Outis
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Everything posted by Outis
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Outis replied to wraitii's topic in Gameplay Discussion
Would be sooo good to get early impression of how these work, also for Spartans. Is it high effort? -
When do we get to try this mod?
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What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.
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I propose at least one unique champ building and one unique tech and hero training building (Government center class?) for each civ.
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This should be the job of a building called fortress. It should secure an area against unprepared assaults.
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I hope you enjoy looking at end game statistics as much as I do. The current stats are quite nice, and I propose to add some: Regarding units: We have aggregate numbers from the entire game, but these 2 can be interesting: Peak Unit/Army Size: highest number of military units at any time Unit/Army Size at Finish: this would reflect the number of units at the end Regarding technologies: We currently have no statistics regarding technologies. We can have info like: Technologies researched: number of technologies researched by the players Technologies researched (percentage): technologies researched by the player as a percentage of total technologies available to the player Time to X Phase: the time stamp at which the player has reached town or city phase
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Team pop instead of or included with world pop
Outis replied to Emacz's topic in Gameplay Discussion
I think best to have the option to have 2 versions of world population with one distributed per player and to have one distributed per team. -
Starcraft had this and i thought it was very cool
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Outis replied to wraitii's topic in Gameplay Discussion
There are no armor upgrades for towers or fortresses, or any buildings for that matter, i wonder if that would make things interesting. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Outis replied to wraitii's topic in Gameplay Discussion
Towers get range upgrade and no minimum range upgrade which fortresses don't. These add more utility. Fortress specific HP or attack upgrades as mere stat boosts are also ideas. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Outis replied to wraitii's topic in Gameplay Discussion
Is there a release note? -
Please note the Thracian peltast is a true skirmisher with more but still very limited melee capability than regular skirmishers. The Iphicratian peltast is an outright melee unit, more like a ligher and more mobile hoplite. They share the name merely due to the type of shield they share, namely a pelta, which is smaller than an aspis that covered almost the whole body. As such, there is no evolution per se and in my opinion it is preferrable to handle the two separately.
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Peltasts can be upgraded with a tech like Peltast Tradition the way hoplites are differentiated from other spearmen via Hoplite Tradition.
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Effectively, this is similar to the hero choices in DE, but with less emphasis on the hero, isnt it?
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This is good opportunity to include some anticipated (sub)factions like the Parthians
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Yet Another Post on Sparta
Outis replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Maybe Helots can be restricted so they cannot upgrade with experience (because they are slaves and they cannot advance in society like get new equipment). Hero Brasidas gives the option (bonus or tech) to allow Helots to upgrade to Neodamodeis via experience to receive better equipment (like normal citizen soldiers). -
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Yet Another Post on Sparta
Outis replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Allow me to make a comment on Spartan heroes: Leonidas and Brasidas fit well. I have no idea why Agis is there. I propose to replace Agis with: Lysander: known for ending the Peloponnesian War with surpise naval attacks, with bonuses for navy (an option for Spartans to have a decent navy, they are Greek after all) And/or, Cleomenes III: known for reforming the society to increase the number of Spartiatai and to introduce the sarissa, allowing Spartans to train pikemen Big nod to DE @wowgetoffyourcellphone -
Yet Another Post on Sparta
Outis replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I think having notoriously horrible cavalry should not necessarily mean they have no stables. They have cavalry and the horses need to be trained somewhere. What makes more sense its to decrease their effectiveness as you suggested by limiting their progression or even removing some common cavalry upgrades from their tech tree. Or even introducing a penalty like a civilization bonus (as a debuff). -
Yet Another Post on Sparta
Outis replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I propose rather than an overall population limit, to have a limit on the Spartiatai as they had a problem with the number of full citizens rather than an overall problem. -
Spartans did not join some fighting competitions such as pankration after some date, supposedly because they are used to taking it too far so the competitors got injured or died, or because they were so good at it that it was deemed unfair to compete.
