
Outis
Community Members-
Posts
147 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Outis
-
Yet Another Post on Sparta
Outis replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I think having notoriously horrible cavalry should not necessarily mean they have no stables. They have cavalry and the horses need to be trained somewhere. What makes more sense its to decrease their effectiveness as you suggested by limiting their progression or even removing some common cavalry upgrades from their tech tree. Or even introducing a penalty like a civilization bonus (as a debuff). -
Yet Another Post on Sparta
Outis replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I propose rather than an overall population limit, to have a limit on the Spartiatai as they had a problem with the number of full citizens rather than an overall problem. -
Spartans did not join some fighting competitions such as pankration after some date, supposedly because they are used to taking it too far so the competitors got injured or died, or because they were so good at it that it was deemed unfair to compete.
-
It was called Hoplitodromos.
-
I think it fits here perfectly
-
-
From "The Border of War and Peace" by Natasha Bershadsky here https://scholar.harvard.edu/files/bershadsky/files/the_border_of_war_and_peace_myth_and_rit.pdf : The Spartan hippeis were an elite corps of hoplites (their equestrian appellation notwithstanding), who numbered three hundreds. In the Classical period, the hippeis fought in close proximity to the king and had the task of protecting him. They also served as the Spartan “emergency force” in cases of internal or external danger. The hippeis were chosen on the basis of their excellence from the body of hêbôntes. The relevance of the hippeis to the present discussion stems from their character as picked troops and from their number, coinciding with the number of the Spartan warriors at Thyrea. In a recent article, Thomas Figueira suggests that the three hundred Spartans who fought in the battle of Champions must have been hippeis. In the light of the previous discussion, we can modify Figuiera’s suggestion: the battle, in which all the Spartan participants die heroically, can be construed as a foundation myth of the hippeis, setting a benchmark for their fighting conduct.
-
Olympic champion as in winner of the Olympic Games? I thought this was a bit generic. Hippeis is a historical Spartan unit which stood next to the king in battle, hence my proposal .
-
Why are they called as such? Is it a historical name? I propose to call the advanced champion Spartiates, Spartan Hippeis. Historically, Spartan Hippeis are the royal bodyguard of the Spartan kings, and are picked from the best Spartiates. Fun fact: Spartans were banned from some Olympic Games because they were so good it was considered unfair to compete against them.
-
Historically, Cleomenes III implemented several reforms which included increasing the number of Spartan citizens and introducing the sarissa to the army. Spartan pikemen could be an option unlocked by selecting him as a hero?
-
===[TASK]=== Greek Unit Texture (General Thread)
Outis replied to wackyserious's topic in Official tasks
Hey @wackyserious this guy looks awesome! What happened to this guy? -
This is in A26.
-
Also, the iberian spear cavalry's shield is cutting through the horse.
-
Hello, I wanted to inform, that the aspis shield is cutting through the arm of the Tarentine cavalry.
-
Hello team, I wanted to ask why the Macedonian pikemen have a single greave on their left legs. Was it implemented intentionally or did they leave home in a hurry? I have seen an article about burials with single greaves, but that it is considered ceremonial rather than for protection in battle. https://www.jstor.org/stable/505895
-
Very very cool artwork
-
Enslaving enemy units
Outis replied to Sostenedor del Cielo's topic in Applications and Contributions
A monk converts a unit to your side as it is. I believe the idea of enslavement is to capture the enemy unit and turn it into a slave which is a labor-only unit with restrictions, in other words the slave is definitely a junk unit. Regarding population, i think it is a fair comment that they might occupy otherwise more useful capacity. I propose slave units do not count towards population (slaves are not accomodated in houses that are for citizens, they either work or sleep at their work station). -
Enslaving enemy units
Outis replied to Sostenedor del Cielo's topic in Applications and Contributions
I think what @Akira Kurosawa meant was the mechanic would appear random rather than intentional randomization. Here the proposal was to be able to capture and enslave the units of your opponent which is not racist, rather than create a slave unit with a specific ethnicity which could be interpreted this way. -
Capturing enemy equipment and vehicles
Outis replied to Sostenedor del Cielo's topic in Applications and Contributions
Can ways to reintroduce the mechanic to capture siege units without causing the footbal match considered? For example, make it difficult to capture siege, make capturing only possible when all enemy units for a large radius are killed? Make it only possible when there is a very exposed siege unit where it makes no sense to rush to destroy it -
Enslaving enemy units
Outis replied to Sostenedor del Cielo's topic in Applications and Contributions
I completely agree that a randomized mechanic should be avoided. However, i think options to implement it in controlled specific cases can be entertained. We can identify the root causes for unwanted randomized behavior and avoid them. -
Enslaving enemy units
Outis replied to Sostenedor del Cielo's topic in Applications and Contributions
It would be very cool if and only if it could be implemented in a way that does not break the game. Ideas: - garrisoned units could be enslaved rather than ejected when capturing buildings - units inside a radius of certain buildings (Only civic centers? All territory roots?) can be enslaved when those buildings are captured - during battles, enslavement may be a mechanic when morale is implemented, for instance units are captured and enslaved when they alreay have low morale and they are completely outnumbered by enemy units by a certain percentage within a certain radius, the idea is to limit the case so it only happens at the end of a battle which is sorely lost - there could be an option to capture unarmed units like buildings rather than killing them -
Thank you very much @Silier
-
Hello community, What are the xml.cached.xmb files which exist for every xml file with the same name and that come in side the mods and the game files? Are they required to be generated when we are creating a new mod, and how are they generated?
-
This could be an upgrade like in AoE2.
-
They may be a unit for Lusitanians if and when they are added to the game.