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guerringuerrin

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Everything posted by guerringuerrin

  1. @ffm2 @real_tabasco_sauce I also wondering. that one turn with 70 commands could be also an autociv pause? U know with autociv u can make orders while paused
  2. @ffm2 couldn he just doing alt+right click micro fasion? (where alt is "Order one unit" hotkey) while some lag spikee was going on?
  3. This would be nice to incorporate, although it does not prevent encapsulating code within another mod This statement is a unfair, considering the lengthy arguments I've and others gave about this mod in the past, not appealing to simplifications like saying it's a cheat and that's it, but delving into the automations it carries out and whether those automations are fair or not in a competitive game and/or if they should be part of the vanilla game and why. In the same sense as the previous paragraph I would say that it is important for all of us to review how much willingness we have put into having a constructive debate on this matter...
  4. @RangerK The idea that the proGUI smart train offers no advantage over the original vanilla autoqueue is false. The vanilla production system stops when there are no resources available. The proGUI system automatically adjusts production based on available resources and houses. And it does this instantly while you can be busy in battle or whatever else. You don't even have to think about batch size based on barracks. The system does everything on its own. You set the ratio you want in your army (ranged/melee, etc.) and the mod produces on its own. You can even set an amount of resources you don't want to be spend. It's fantastic. You only have to worry about houses. If you run out of available houses, as soon as you build a new one the system automatically starts producing units. And calculate the batch size to produce per barrack. Instantly. It gives you freedom to do other tasks without worrying about production in a much more efficient way than the original system. It is not, by any means, a simple aesthetic/GUI improvement. We can argue whether this is cheating or not, whether vanilla gameplay should be like this, whether it is more or less fun, or fair. I consider many of the mod's contributions very valuable but to say that it offers no advantages is ridiculous. Just try it by yourself and you will see.
  5. What about adding account lifetime or creation date to the account details at lobby? People can still create accounts and leave them for a while before use it, but it seems like a simple way to detect the most of the smurf accounts
  6. What a wonderful game! That was my favourite RTS as a kid I played on a local server called Ombuserver with a cracked copy I still remember the CD-Key number. It was a famous one, starts with 3630.... The difficulty and learning curve of the games have eased over the years as the gaming industry has changed. This is not something exclusive to RTS games, regardless of the fact that they have always been very complex games compared to other genres. On a visual level, it must be said that the era of pre-rendered graphics has had milestones of beauty and personal style never achieved by the 100% 3D era. Good old days? Maybe.... I think one of the characteristics of 0ad is the scale of its battles, and I think this is something good to highlight and preserve. An army of 100/180 units fighting against another is something epic and remarkable about the game. I think that perhaps the "simplification" could cover other aspects such as the amount of technologies possible to research, the need to unlock units in order to produce them. Aspects that can end up resulting in the player avoiding even trying to produce a specific unit due to the resources and time that he has to dedicate to be able to enable units. Something I've been thinking about and am very curious about is how the dynamics of the game would change if the number of possible units to select were limited. The StarCraft community has always complained about this number being so small when, like 0ad in standard configuration, the maximum production limit is 200 units. However, could this limitation when selecting units substantially modify the dynamics of a huge army moving across the map? What do you think? It must be said that SC 1 had a moment of stagnation in the game's meta when in the end everything came down to massing a single unit and thus winning the game. I don't know if this has changed over time and, although at the top of the competitive field it was very common to see very innovative strategies with tech units that, thanks to their special abilities, could tip the balance to one side or the other, the truth is that at the average level the game's meta ended up being massing a unit before your enemy and overtaking them by taking advantage of the snowball effect after winning the first battle. Some of this snowball effect is also present in 0ad and that's why it's so important not to kill your army because a first defeat on the battlefield will in most cases end with the defeat of that player or the defeat of that edge, speaking of TGs. I think in AOE II this snowball effect is a bit more difficult because of its "hard counter" model, where one can choose to switch to another unit to counter the enemy's unit. In this sense, I think that what we should aim for is to "disarm" or improve the 0ad meta so that not everything is reduced to an economic race in which each player tries to get to a full army, full tech + rams faster to win the battle. I think that at an average level of play it is simpler to stick to an effective strategy than to risk trying innovative things, since, most likely, these will give worse results than the classic boom race. The "fear of failure", in such a small community, with so few hosts and game options, can also play a role in this sort of homogenization of gameplay. I think that dynamizing phases 1 and 2 to create new game meta in early and mid game is a good starting point.
  7. A little bit more wood on badosu mainland map would be nice. Not as much as Feldmap version, but still feels wood can be scarce at starting point. I think this would make more players want to use this version, which also includes fixed positions, something very interesting for TG and that could help a lot to create balanced games and deepen game strategies for certain teams.
  8. It depend on what OS are you playing but an easy way on windows is to right+click the 0ad shortcut and click on open the file location. u can locate the file at \0 A.D. alpha\binaries\system\
  9. Ey, @SneakEP In case you can't solve this, I share you my experience. I have a backup of these two versions, which are 26.0.1 of Autociv and 2.6.4 of boonGUI. First, you need to remove both Autociv and boonGUI folders from /mods/ folder and then drag these .pyromod files into the pyrogenesis.exe file. 0ad will run into the mod section and allows you to enable the mod you dragged in U need to install Autociv first and then boonGUI. It should work autociv.pyromod boonGUI.pyromod
  10. Alright good news! I tried borderless.fullscreen = false in user.cfg but I also needed to set xres = "3840" and yres = "2160" because otherwise resolution changed to something like 1024x768 (I think boonGUI has something to do with this) and everything turned big and ugly with these 3 variables set this way it looks incredibly beautiful as it should be so the file ended up this way: borderless.fullscreen = "false" xres = "3840" yres = "2160" curiously now i can go fullscreen and typography and graphics has antialiasing I removed and introduced the line a few times to confirm. Thank you so much for your time, Stan!
  11. yes those are the default settings, I clicked on Restore after modify some settings. I took a photo of both versions to show the difference in the typography. Same happens to the 3d models in-game but is moree difficult to show the no anti-aliasing with a photo. Screenshots doesn't seem to show any difference. This is fullscreen mode This is window mod
  12. mmmh i didnt play with nvidia control panel. However I change FXAA from Deactivated to Activated but didn't change anything on 0ad
  13. mainlog.htmluserreport_hwdetect.txtsystem_info.txt Here's the files! I got no warnings when changing sample number
  14. I play in a 4K monitor. AFAIK, game doesn't support 4k resolutions. Anyway, if I play on window mode (with the windows maximized) the game looks great, anti-aliasing working good. As soon as I go full-screen antialiasing disappears. Weird thing, screenshots on full-screen mod looks ok. Any suggestion to fix this? I show you my graphics settings
  15. mod is working fine on my a27 compiled version!
  16. It was not my intention to drop a bomb and cause this, and I believe my message somewhat provoked it. I have my opinion on automation, and it is already known by everyone. But the differences in our criteria regarding automation are evident, and continuing to escalate the conversation in this manner is not going to produce any benefit for anyone. Can we stop this?
  17. Sorry, I didn't realize there was a page 2 with a keep on topic In fact, there is a THREAD made by Mentula where he made some of the most objective measurements possible regarding certain advantages of the mod in terms of boom speed. And this is without considering other aspects like the military and bla bla bla I just don't want to make it long because it has already been discussed extensively in many threads. But I would like to point out that I find it regrettable that when this discussion arises, instead of having a respectful debate specifically focused on the issue at hand, direct attacks on the other person are used as a resource to discredit their argument. This type of resource is a classic known at least since Ancient Greece as an ad hominem fallacy, and I am sure that many of those present here, all intelligent and adult people, are perfectly aware of this. In summary, what importance does the skill level of a player have in determining whether their argument is valid or not? In a 1v1 against all or most of those present here, I would surely lose, regardless of whether they are using the mod or not. Moreover, I would probably still lose even if I were using the mod and they were not!!! Does that make proGUI (for instance) more or less of a cheat? Of course not, and it is truly simple to realize that the interlocutors' skill at playing does not determine the validity of their arguments at all. In any competitive environment, the sense of fairness is necessary. Even though there are only the same five of us here, it is evident that a competitive environment has been created. Even though we are not millions, it is not broadcast on social media, and there are no prizes, the environment is created, and therefore, the need for fairness will arise. Honestly, my greatest wish is that we can resolve certain differences that seem irreconcilable and not continue to fuel toxicity, at least among those of us who I believe have the ability to realize how harmful this is for the community and have not developed such deep obsessions as to consider there is no way back, as for example, our friend here the main character of this thread Geriatrix/1min/-DonkeyKong/Cedric_O/Physic/Shift_Sierra?. Nubs greetings to all
  18. Poor women they don't have any fault for someone else's toxicity =) btw, I played some TGs with weirdJokes just 15 days ago. He beat all of our asses as usual.
  19. This is awesome! Is this actually working? I tried installing it on my a26 version but the button didnt appear at the main menu
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