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Posts
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Everything posted by guerringuerrin
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Gitea - Failed to authenticate user
guerringuerrin replied to guerringuerrin's topic in Help & Feedback
Then it's probably a temporary issue Thanks, @Lopess! -
When trying to open https://gitea.wildfiregames.com/ in my web browser, a " Failed to authenticate user " message appears. Also, when attempting to verify the SSH connection, I get the following error: Are there any known issues related to this? Thanks
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In my case, I don’t feel like 0 A.D. causes eye strain or headaches directly. I’ve always associated that more with blue light from screens, which is why I’ve been using anti-glare / blue-light blocking glasses for a few years now, and they’ve worked quite well for me. At night, I also enable night mode to reduce blue light intensity. However, one thing I have noticed in 0 A.D. is that the lack of contrast makes me strain a bit more to distinguish certain units—especially when some player colors are too similar to the environment. I think this mod could help reduce that visual strain. I’ve used it for a while and it makes unit differentiation much easier. It might be worth giving it a try. Regarding FPS, there’s no real benefit in going beyond 60 FPS for this kind of game. Unlocking the frame rate will only make your hardware work harder (especially the GPU) without providing any meaningful gameplay advantage. It just increases power consumption and heat output for no practical gain.
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Sometimes when a player disconnects and then reconnects to the lobby, their rating is not assigned immediately. Because of this, when they rejoin the match, the game doesn’t recognize them as the same user who disconnected, so they end up joining as a spectator. The player just needs to wait until their rating (and the ratings of other players) are visible again in the lobby’s connected users list before rejoining the game. There are already some issues in the repository related to this behavior. For more information, see: #7185, #3686, #5320, #5634 A commonly suggested workaround to recover the rating is to host a rated 1v1 match, start it, and then end it. However, this method is not verified. It’s more likely that the rating simply gets restored after some time, independently of any action taken by the affected player.
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Resolving next turn pathfinding calculation
guerringuerrin replied to real_tabasco_sauce's topic in Gameplay Discussion
It’s barely noticeable, so it doesn’t really feel like a big downside compared to the improvements. IMHO, yes. -
Would be very nice to list all the things to improve so we can keep working on the AI. There are also some AI mods that seem to have good improvements.
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Elo vs Actual Ability | How Do You See It?
guerringuerrin replied to AlexHerbert's topic in General Discussion
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Sometimes people can't join my game
guerringuerrin replied to BeTe's topic in Game Development & Technical Discussion
I don’t mean to suggest that your observations aren’t a valid concern, I’ve also experienced connectivity issues after switching ISPs, and I’ve felt some frustration. I’m not the right person to give a definitive answer. However, my limited understanding of the topic leads me to think that moving from a P2P system to a server-based one is not as trivial as it might seem. I hope I'm wrong about this -
Sometimes people can't join my game
guerringuerrin replied to BeTe's topic in Game Development & Technical Discussion
@BeTe The main difference is that StarCraft relies on Battle.net servers to help players connect and, if needed, even relay the connection, so you usually don’t have to configure anything yourself. In contrast, 0ad uses direct peer to peer connections between players, which means it depends much more on each person’s network setup, router, and ISP. That’s why StarCraft tends to “just work,” while 0ad can require extra configuration in some cases. Now, one might think “why not just build something similar and add a server to handle this” It sounds simple, but in practice it’s quite costly, both in terms of development time to implement it properly and the ongoing resources needed to keep it running reliably over time. -
Elo vs Actual Ability | How Do You See It?
guerringuerrin replied to AlexHerbert's topic in General Discussion
My humble-noob advice is: start playing 1v1s and 1400+ TGs. People will start rating you, and you’ll be in shape sooner than you think -
Elo vs Actual Ability | How Do You See It?
guerringuerrin replied to AlexHerbert's topic in General Discussion
Obviously, but the truth is that... -
Elo vs Actual Ability | How Do You See It?
guerringuerrin replied to AlexHerbert's topic in General Discussion
From what I’ve seen about how other players more or less define Elo ranges, I’ll go ahead and share my take on this: 1100–1200: Basic understanding of game mechanics. Basic/slow boom. Weak player, needs a strong carry to guide them. Poor game sense. Weak micro / low combat skill. 1300–1400: Intermediate understanding of game mechanics. Decent boom most of the time. Strong if left to boom, but probably weak against rushes. Limited ability to improvise. Decent game sense. Can rush, but at a high cost to their boom. Can have good micro / combat skills. Needs to be carried most of the times. 1500–1600: Advanced understanding of game mechanics. Consistent boom. Decent defense against rushes. Good ability to improvise and read the game. Can rush, but at the cost of delaying their boom. Good micro / combat skills. Can act as a carry in some matches. 1700+: Advanced understanding of game mechanics. Boom is always effective. Strong defense against rushes. Excellent improvisation and game sense. They can rush without significantly hurting their boom. Excellent micro / combat skills. Can always carry. Capable of deciding the outcome of the match. -
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What Should New Players Know When Starting This Game?
guerringuerrin replied to onghyr's topic in General Discussion
Hi, @onghyr. This video (made by maybe the best player) is from an old version but it's still useful to learn the very basics of the economy in 0ad. I recommend you to watch a few times bc it has a lot of data to process -
@Caterina Some folders are not deleted even when uninstalling the game, so I recommend you to delete them manually, just in case: Uninstall the game Delete the 0ad folder inside this three paths: C:\Users\YourUsername\AppData\Roaming\ C:\Users\YourUsername\AppData\Local\ C:\Users\YourUsername\Documents\My Games\ It might not help, but it’s very simple, so it’s worth trying. edit: note that AppData is a hidden folder by default. You will need to configure to show hidden files:
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https://releases.wildfiregames.com/
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gitea - Error downloading object
guerringuerrin replied to DesertRose's topic in Game Development & Technical Discussion
gg is how I name my origin. You probably have origin as your local repo, not gg -
gitea - Error downloading object
guerringuerrin replied to DesertRose's topic in Game Development & Technical Discussion
Ok, but it looks like you’re making progress now. Check where your LFS URL is pointing, bc it looks like it is missconfigured because: So, check the LFS URL endpoints with: git lfs env And check for the Endpoint values: They should look like this (note they are none of them are pointing to my remote but official repo instead): If you see bad urls here you can: git lfs uninstall git lfs install git config lfs.url https://gitea.wildfiregames.com/0ad/0ad.git/info/lfs git lfs pull If this pull still fails you can try: GIT_LFS_SKIP_SMUDGE=1 git pull git lfs pull Now, I’m not entirely sure how GIT_LFS_SKIP_SMUDGE works internally besides that it basically skips downloading LFS files during pull, but it has helped me before when I had issues updating my local repo due to LFS errors. -
gitea - Error downloading object
guerringuerrin replied to DesertRose's topic in Game Development & Technical Discussion
@DesertRose Ok, your remote now looks good. So instead of git pull try doing this: git fetch git clean -fd git reset --hard origin/main. This should remove those files and bring you an exact copy of your remote repo -
gitea - Error downloading object
guerringuerrin replied to DesertRose's topic in Game Development & Technical Discussion
@DesertRose Great. Now: git push --force-with-lease you-remote-repo-name <your-repo-main-branch> -
gitea - Error downloading object
guerringuerrin replied to DesertRose's topic in Game Development & Technical Discussion
git reset --hard 262c5c037e should do the work -
gitea - Error downloading object
guerringuerrin replied to DesertRose's topic in Game Development & Technical Discussion
@DesertRose Use a commit before 67ee5aaeb5, which is the one that introduced those files. I think you can use: 262c5c037e, Use promises to fetch net messages
