Outis
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Everything posted by Outis
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The prospect of bridges is great, but the prospect of walls you can walk on is awesome.
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All infantry types used to increase ship firepower before Release 28, not just archers.
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If we are going in this direction, mercenaries should cause trouble even after paying and disbanding if no other player is hiring them like the Mamertines.
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Grapejuice mod has the ammo concept https://mod.io/g/0ad/m/grapejuice#description
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It's because the screenshot is lategame, most of it is burned down already.
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You know, my father used to say: it's not the size of the win, it's the size of the arson that matters.
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I think a Wonder should reflect the cultural highpoint of the civilization. I am not sure the destruction of a structure of another civilization is a highpoint. The Grove of Fetters would be a more appropriate candidate. Imagine, the player spends 3500 resources and places the wonder in the most defensible location of the city, only to get the smoking ruins of a camp...
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IMHO the ability to board is too generic to be accessible to one civ only, i would rather have it available for all civs with Romans having a bonus that enhances it.
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So only Roman will be able to capture? Isnt that a bit odd for a civilization bonus?
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This is very welcome, but Tlthe main emphasis should be civ differentiation.
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Will you add the balloons as well?
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Battalions can be useful if it helps to create features such as directional attack bonuses and formation bonuses.
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I think Starcraft 2 had something similar where you could set workers to auto-repair.
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I wish we had these before the discussion reg battalions so it can be decided based on how they work...
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So true. I see no incentive to utilize them.
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I love such civilian buildings. They truly enhance the experience.
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Are these units dual-wielding? Are there animations for dual-wielding?
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I heard upper case [C] captures faster. And don't forget to say: Wololo!
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This did not happen much with armies moving in formation like the phalanx, but in the game it does happen . Completely agree. I think this should be the goal
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They don't require territory roots after they are built right? You can still only build in own territory?
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I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized. We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire.
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The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing.
