Jump to content

Outis

Community Members
  • Posts

    278
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Outis

  1. https://youtube.com/shorts/EgSxyI49LIo?is=cqU1X0wC-WCWE_cW I agree the fifth would be a stretch
  2. Like before after shots of a gym transformation...
  3. It generally pays off in biomes with higher fruit yield like desert or when you have multipe fruit patches
  4. The freckles are a great touch I fear they may be picked on at school though... These look great as well. Maybe one suggestion: the lips appear somehow too small.
  5. German ladies look like they pulled an all-nighter at Berghain with those eye bags
  6. One problem: the nee face skin color does not match the old body skin color. Most noticable on the necks.
  7. You need to use genitive: Ναός Αθηνάς Νίκης The article της is for modern Greek.
  8. Is it me or are Hittite and Mycenean buildings missing player color?
  9. I suggest to check this mod by @azayrahmadwhich has many such features.
  10. If you wait long enough they do. It is just it is never wise to wait against the AI.
  11. The stone slabs look fine. They may blend better if they are closer to the sand color of the buildings and the ground.
  12. The original is ἀκοντισταί which translates as javelin-throwers. We can name the javelineers as Malian rather than slingers, and keep the slingers as gymnetes. I just wanted to offer a local name which may sound better than a generic class.
  13. I propose to "localize/specify" slingers as Malian Slingers. Historical reference: https://www.hi.uni-stuttgart.de/wgt/ww-one/Start/Bleed_White/Technology_and_Science/ww1_ger_08_03_02.html
  14. Whoa! Since when do we have in sunny Ithaca? Is it a new snow texture?
  15. This civ with this building set should be added to Millennium AD as well IMHO. P.S.: don't think i did not notice that the Egyptians opened a franchise there
  16. I guess the first and the second correctly. The third blew my mind away I guess the first and the second correctly. The third blew my mind away
  17. Textiles indeed comprise an important part of ancient (and contemporary) societies, and adding them to the game would enrich it for sure, but please note it is a manufactured good and not a resource.
  18. This is spectacular we should have a winery next Having a roof there suits the design, but why are the 2 roofs have tiles with different shape and color?
  19. Do you have animation for the thrown axe mid-air?
  20. Is that a boar tusk helmet?
  21. Man oh man that rock is heavy... What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.
×
×
  • Create New...