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real_tabasco_sauce

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Everything posted by real_tabasco_sauce

  1. right, so now all you have to do is package it as a mod and it will be used more frequently. Perhaps going forward, some files should be made impossible to overwrite using a mod when checks are ignored.
  2. Stop saying this. You are gaslighting users that don't know better. I have never seen evidence of players revealing the map, and I have only once seen a player reading allied chat. Revealing the whole map is on the same tier of cheats as having the computer do part of the game for you, aka highly egregious. Furthermore, your mod is threatening because it is packaged nicely and highly distributable and it contains multiple cheats under the guise of a GUI mod. The difficulty of making their own cheats is an obstacle to 99% of would-be cheaters. In most games, cheat developers are the reason for cheating problems, not individual cheaters. The real solution would be for you to own up to your mistake and only use your mod against proGUI players.
  3. I think its also done in age of empire, but I can't confirm.
  4. You forgot: Autoqueue: Acts individually per production building, must be turned on manually. Trainer: Acts globally on production buildings with no user action required for training.
  5. Sounds like standground will be your friend. This is the double shield icon.
  6. This priest is on the juice for sure.
  7. Hi artists of 0ad, the nomadic factions need some additional buildings to fill up the tech tree and round out their content: Royal Yurt (xiongnu) : This is supposed to be a larger and more decorated yurt that would house the leaders of smaller subgroups within the xiongnu people as a whole. Each royal yurt will allow for 3 warlord units and provide 10 pop just like a house. Dock (xiongnu/scythians): This should be a very simplistic building. Its completely ahistorical, but a necessary structure for the nomads to fit in. It could basically be a yurt on land with a rope ladder serving as a boat ramp. Possibly some scrap wood could be added, or the 'skeleton' of a small canoe or river boat. Stable (xiongnu/scythians): This should be a simple cover for horses and/or equipment, possibly tarp-based. A small fence would complete the structure, making it rectangular. Ovoo (Scythians): The scythian ovoo is currently the xiongnu one, where it was actually built differently with mostly wood piled up and an ornament at the top. Wonder (Scythians): Kurgan (burial mound). https://www.cam.ac.uk/stories/gold-of-the-great-steppe-exhibition Some help on these items would be awesome!
  8. https://www.sciencenews.org/article/asia-xiongnu-nomadic-empire-expansion nice article about xiongnu.
  9. https://github.com/0ADMods/suebian_art/tree/main/art/actors Seems like garamantians are in the suebian art repository. I was going to just check out the units and buildings, but I think surely this is a mistake and something else was supposed to be committed?
  10. They are great! Did you draw them, or are they from screenshots? I think they would just need to be resized into 128x128 or 256x256 pixels. And I think it would be pretty easy to make the mercenaries green toned. If you share me the png files I can go ahead and do this. I would also crop them to have the same framing as the vanilla icons, if you don't mind. Apparently the chariots are in fact historically accurate, look at this amazingly well preserved chariot: https://www.rferl.org/a/bulgaria-tomb-raider-thracian-chariot/31324243.html
  11. @Duileoga where are you working on this civ? I'd like to check it out. Like do you have a github link?
  12. Its high time we remember this absolute gem:
  13. so you can train just 1 unit but not a batch? Ive never seen this before.
  14. yeah this was meant as a psa. I haven't heard from @wraitii either, hopefully nothing has gone wrong.
  15. There are a lot of bots recently making comments copied from other comments adding a link at the end. See below for an example. A lot of them are very similar. Don't click the link. Hopefully all these accounts can be removed and their comments too.
  16. Well spearmen should be roughly the same, as they do a mix of hack and pierce damage. But with this change, ranged units kill rams 10% faster than they do currently. You could make it -3 or -5 pierce armor if you wish. Feel free to increase or decrease the armor to suit your preference, but the idea I had was to make more units decent at destroying rams, not just hack and crush damage.
  17. I think it could be used, perhaps as a tech pair similar to the seleucids. But for the time being, I think we want to see how the current changes play out.
  18. Yeah you have been rambling on and on, but without clearly stating what should be done. You seem to do more writing here than reading other's posts. I do read your posts, and it takes a while. Just try to be succinct like I am in the above. A good writer can say a lot with few words.
  19. and cool unique units like the fanatics, trumpeters, fire cav.
  20. good news: https://code.wildfiregames.com/D4736
  21. So then @krt0143, what would you like done about rams? I have seen a lot of comments but no succinct suggestions. I proposed something I thought you would be interested in earlier, but maybe you didn't see it.
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