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Norse_Harold

Lobby Moderators
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Everything posted by Norse_Harold

  1. No, moderators have been noticing insults that they recognize in those languages. Can you provde the moderators with a better list of words to flag, please?
  2. Yes, thanks for reporting the issue on the forum instead of playing with the bot and spamming chat like Akazid, nz and Rauls did. Defc0n (rossenburg) told me that he has already made adjustments to how often [GenieBot] responds to profanity in the lobby.
  3. The lobby Terms of Use state that one must "not post profanity, pejorative terms or pornographic content," among other requirements. The list of offensive terms is therefore every profanity word in every language and every pejorative in every language. Trying to list them all is not a useful way to spend the time of the lobby moderators, and would make it easier to bypass the automated filters. Moderators have been ignoring mild pejoratives, profanity, and expressions of violence like "heck", "hell", "darn", "lame", "bummer", "you died", "I killed you (in the game)", "nub", "noob", "nubbed". Basically, think of the kinds of interjections that a 13-year old in a polite household would be allowed to say. Remember that our lobby allows users as young as 13 years old to participate.
  4. If a person uses "wtf" to clearly mean will to fight then it's allowed. If a person uses it to mean "what the f*ck" then it's being added as an infraction. Enough infractions and the person gets muted for an increasing amount of time, starting with 5 minutes. In the circumstance with [GenieBot] last night, Akazid, nz and Rauls were abusing it by triggering its responses over and over. Until the delays between allowed responses can be tuned better with [GenieBot], players need to be conscientious and avoid producing excessive output from the bot.
  5. I'm hopeful that Shyft_Sierra is trying to change his own behavior. And, the same for leopard, wang_wei and Marre-Vrickad.
  6. @shftThanks for posting here. It took courage to do that. You've explained some of your perspective in this issue. I can see that leopard and wang_wei aren't being honest when they say they're not doing anything wrong. They did admit to insulting you at least once. Also, you're not being honest when you say that all you've done is criticize unskilled players, tell them how to improve, then they insult you and want to ban you from their games. We can control our own behavior, but we can't control the behavior of others. I see the three of you blaming others for your own behavior. That's not being honest, and it's not going to help us move toward a resolution of the conflict. Shyft_Sierra, if you're extremely motivated to help newbies, then you can do it in a respectful manner with zero insults. You can think of yourself as a Buddhist monk who has eternal patience and composure and is gradually teaching newer players in an extremely respectful manner how to reach Zen. I say that you are allowed to change your conduct in-game in the future to be respectful. And, I hope that leopard and wang_wei will agree.
  7. Shyft_Sierra told Stan privately that wang_wei verbally abused him, apparently in-game, at some point. It was not necessarily recent. Yes, Shyft_Sierra was extensively harassing others. It's not a justification for people to harass him. "Abusing him back" is not violence in self defense. At a minimum it gives him an empty excuse to abuse people. "Abusing him back" is continuing the cycle of abuse and bullying. We want to break that cycle so that we can get along. Here's a radical thought: Shyft_Sierra is a person, too. Let's please not dehumanize him. I would encourage people attacked by him to be assertive instead of aggressive or passive. That means remain calm, stand up for what's right and try to bring out the good in people. If he won't leave you alone then either report his conduct with screenshots or use humor to defuse the situation. I assume that you're referring to adding an in-game mute function so that the host can mute a user. This would be helpful. Based on what happens in the lobby, when people who are being abusive get muted then it seems to help calm everyone down. It is the count of lobby infractions by any of Shyft_Sierra's accounts that are listed in this thread. Is he still doing this? I thought that all of his lobby accounts were banned already and he hasn't created new ones. Please tell lobby moderators the names of any new accounts that he tries to create So you have verbally abused him. If we expect him to stop the abuse then the least we can do is lead by example and stop verbally abusing him, even in retaliation. It's a team effort. We either succeed together or we fail together.
  8. I voted yes on most of the proposals for community-mod version 0.26.4 except unit-specific upgrades. That would add a lot of new variables to the balancing responsibilities. And, it would add a lot of new functionality that people would have to learn. As a result, it's not suitable for a limited balance mod. There's already a high enough learning curve for the newer players. I even saw a skilled player, SaidRdz, complain that he felt like a newbie for several weeks until he could learn how to be effective with the new version of community-mod. This is not a statement about SaidRdz, it's a statement about community-mod. Also, any votes that are approximately "50% yes, 50% no" should be interpreted as no votes.
  9. In the screenshot that seeh posted, not only was Shyft_Sierra being verbally abusive to leopard, but leopard was verbally abusive to Shyft_Sierra. "Your mother ____ dog Shyft_Sierra, and conceived you Shyft_Sierra," said leopard, in response to Shyft_Sierra's abuse. There is also a private statement that wang_wei engaged in verbal abuse of Shyft_Sierra. Two wrongs don't make a right. Please do not verbally abuse Shyft_Sierra just because he's verbally abusing you. Instead, calmly screenshot the misconduct, post it on the forum and do not get provoked. leopard and wang_wei, consider this a warning. If you engage in too much verbal abuse of other players then there will be a consequence, starting with mutes, and escalating from there. Shyft_Sierra had 36 infractions in the 0ad lobby that lead to mutes between October 30th and December 5th. leopard had two infractions and was muted on November 30th. wang_wei had no documented infractions in the lobby. In the future, please post evidence of misconduct as you observe it. Players, please be respectful of everyone, including those who are disrespectful toward you. Realize that players being disrespectful might have had troubled pasts, been victims of bullying at some point, and might not yet know how to react to it constructively. Please don't verbally abuse or bully others, as it is a cycle of abuse that causes harm, including to one's own self esteem. Please instead try to cheer up a person who is engaged in bullying, and help them act constructively.
  10. JC, I am aware that a ddoser might do that in order to frame someone. It's why we can't conclude who is a ddoser merely based on potential motive. In fact, it's why in criminal trials, circumstantial evidence is usually not considered. When you see a DDoS, please report as much about it as you can, as explained in the DDoS: See something, say something thread. Mutes in the lobby are not random at all. They are based on violations of the Terms of Use, and always have evidence supporting them. Mute durations increase gradually as violations increase within a 2 week period. Moderators watch chat every few hours, so mutes are often delayed by that much time from the time that the violation(s) occurred. More details are in the FAQ answer about lobby moderation. And, please don't call people "subhuman", even ddosers. Two wrongs don't make a right. Just please help us collect evidence on them and help us improve the software so that it's more costly (in effort, not necessarily money) for ddosers to ddos 0ad players.
  11. You should have your daughter connect to your private LAN IP address, not your public Internet IP address, if you are both on the same LAN and you intend to host a non-lobby game. You can retrieve your LAN IP address on Linux with the following command. /sbin/ip addr show Look for "inet 192.168...." under an interface, or something like that. Also note that if either of you is connected to a "Guest" wireless network then communications within the LAN are blocked, and only Internet connections are allowed. You need to use an unrestricted local area network in order to play 0ad over the LAN.
  12. You probably meant that you recently bought Age of Empires 4 for $45 or so.
  13. Yeah, on the surface it's weird. But, Windows changes over time due to Windows Update. It's possible that after a certain critical update, certain TLS protocol versions were disabled, and others were enabled. The 0ad lobby server only allows certain TLS protocol versions to be used (1.2 and above, I think). This article explains some of the registry settings available for controlling which TLS protocol versions are available. Realize that protocols earlier than 1.2 are considered broken by most security professionals, so adjusting the settings should only be done after learning about the pros and cons. Alternatively, you could build the development version of gloox from source, rebuild glooxwrapper, and install it to the library folder of 0ad. Or, you could wait for a version of gloox to be released that is higher than 1.0.24.
  14. What OS are you using? If you're using Windows then this bug report explains why TLS encryption doesn't always work. Which version of WIndows are you using, though? You have asked whether it is ok or safe to run without TLS encryption in the MP lobby. I don't think so. It means that your (hashed) lobby password can be sniffed and potentially stolen. Whether it's safe depends on how often you do it and whether there's a determined adversary trying to steal your password.
  15. I recognize that this is an imitation of vinme's topic about ValihrAnt, but it took me a while to notice that you replaced "ValihrAnt" with "vinme" in the sentence. Are these types of topics cheap ways to get upvotes, which gives an increase in one's forum "reputation", or do they have some meaning or relevant circumstances that I'm missing?
  16. Now if we can just get the ddosers to stop ddosing anyone, including ValihrAnt... It's true, he was apparently ddosed around November 1st when he was hosting a team game. Ideas for how we can convince the ddosers to exercise restraint? "What is permissible is not always honorable." -Cicero "Though you can does not mean you should." -Norse_Harold
  17. Today, while we were spectating a team game, Shyft_Sierra threatened to commit violence against me. I said nothing to him. Also, I haven't been talking behind his back. He could easily reply to this thread. Shyft_Sierra, animosity between us is imagined. I'm merely enforcing the established rules for Wildfire Games on everyone, equally. There's no personal conflict between us. Threatening anyone with violence is a legal violation. This will not be tolerated.
  18. You're welcome. Thanks for the update. Enjoy the game!
  19. @LarsbyrdSee this post for a possible solution.
  20. Some good points here. Pemulis, musical taste is a very personal thing. Why doesn't everyone like [insert food type here]? Does everyone have to like [insert food type here]? I tried to listen to Frank Zappa's music several times, but I don't like the psychological and sexual deviance themes. It's musically quite talented and varied, though. Clearly some prog metal artists have lifted some ideas from his music such as the wild chromatic scale breaks and time and key signature variations. Or, maybe they've derived from a common source. I saw a Youtube video today that explains some of the reasons that pop music is crappy. But, let's acknowledge that there is plenty of quality modern music that isn't pop music. Some bullet points from the Youtube video. Why pop music is the preferred taste of most people. Why it's not good to allow people to own ideas. A related issue is software patents, which aren't mentioned in the video, but they have similar problems.
  21. You're not finding a way to resume the multiplayer saved game because the feature doesn't yet exist. It's been requested for 9 years. We need more volunteer software developers, or else an increase in the bounty for the feature.
  22. Old versions of each mod are achived on mod.io. Feldmap version 0.2.0 is available here. Click "Previous Versions" at the lower right, then click the download button to the right of 0.2.0.
  23. I haven't tested it, but there are a lot of complaints of crashed and disconnected games recently. Would you rather roll up your sleeves and help people with the troubleshooting process or do the easier thing and eliminate all possibility that feldmap is causing the problem? What's the benefit to having IgnoreIncompatibilityChecks, anyway? People should absolutely be using the same version of the mod if Mainland TG is in use. We haven't tested all code paths with differing versions.
  24. Please consider removing "IgnoreIncompatibilityChecks" in mod.json for feldmap. It has an unintended side effect of not ensuring that players are using the same version of the mod. This can lead to game crashes or OOS errors at seemingly random times if players have different versions, which is very common. I explain here the importance of this. It would help with the troubleshooting process of frequent disconnections and crashes lately. Thanks.
  25. People tend to use the word "crash" or "ddos" loosely. In many cases they mean that they merely got disconnected from the game. Examples of things that can cause one or more players to get disconnected from the game: the host closes the game intentionally (and claims that the game crashed), the host's game actually crashes (ie. an exception occurs and the process is terminated by the operating system) due to a bug in the game or a mod, the host's PC crashes or spontaneously reboots, the host's Internet connection fails, a DoS attack occurs on the host or clients (causing immediate disconnection of one or more clients or game crash of one or more clients), a DDoS attack occurs on the host, unreliable hardware, software or Internet connection for the host or client, or unknown reasons. It would help if people were careful about using the correct language to describe the symptoms. I just had an insight about a mod that could cause the game to crash or at least get OOS errors at seemingly random times. The feldmap mod is marked with "IgnoreIncompatibilityChecks", which makes it optional and does NOT ensure that players have the same version of it when they connect. There are occasional updates to it, and it's easy for players to be using different versions. I think that people should use community-maps-2 instead of feldmap if they want to use Mainland Balanced/TG,. This is because community-maps-2 is not marked with "IgnoreIncompatibilityChecks" and therefore will ensure that players have the same version of it. Ideally people would treat DDoSes and DoSes more like vehicle collision scenes with injuries. When there is such a vehicle collision, everyone waits until police arrive, there is documentation and photography of the area, questioning of the drivers and witnesses, and an investigation process. The only difference is that in our case, everyone is the police, since WFG can't be expected to provide staff for documenting this. If you want help determining what caused the game to crash or get disconnected, please contact me via PM or IRC, and I'll help you with the troubleshooting and analysis process. Especially the frequent game hosters should please share their observations in order to help WFG narrow down what's causing multiple players to have game crashes or disconnections. If we can identify a pattern, for example, players with certain hardware have a significant amount of crashes or disconnections, then we can narrow down the possible causes and eventually fix the problem.
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