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Outis

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Everything posted by Outis

  1. Wasnt that from the Unabomber's manifesto?
  2. It is explained here https://play0ad.com/game-info/project-overview/
  3. Hello @bigsmit19 i recommend you to take a look here: https://www.reddit.com/r/0ad/comments/w1ge65/comment/ijrkwue/?utm_source=share&utm_medium=web2x&context=3
  4. What would be super cool is to have a charge bonus on shock cavalry like the companions but i guess it is also extra code...
  5. This can be made so that it makes the formations useful as well
  6. Are these new textures? Is the mod updated?
  7. Athenian cavalry javelineer portrait has a linothorax texture different than the ones used but it still represents the unit well. Gaul champion swordsman portrait has a different linothorax (simpler) than used by the unit (more colorful). Not sure about impact on recognizability (i checked, this word exists in the dictionary). Also, Gaul javelinists and slingers are sporting tattoos in portraits which they are missing in-game (i guess they fashion temporary tattoos for the photoshoot). Macedonian Argyraspides portrait has laurel leaves on the helmet which are missing in-game. Persion champion spearman portrait is different than the armor used in-game. Seleucid infantry javelineer has a different shield in portrait than in-game.
  8. I think it helps to stick to a color scheme, for example, if it had metal armor, a unit has either bronze colored or iron/silver colored armor. If it has linothorax, then it has either white or brown colored linothorax etc. Then it is possible to have a high variation but also be easy to recognize
  9. I think the unit in the portrait has Macedonian texture compound_linothorax_02_01.png but this unit does not use this texture.
  10. Is it me or does the Roman champion cavalry never assume the skeletal texture from its portrait?
  11. In Blizzard games, the unit which scores the killing blow gets the count.
  12. Differentiate Persians: Cavalry Flamethrower
  13. Me too As I understand, the Chinese come in one of the expansions, with yet another civilization in the other expansions. More goosebumps
  14. Seems Retold is available to Pre-Order https://store.steampowered.com/app/1934680/Age_of_Mythology_Retold/
  15. Would be sooo good to get early impression of how these work, also for Spartans. Is it high effort?
  16. Looking forward to it
  17. When do we get to try this mod?
  18. What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.
  19. I propose at least one unique champ building and one unique tech and hero training building (Government center class?) for each civ.
  20. This should be the job of a building called fortress. It should secure an area against unprepared assaults.
  21. I hope you enjoy looking at end game statistics as much as I do. The current stats are quite nice, and I propose to add some: Regarding units: We have aggregate numbers from the entire game, but these 2 can be interesting: Peak Unit/Army Size: highest number of military units at any time Unit/Army Size at Finish: this would reflect the number of units at the end Regarding technologies: We currently have no statistics regarding technologies. We can have info like: Technologies researched: number of technologies researched by the players Technologies researched (percentage): technologies researched by the player as a percentage of total technologies available to the player Time to X Phase: the time stamp at which the player has reached town or city phase
  22. I think the idea is to make this visible during the game like attached
  23. I think best to have the option to have 2 versions of world population with one distributed per player and to have one distributed per team.
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