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Everything posted by guerringuerrin
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tool or factor influences game wins
guerringuerrin replied to seeh's topic in Introductions & Off-Topic Discussion
Ok. Now we are repeating ourselves... -In other moments of this discussion (in another thread) it has been argued that the macro to automatically investigate technology makes sense because "forgetting it is a minor detail" or because "maybe you clicked on it but you just ran out of resources". - it is very difficult to know what mods each player uses until that player does host a game, it is impossible to know if he himself does not communicate it. I recently found out that LuchoMat/CryptoCamelius uses proGUI. I play with him every day and I found out about it by chance because someone else said so. -this is an ongoing discussion. I am a regular host and I do not prohibit proGUI players from playing my games. I'm also not in favor of proGUI player harrasment. but I think it would also be good to not get so defensive and take something from what is said -IMO this thread should be moved to Game Discussion. Bc it's not at all an off topic discussion -
tool or factor influences game wins
guerringuerrin replied to seeh's topic in Introductions & Off-Topic Discussion
You can not compare a standard of any RTS such as hotkeys with an interface that self-manages the barracks. This discussion about whether or not it is cheating is sterile. Let's say things as they are, while some must look for which barracks was inactive others do not need to waste time on it. It is a clear advantage in favor of the second case. If the game lacks of hotkeys it is because of an obvious development problem. Auto manage barracks is substantial change in gaming experience and the reasons are pretty obvious. -
Thanks! I hope you can find that quiet weekend to start some project and hopefully u could share some of your progress! Hahaha! I hope you take good care of them and they reward you the same way you treated them =) I used to have on some indoor long time ago. I no longer using them for various reasons but yeah, they were the first farm school I attended . As we use to say here in Argentina: Buenos humos for you, alre.
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I wonder if there are members of the community who have an urban garden. A year ago I was lucky enough to move into a house with a few meters of garden and I wanted to start exploring the path of agriculture as a way to escape from my daily life as a worker who lives in a huge city, full of asphalt, loud horns and people angry and in a hurry to reach their destinations. It has been a way of connecting a little more with nature and with the essential aspects of life. If any of you have an urban garden (or maybe you live in the country and have a little more than a few meters of land) I would like to invite you to share your progress with everyone! Here it is. We have some winter and summer Lettuce, Chard, Rosemery at the back and Broccoli. Also I've just planted a Lavanda this season (left side) More Broccoli at the front And finally this is the last harvest we made of Chard and Lettuce
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Is 0ad going to die?
guerringuerrin replied to king reza the great's topic in Introductions & Off-Topic Discussion
Two weeks ago I played a game as Reza's pocket. I played badly and we lost the side. He started attacking me and telling me not to play "Pro Games" if I didn't want to receive that kind of aggression. All the following matches he asked the host to get me out of the lobby or not put me on his team. If it were a super popular game, perhaps this would be one more anecdote. But with such a small community I would start by improving personal behavior towards other players. It's the least we can do. -
Batch attack (similar to batch training but for attacking)
guerringuerrin replied to ufa's topic in Gameplay Discussion
Some examples of how aoe2 units decide to behave in combat. Maybe you find this useful. -
Some players reads enemy chat while playing
guerringuerrin replied to guerringuerrin's topic in Gameplay Discussion
Unfortunately the script code has already been published so anyone can access it and use it for better or worse. It would be good, at some point, to be able to create a patch on further releases that prevents certain information from being accessed only by the corresponding clients and not by everyone in the game. Btw, you don't even need this script. U can get same info with tail command under linux or similar software under windows -
Some players reads enemy chat while playing
guerringuerrin replied to guerringuerrin's topic in Gameplay Discussion
Okay, I've seen your profile. Are you defc0n, right? I didn't knew that. So you saying you were actually testing Helicity's script -
Some players reads enemy chat while playing
guerringuerrin replied to guerringuerrin's topic in Gameplay Discussion
hey @rossenburg I think I'm not following you. I read the other thread. U mean this answer?: "i think it does on both sides. When enemy or your teammate uses /ally both the Net messages are logged so it's kind of literally reading enemy messages too. I'm not against the whole idea but telling you so incase you can make a patch around it before giving it out to everyone. Won't be fun to see enemies messages" In that case I agree with you. Are you saying defc0n was testing Helicity's script? -
I translate spanish parts of the chat so everyone can understand. I'll just put the important lines (Ally) <mr.michael> juarca(1341) 1337rtslegend(1039) is a good player, just need good communication with him (Ally) <mr.michael> anyway, I will attack your border first <s0loooy0(404)> [...] <defc0n> anyway, I will attack your border first? (Ally) <mr.michael> how does he knows? I sent it privately <defc0n> how does he knows? I sent it privately <s0loooy0(404)> [...] I publish these images with the express permission of mr. michael because he does not use the forum and does not speak English well. So he asked me to do it for him. Somehow or another the known player defc0n was reading the private chat of the enemy team during a game while he himself was playing. In principle, we can all draw the conclusion that this is cheating. It remains to be understood why at the same time he published the messages he was reading in the public chat of the same game. He just was jokin? Disturb his rival? To point out how easy it is to read these messages? Maybe prove it to a third party? It is clear that the real solution to these problems is to improve the game's information transmission mechanisms. Until then, how should we proceed? I think at least defc0n owes us an explanation. Idk if he's active on the forum.
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mod shiny - alternative main menu & UI theme
guerringuerrin replied to maroder's topic in Game Modification
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I heard the album, @Pemulis. I loved it! I haven't listened to that style of Rock in a long time. It brought back a lot of memories of King Crimson, Genesis; Emerson, Lake & Palmer... At times very beautiful baroque passages could be appreciated. I must admit that I had never heard rock sung in Italian. The singer's voice and style, also very interesting. I felt like I was in a theater, inside a play. I will listen to it again. I am sure that, once the cognitive stress is over, I will be able to enjoy it even more. Thank you.
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[Poll] Reserve "1" hotkey for cycling civic centers?
guerringuerrin replied to sternstaub's topic in General Discussion
Already voted. Just wanted to share my hotkeys layout: 5 for Main CC, 4 for barracks, 6 for blacskmith. 0 for marketplace and storehouses. 1, 2 and 3 for army. sometimes I have only one army all in #1. Sometimes a separated group in #2. #3 for cavalry. Sometimes I have 1 for army, 2 for hero. It depends on the situation. And last but not least, 4 for my house builders ^-^ -
mod shiny - alternative main menu & UI theme
guerringuerrin replied to maroder's topic in Game Modification
What about put everything else inside Options? I just wanted to take a look to the whole design so I made this. I share it in case someone else also wants to -
I forgot. Ofc it this can't be implemented next release I'd like to suggest to be a priority implementation for multiplayer
- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Maybe off-topic but a TG record in the profile of every account it's extremely neccesary so we can get rid to a large extent of smurfs. Not necessary to have ELO ranking for TGs, only TG played or every game played without Petra Bot with minimun duration of 10/12 minutes it's enough. And also creation account date. I suggest this to be implemented next release.
- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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I wonder I could make my own mod for the game unfortunately I lack certain knowledge necessary for it. I hope someday you or someone else could explain to me the basics. I learn fast! Congratulations on the hard work. I am glad that the debate is making you want to do even better.
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@PieLam Some stuff u can try to fix this a) Did you installed any mod? If that's the case first of all you could try removing all mods. b) Also u should check if you have set the right hotkey in the hotkey menu. c) Also check if there's any other hotkey that may being in conflict with it. d) Btw, towers are dificicult to select. sometimes the mousearrow is above the tower but it still doesnt being detected. try moving the mousearrow near the base of the tower.
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I feel you @Pemulis. I really like to listen music and do nothing else. Only enjoying the listening, Discover some new lines. Also playing covers with my guitar, singing too. Try to make my own too. But it's too hard for my knowledge. I would like to share this álbum to you. I hope you like it. https://youtube.com/playlist?list=OLAK5uy_mg3aSUOXiC1X4W-Q8F2Nm4uF4CIByJlvk
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@Atrik My intention was not to state an absolute truth about what is cheating and what is not, but rather to emphasize what kind of gaming experience we want. Of course it's going to be different what I consider should be a standard than what you or any other player considers. And I do not pretend to be out of that contradiction, that's why I have mentioned what mods I use and why I use them. You are right that it is contradictory to use a mod that shows, for example, your team's resource information and at the same time to be against having an idle barracks list. In an AOE II forum there are players who consider that the 0ad auto-queue is absurd because it takes away the fun of the game and yet AOE II has an option for units to explore the map automatically... But I don't think it's about imposing one vision or another here. This is a discussion forum and, like any forum, its topics lead to discussions. For me it is a question of balance between game experience and fairness in the competition and it is thanks to the exchange through this medium that great improvements have been achieved in this regard. In relation to the quick-start I would also like to point out that what for you is only saving you three clicks for me is a small but important step in relation to the development of micro skills that can complicate many new players and that is carried out in a different way. for each player. It is enough to watch an OP match to notice that it is most likely that at least half of the players will execute this task in a different way. You don't have to be a DoctorOrgans. I don't know what you mean by this. But using hotkeys to build buildings seems like a basic feature of any RTS to me. After Command & Conquer, every RTS I've played has hotkeys. Ty, @Yekaterina, I am aware of that option and have it enabled and yet it is more difficult to micro an attack against an army hidden under a forest than it is to do it in the open
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This discussion is very interesting because, as already mentioned, it affects game design and can lead to a better or worse gaming experience. I personally agree with @BreakfastBurrito_007 that an RTS game needs both strategy and skill and at some point the GUI design also affects the skill level needed to optimally execute certain tasks necessary to improve player performance. The ability to carry out multiple tasks at the same time is also an important aspect to take into account and if I have a mod that automatically shares my resources or automatically researches technologies, I get free time to carry out other tasks and that, in principle, is an advantage. The same with quick start: this feature may be better or worse optimized but it prevents the player from developing the necessary micro to carry out this task. Which is not just selecting units to give them orders. It is also to recognize the terrain, identify resources and make the decision to move them towards one woodline or another, etc... Managing and sharing is also an aspect that players need to develop and a mod that does this for us is necessarily removing an important aspect of the game... Ultimately: what gaming experience do we want? One in which the entire economy and "minor and repetitive tasks" are automated, or one in which we must do everything ourselves? Which of these enhancements should become standard in 0ad? I can't agree with a mod that moves my units automatically, or share resources, or let me know wich barrack is idle. Trees can be used to hide an army and protect it from easy attacks and force the adversary to try to get that army out of the forest. This is completely nullified by a mod where the trees turn into skinny purple sticks. I personally use two mods that I consider essential and, at this point, a standard to have a better gaming experience: autociv and boonGUI. autociv mainly because of the hotkeys (a standard in RTS games since AOE I), the hosting tools and the auto-queue (this is my exception to the rule) boonGUI because it greatly improves the GUI and provides important equipment information for resource management. In addition, it removes the color black, which I consider more of a bugfix, since the team that has a player with this color obtains a clear visual advantage over the other team.
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Introducing the Official community mod for Alpha 26
guerringuerrin replied to wraitii's topic in Gameplay Discussion
Sometimes this possibility leads to undesirable situations when specs comment in the global chat about the skills of one of the players. This can be especially overwhelming and demoralising for new players. Some ppl (luckily, just a few ones) with toxic behavior can even reveal what a player is doing and ruin the game. I think it would be better not to allow global chat to viewers unless the host allows it with some in-game command or option in the pre-game. I am not particularly against this possibility currently in operation. But I think it would be better if the host could control this feature to allow or deny it. +1 to this.