Jump to content

guerringuerrin

Community Members
  • Posts

    138
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by guerringuerrin

  1. I wonder I could make my own mod for the game unfortunately I lack certain knowledge necessary for it. I hope someday you or someone else could explain to me the basics. I learn fast! Congratulations on the hard work. I am glad that the debate is making you want to do even better.
  2. @PieLam Some stuff u can try to fix this a) Did you installed any mod? If that's the case first of all you could try removing all mods. b) Also u should check if you have set the right hotkey in the hotkey menu. c) Also check if there's any other hotkey that may being in conflict with it. d) Btw, towers are dificicult to select. sometimes the mousearrow is above the tower but it still doesnt being detected. try moving the mousearrow near the base of the tower.
  3. I feel you @Pemulis. I really like to listen music and do nothing else. Only enjoying the listening, Discover some new lines. Also playing covers with my guitar, singing too. Try to make my own too. But it's too hard for my knowledge. I would like to share this álbum to you. I hope you like it. https://youtube.com/playlist?list=OLAK5uy_mg3aSUOXiC1X4W-Q8F2Nm4uF4CIByJlvk
  4. @Atrik My intention was not to state an absolute truth about what is cheating and what is not, but rather to emphasize what kind of gaming experience we want. Of course it's going to be different what I consider should be a standard than what you or any other player considers. And I do not pretend to be out of that contradiction, that's why I have mentioned what mods I use and why I use them. You are right that it is contradictory to use a mod that shows, for example, your team's resource information and at the same time to be against having an idle barracks list. In an AOE II forum there are players who consider that the 0ad auto-queue is absurd because it takes away the fun of the game and yet AOE II has an option for units to explore the map automatically... But I don't think it's about imposing one vision or another here. This is a discussion forum and, like any forum, its topics lead to discussions. For me it is a question of balance between game experience and fairness in the competition and it is thanks to the exchange through this medium that great improvements have been achieved in this regard. In relation to the quick-start I would also like to point out that what for you is only saving you three clicks for me is a small but important step in relation to the development of micro skills that can complicate many new players and that is carried out in a different way. for each player. It is enough to watch an OP match to notice that it is most likely that at least half of the players will execute this task in a different way. You don't have to be a DoctorOrgans. I don't know what you mean by this. But using hotkeys to build buildings seems like a basic feature of any RTS to me. After Command & Conquer, every RTS I've played has hotkeys. Ty, @Yekaterina, I am aware of that option and have it enabled and yet it is more difficult to micro an attack against an army hidden under a forest than it is to do it in the open
  5. This discussion is very interesting because, as already mentioned, it affects game design and can lead to a better or worse gaming experience. I personally agree with @BreakfastBurrito_007 that an RTS game needs both strategy and skill and at some point the GUI design also affects the skill level needed to optimally execute certain tasks necessary to improve player performance. The ability to carry out multiple tasks at the same time is also an important aspect to take into account and if I have a mod that automatically shares my resources or automatically researches technologies, I get free time to carry out other tasks and that, in principle, is an advantage. The same with quick start: this feature may be better or worse optimized but it prevents the player from developing the necessary micro to carry out this task. Which is not just selecting units to give them orders. It is also to recognize the terrain, identify resources and make the decision to move them towards one woodline or another, etc... Managing and sharing is also an aspect that players need to develop and a mod that does this for us is necessarily removing an important aspect of the game... Ultimately: what gaming experience do we want? One in which the entire economy and "minor and repetitive tasks" are automated, or one in which we must do everything ourselves? Which of these enhancements should become standard in 0ad? I can't agree with a mod that moves my units automatically, or share resources, or let me know wich barrack is idle. Trees can be used to hide an army and protect it from easy attacks and force the adversary to try to get that army out of the forest. This is completely nullified by a mod where the trees turn into skinny purple sticks. I personally use two mods that I consider essential and, at this point, a standard to have a better gaming experience: autociv and boonGUI. autociv mainly because of the hotkeys (a standard in RTS games since AOE I), the hosting tools and the auto-queue (this is my exception to the rule) boonGUI because it greatly improves the GUI and provides important equipment information for resource management. In addition, it removes the color black, which I consider more of a bugfix, since the team that has a player with this color obtains a clear visual advantage over the other team.
  6. Sometimes this possibility leads to undesirable situations when specs comment in the global chat about the skills of one of the players. This can be especially overwhelming and demoralising for new players. Some ppl (luckily, just a few ones) with toxic behavior can even reveal what a player is doing and ruin the game. I think it would be better not to allow global chat to viewers unless the host allows it with some in-game command or option in the pre-game. I am not particularly against this possibility currently in operation. But I think it would be better if the host could control this feature to allow or deny it. +1 to this.
  7. This is a free game and few people work very hard to develop it without any remuneration so I am really surprised to read these kinds of unfortunate and ironic reviews. Perhaps you could try a more constructive and positive approach and you will surely get better responses.
  8. That guy is not only a racist, a misogynist, pro-Nazi and fascist. He also exerts constant bullying towards players and especially towards new players. It's the last thing the community needs to grow. I would delete his account and ban his IP. But sadly, he will eventually be able to connect. So the only thing that can truly isolate him is that influential and reputable players denies him to play on their hosts. Unfortunately, bc he is an "op player", most of these players look the other way and allow him to play.
  9. I just noticed there's a line in the lobby's subject about community mod. I would like to suggest this line being written in green or yellow color so it can be noticed easily by players.
  10. +1 to this. +1 too. At the top or bottom would make easier the background design. I just share two different alternatives. (ignore the black rectangle in the middle, ofc)
  11. In addition to thank you all for the enormous work you have done with this mod, I think it is important to note that it has energized the community a lot and has generated great enthusiasm from many players. It is true that it has also been "divided" a bit between players who have downloaded the mod and those who have deliberately decided not to do so and we could even say that the mod is not used by most of the community and, nevertheless, has been adopted by the most competitive hosts and players. I would also like to suggest that if the community-mod will become a regular mechanism for testing and introducing possible changes towards new releases I think it would be important to achieve a better integration of it within the game and facilitate access to recent changes that are incorporated into the mod without the need for the user to enter Trac. This is not only a limitation because the user must manually enter a website, but must also learn to interpret the site, which is not the more friendly website to someone without some computer skill or interest. A welcome screen/text box in the main menu would be enough to be able to transmit to the user in a more effective way the changes made in the community-mod, as well as any other message that the developers consider important. The content of this section could be extracted from some website controlled by the developers, which would easily allow modifications to be made. The only message of these characteristics is the motd of the lobby and it seems to me that it is not designed for this type of information that I am proposing. If there is any difficulty in incorporating this into the main menu of the game natively perhaps it can be previously tested on the Shiny mod made by @maroder with a similar mechanism, only instead of using WFG's servers to host the content, it could be hosted on some other web server with controlled access. And beyond the fact that this does not solve the underlying issue that I am raising because it would be necessary to use the shiny mod, it can be a good way to work and improve on such an important issue wich is to communicate simply and well. Best regards
  12. I've been using the Shiny Mod for a while now and find it much more enjoyable than the aesthetics of the vanilla version. Although it is true that many improvements or alternatives can still be incorporated, would it not be better to unify efforts and work on the same mod?
  13. Unfortunetly one missclick erased my whole answer to you. I keep my first opinion in this matter. This is not a community problem. It´s just a few op player's problem. We don't even have TG rank points wich means the worst can be happen with an unknown players is realizing he's better than you expected and the next time you will know this. I agree losing 1v1 ranked match against a smurf account it's unfair and should be prevented some way. I can understand frustration of someone who is trying hard to lvl up his rank points and got deceived by some smurf. But this is not the common case. Better use same tactic and play only with known accounts. Considering the whole 0ad situation as game, we should be thinking in ways to make huge performance improvements, gui/lobby enhacements, creating some legal frame to use the money we have to pay some programmers or do something with that money so it doesn't just get devalued in some bank account, etcétera.... Showing account's age on profile it's the best effort-benefit ratio to void smurfs Having this excellent open source game and how much potential it has to be the Worldwide Best RTS game in genre by far but it seems some weak points that can't be fixed make the whole project roaming in a dead end... Honestly it makes me feel kinda sad for the few people getting involved Can't be more agree with you
  14. @asterix@Feldfeld I found an easy way renaming 0 A.D. alpha to something else folder -> accepting uninstall dialog (seems nothing is being removed since folder already renamed) -> renaming new 0 A.D. alpha to 0 A.D. alpha 25 -> renaming back original a26 folder to 0 A.D. alpha as it was. I've already been playing and it's workin good so far!
  15. Is there any chance to have both version installed at the same time. I tried to installed but it asks me to remove the already installed version. I´m lookin for a friend I think he got stucked there and wanna try to bring him back to the future =) Im under windows. TY
  16. Hey @leopard this nightime looks really nice! Download link is updated right here? I wonder if it possible to have a map with some daynight simulation. I read about that in other thread, can't find now and i don't know how far that idea went I already have feldmap. I've never host TG with it because for some reason I though it was only working fine on 1v1 games. I'd like to start using now for tg games and see how it goes. Please if you can clarify this to me. Feldmap mod also adds other in addition to mainland balanced?
  17. I'd like to support this propositions (notice I've left only three of six). 1st and 2nd seems very useful to avoid smurfing. Rating shouldn't be change in any way. From my point of view customrating-mod should be banned 3rd one: Idk what would be those limited privileges but it would be useful having a verified-tag in the account description. Also give the option to reset/change password to verified accounts using standard email confirmation method would be rather useful to improve account security or recover accounts in order to avoid making new ones. It would be nice to have this implementations in a27
  18. Ey, could you list wich changes have u made? Is it a balanced map for team games, as the topic suggest? From my understanding, feldmap is only for 1v1 games
  19. @G.O.A.T I´ve already given proof to you. As I showed in my last post you assaulted me by private message with a banana and when I answered you never wrote me again. Now you are using a banana again here. It seems to me like an open provocation. I ask you to explain to me what do you mean using a banana after I posted your private message with a banana and telling I took this as a provocation. I don´t have to have patience with you. You insulted me before by private with no reason. You are accusing me without giving proof. I was forced to give explanations I don´t have to give to anybody because accusations YOU made. Furthermore you have no title here, you´re no moderator and no ones asked you to do what you are doing. Then, no one has to be considered with your witch-hunts method. You still acusing me without proof in you public list.
  20. In other thread I asked @G.O.A.T to remove xaiki and wilsonwilson as my smurf names since they are not me. He didnt answer neither removed. I repeat it again in loud voice: THIS ACCOUNTS ARE NOT MINE and if someone keeps accusing me of that he must SHOW ME THE PROOF AS HE SHOULD DO IN ANY CIVILIZED ENVIROMENT It seems like anybody con acuse someone of smurf without giving those proof and we are ok with it. Not a big deal, right? Well, is it a big deal to me. I've being force to answer questions of 0ad friends asking me if I was using this 2nd and 3rd account. People who I respect and I care about what they think about me are now wonder if i'm not fooling them with lies. And I can notice how the paranoia atmosphere is getting bigger. I don't want to be dramatic. I still think this is just a minor issue and it's better not to give him too much attention or ourself will get it bigget than it is. But this questions happened. And I feel bad for that. Also this @G.O.A.T sent me a private message with "smurf tag" as topic in a clear reference to my intervention in this thread with only a banana. In a clear intention of harras me or being rude because my way of think about this "big issue". And then he didn't tell me anything else. Also who is this @G.O.A.T in lobby? It seems he can use a disguise but we can't? What rights he has to do that? Maybe he uses this nickname, I never saw him online. So I won't go further and ask what is his real name on Lobby. Or maybe I should apply the same principle and ask him to prove everybody he is not using multiple accounts. Now I'm being forced to prove myself as a non smurfer and not the other way around. I don't know how we turned around the Principle of Innocence and here some people believe they have the right to accuse someone and -again- not give ANY PROOF to sustain his accusations. Ddosing has being a worse problem and I know few people getting involve and working hard trying to catch ddosers or even creating mechanism to avoid it. And most of the time these people were very careful in terms of sharing his suspicions with everybody in clear responsabile attitude about his claims and actions. I also never seen a ddos wall of shame... About the big issue for the pro players. I want to ask you in good faith. How many times you have lost rating in 1v1 against a smurf? How many games were ruined because one smurf came and turn upside down the balance you tried to make? I'm sure most of us needs just a few games, three as much to realize someone is a smurf. Most of the case we doesn't even need to play to realize. We see one new name coming to our game and we can ask one or two simple questions to realize if this new name is brand new or if he has experience. Some people say this is an issue for new players because they are deceived by pro smurf who ruin his games. I don't believe this is an issue for new players. They mostly are full of energy and wants to learn. U know what is a big issue for new players? Harrasing, bullying, being called "noob, cosmic, piece of sh*t, full-trash" U know what is an issue for many no white-caucasic-european-hegemonic people? Being called favela, banana republic, sudaka, nig*g*a: being called spaniard sh*t, for example. Xenophofia, toxicity, ddosing. Those are big issues if we want to get involve with something. And I can keep on with the big issues: performance problems, lag problem, convincing people to use community-mod that we all know the benefits it has; lack of developers getting involved in the projects; whole game balance problems. Then, if some of you wants to go further with this mod, and thinks this could be a great help to improve balancing and all you have said in this thread. All right, go on, this is a free world. BUT I need to ask you all: don't acuse me or anybody of being a smurf, or having another accounts without giving proof. It's not right and it's unfair to force people to prove his innocence. Now I ask particulary to @G.O.A.T to remove those claims about me or to show the proof to everybody, here in the thread, as he should do in any modern trial. Now, because @G.O.A.T forced me to do this I will show you the few things I collected to prove I'm not WilsonWilson: Needless to say I will do the same the day I see xaiki. I think this is enough prove to ask @G.O.A.T to remove his claims. Are you agree @Philip the Swaggerless, @Darkcity @Player of 0AD, @Sevda, @Dakara? Also I wish you to know I don't have nothing personal against any of you or anyone who finds this mod a good idea. Particulary you @Philip the Swaggerless you were always kind to me and I never saw you behaving toxic or something like that. I'm telling this to you just in case. Same applys to @Darkcity and @Player of 0AD they also teach and give advices in a good manner, but just in case, I've added this explanation to you and not being missunderstood. Cheers and long live to zero ey-dee Lobby video.mp4
  21. Hey, @Stan`, I'm trying to use the addon you made. It seems like the mesh is imported well but I get this error and no texture is being shown. Could I ask you for some advice to make it work? TY
  22. @vinme It would be nice if you share those replays so we can watch and learn of top tier 1v1 matches.
  23. @Nobbi I've just finished testing community-mod 0.26.2 + boonGUI 2.6.4 and its working properly. It's shown right next to POP column
  24. @G.O.A.T BTW I'm not xaiki neither wilsonwilson. I ask you to remove it from your nonsense list? TY
×
×
  • Create New...