P3 stuff. Eventually temple and healers. But this will require some iron miners, too. After that, things on P3 are a bit more complex, but i guess it'd be already gg on most of lower level games if your macro timings are perfect. You can actually have training against Bot. Just make sure you are consistent with timings which you can compare with ones from posted Youtube videos. @_chocolate
  21. Maybe send replay /replays so people give advice? What Rating you play against? For lower level strat is: macro perfectly > make pop cap before opponent > attack > gg (macro is good if you have pop 100 on min 7:30 and don't float or stale resources/houses) Trust me, RTSes are more simple then it looks - it's how it works in most of RTSes on lower levels. On higher level you will need timely tech, upgrades, heroes, take map control, use Catas, etc. ....... Sources for eco guides: ValihrAnt https://www.youtube.com/watch?v=1xvWViu4W_8 Weirdjokes/0AD Newbie Rush: https://www.youtube.com/watch?v=EB404qwQz0I
  22. Idk what's chicken rush, but I don't worry anymore. Now I improved skills a bit so I can make Cavs, scout and fight if player is not too much better. It can be annoying b/c of hunt unbalance, but that's another issue in 0AD - unbalanced maps... @seeh Yeah booming to P3 is annoying but that's not what happens on higher level games, that's about players skills... And people work on that via Community mod IIRC trying to make p2 aggression more viable (more weapon upgrades) which is fine for me. How to play against weaker players? Well, I can't force others how to play, but I'd say just don't do rushes and stomp them in 2 mins. Either don't play and explain it gently or give them some chance to practice macro and give them chance to watch replays. + some tips. For example I got awesome tip from someone about using ALT to target 1 ranged unit with 3 my units. Guy (forgot who) showed me how that ensure he wins equal fights every time. Advices and gently behavior is crucial I'd say. ........ Another thing, maybe we can think about making more 1v1 tournaments with some quality streams. I guess it's way to advertise game...
  23. @user1 Raffut1969 (1638) left rated game when it was clearly I won (1260). commands.txt
  24. Not sure it will help to this topic, but one thing I was bothered while trying to improve is early rushes (like skipping Storehouse and Farm and making cav) from significantly better players than me. This can be especially annoying when you have more hunt around CC... I saw it's almost normal thing on higher level games but it can piss off beginners. Maybe it's more fair to not even start game and gently say "bro we are too different skills, sorry it will be boring for both of us". I personally avoid playing aggressive when I play against weaker player otherwise. Currently I don't care to be rushed - I want to try to scout on time, but maybe for other to think about. cu guys!
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