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guerringuerrin

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Everything posted by guerringuerrin

  1. @ffm2 I think this is the one we talked today commands.txt
  2. Hi, @bulbeni. Welcome to the game! 0 A.D. has a pretty steep learning curve (though I wouldn’t say it’s much harder than AoE2’s). Still, some basic tips can really boost your level. I’d recommend checking out this basic economy guide video — it teaches you the fundamentals you can use with any civ for a standard eco build. Even though the video was made for a25, it still works perfectly in the current version. Throughout the video he gives a lot of useful tips, so I recommend paying very close attention to what he says. Once you’ve got the basics of early eco down, you can focus on improving your mid/late game economy and the military side of the game in a much more consistent way.
  3. Get it from here atrik!
  4. @Atrik last version is .22? I dont see the gear icon
  5. I think only Ahimsa should be there as Wicker Basket is available for every Civ, is not an specific tech for Mauryas.
  6. @ffm2 3 different saves from the same game. savegame-0014.0adsavesavegame-0013.0adsavesavegame-0012.0adsave
  7. When I replay the match I get an OOS error at turn 8380 and the replay ends
  8. If its some kind of tooltip, notification message/event notification, it shouldn't be necessary. If its a big the big dialog in the middle on the screen u shown before its convinient to pause the game
  9. Recently i've been expirienced random crashes. THis one was just spectating a game. Before the crash this error messages are shown in the screen. Could be related to windows 4gb support? or something else? mainlog.html I'm uploading mainlog.html ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:6, miragedIids:{}}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625}) ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0] ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true}) ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]}) ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"] ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}}) ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0}) ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}}) ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error)
  10. Yeah, maybe for singleplayer/campaign stuff its desirable, in MP attack buildings is very rare and always a player desired desition like destroy CC/fort or weaken it a bit to be able to capture. But anyways, a middle-ground very nice solution is proposed by @real_tabasco_sauce here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7633
  11. Note that once the units reach their destination, if no units are on range they will still attack buildings. They will only avoid buildings as long as they are walking to their final destination
  12. yeah u r right. its unneccesary and just complicate things
  13. Or you could probably count infantry classes which arent champ, same for cav
  14. I'm not using that mod but my guess is he had infantry champs and the panel is showing them on both columns Inf and Chp. You can check the replay and select all his units to confirm
  15. @Dunedan olave30 quit a rated game by disconnecting without resign metadata.json commands.txt
  16. New Update. v0.2 -GUI now shows the correct number of units that can be trained according to the available barracks
  17. OP AI Bot? Scary black mirror world we are heading in to
  18. Santé, camarade ! Que les années à venir soient remplies de combats, de victoires et de défaites, mais surtout de joie. Honneur et longue vie à 0 A.D. !
  19. Recording 2025-08-20 174303.mp4 Posting some videos Marine vs Fanatic Temple: 300 wood 160s buildtime Gymnasium: 150 Stone 100 metal. 200s buildtime Marine wins by tiny margin. Fanatic can choose the fight bc movement speed. Spartiates Vs Fanatic.mp4 Spartan Spartiates vs Fanatic Syssytion: 150 stone 150 Metal 200s buildtime Spartiates wins with 1/4 HP left
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