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BeTe

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Everything posted by BeTe

  1. Well, roughly how much units you would require to go try to capture Stone Tower with estimation there are 5 units garrisoned in there?
  2. Guys already replied, but let me add 2 ideas: 1. Do you analyse replays and to see on your own what you should have done? Why did you let him make so many elephants, which are not cheap units at all? 2. Maybe you should also check whether you were already way much behind in term of macro? This is what happened to me - I was like "wtf, I am not experienced to counter that unit" but in fact I was too much behind so I couldn't do anything...
  3. How to figure out regeneration rate of a building? I must learn rough estimates before trying to capture, otherwise I'd lose health by approaching that building...
  4. I tried with Diogene, too. He reacted much better but it was Map Size: `Medium` instead `Small`. bete-vs-diogene.txt
  5. A little bit different strategy
  6. Hey. Let's discuss a little bit - is strategy like this viable? I want to finish game before P3 when it start to lag I saw some nice game by dakeryas (I hope that's nick) vs vinme that looked almost like this, but it was mostly using Persian long range cavalry which is quite different...
  7. I am wondering for example, how many p1 units I need to capture building? For example my units have 2.5 capture points. So 20 units x 2.5 points = 50 capture per second, right? Sentry Tower has 500 capture "health" so I guess it's 10 seconds? What if there is 1 solider? What if 2 or 3? How much bonus they give?
  8. Not sure if that's correct strategy, but I set Hotkey for myself to Ctrl + Right Click as most of times I want to clean units and then capture. Before that I noticed my units are dying while capturing garrisoned building while enemy shoot on them. x) IIRC, you can customize it in 0AD Options.
  9. @Tackyben Good topic. It'd be interesting to find some research, paper of more serious work. But regardless, we can share thoughts here for sure... I'd partly agree with you and say, RTS games are a bit better than other no-brain games. I'd say it's complex and more fun version of chess with additional requirement to make quick decisions. It has some useful elements. But... But, another aspect is that too much gaming is not healthy at all. First of all your spine can suffer b/c muscles are becoming weaker if you don't work and move them. Gym is not enough. Many people today have big problems with spine. It's not health for heart for same reason. It's dangerous for eyes and many other organs. Problem is to clarify what is "too much" as it's individual and depends on your body/mind characteristics and environment. For example if you are developer and play 3h/day of games after work, I'd say it's bad. At the end, I'd say it's not good for mental health, for concentration, for ability to be still, to stay in peaceful environment, to think deeply in silence, to plan long term. In real life (RL) it's spawn of 5-10 years while in RTS it's 5-10-15 mins. And in RTS it's repeatable unlike in RL. At the end it's not good for memory. It's addictive, which is dangerous, especially for kids/teenagers without ability to introspect themselves. But for us adults it's not much different. Plenty of kids are in mental clinics healing from game addiction. RTS gamers are not immune to that. Also today in internet era, when we are overwhelmed with information, with entertaining signals (sound, visuals), screens, car/machine noice, etc. playing games is additional stress and additional amount of unnecessary information that brain MUST process, that consume psychological energy/will and physical energy/calories, etc.
  10. @rossenburg But it's very rare, right? Much more than rage quitting? But anyways, if that happens - sorry man, you were unlucky this time. WRC Rally driver gets frustrated when his car dies or slow down, etc. That's part of life, sorry man. At the end if that happens to either player, people still can report that in a same way as victims of rage quitters do now. Isn't that more fair? No, whoever exits, he lose. Why would another player suffer and wait, no matter is he host or guest?
  11. @user1 Good points, but you opened a new rating-system debate. ELO is one of many systems to evaluate skills, so I'd rather skip that big discussion in this Topic. I am strictly talking about automation things, not about punishing or awarding. Just give win or lose appropriately. For me, minimal work regarding this is to make Exit and Resign button should have same result in Rated games. Some RTS games doesn't have Resign button at all, I think. For me it's frustrating to report breaking rules after hard fight. At the end, it also provides you more job than you should have...
  12. Sorry @Norse_Harold and @Obelix , I don't understand how your messages are relevant to the topic. I am talking about exiting RATED 1v1 games. If you leave you should lose points, that's general rule in every competition everywhere.
  13. @Stan` Oh, then Alg.1 would require Guest to send ping to server when he start Rated game. In General it might be worth to think sending more info to server about Rated matches... for further tunings... But I know we are tight with resources (developers' time). For Alg.2 , this has to be discussed... But I guess no game can take more than 2h, otherwise, no resources will exist on map. So, I guess if we put 5h, it should be fine. Also 10h would work... basically anything, just to avoid manual work...
  14. Algorithm 1: (On 0ad client) if host exits and guest is still online, report guest as winner. if hosts exits after guest, report host as winner. Algorithm 2: (On 0ad Ratings Server) if game started N hours ago and host not reported anything, mark guest as winner. Could one of these work?
  15. I am talking about 1v1 Rated games. He see he will lose and just exits game, which annoys winner as he must report it around. I saw some games like Red Alert 1 don't have Resign but only Exit button, so I guess some people do this unintentionally. Even if not, it makes sense to auto-report when user exits. Do you @Stan` maybe know if this is already considered for some of (next?) releases?
  16. Guys, these seeing people leave game and then need to report is boring. It happens too often to me. Can winner be automatically decided if someone leave rated game?
  17. Does it make sense to report here anymore? @user1 will you process these reports? Offender: Dreamliner Reason: Left game when he was about to lose CC and lost engagement. commands.txt
  18. Ubuntu 18.04 LTS. Monitor is lap top, HP 250. userreport_hwdetect.txt
  19. I noticed same but it happens only on game start in online multiplayer game. And it sometimes never selects units so I have to restart. In game it's fine.
  20. @wowgetoffyourcellphone Isn't it same (or similar) now? There are still no stats in UI , right?
  21. What you mean by this? I haven't played original RA much, but OpenRA is quite simple to play, you can basically win by just spamming tanks and infantry and positioning properly. Or if you like more micro, you can go tech.
  22. Thx. I also meant, if people who are responsible, could keep it in 1 place and share link instead of copying changes around... It would be easier for all?
  23. Is there a central place for this so in the future if I want to find it, I don't have to dig on the Forum?
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