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Old Roman

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Everything posted by Old Roman

  1. Just me and the boys Hacking Catalina's CC to dust before the developers nerf us to oblivion. Seriously, some initial observations. Tiny Mainland is my idea of dangerous sandbox, so this is where I go to test new changes in new alphas. I do admit that Catalina does make a great effort to boom, but it has some odd quirks. The main difference that stood right out was that it spammed a lot of cavalry and attempted to hunt down every deer on the map. Unfortunately I tend to populate my border with at least 3 small towers as soon as possible, so they met a quick end once they crossed the border despite their great numbers. In tiny Mainland there is still a decent amount of room between the initial borders so my towers don't really threaten the enemy until I have extended my border with 2 or three barracks with another tower added with each barrack extension. I went level 2 at about 7 minutes. Catalina continued to produce farms and collect wood, but by this time my towers were on his border. Like Petra he continued to build houses close to the border within range of my towers and still suffers the same malady as Petra of sending a women to try to repair minor damage on all those buildings. Despite having over 30 wood cutters and 30 farmers on 10 farms he could not generate enough food to level up to 2 before twenty minutes. At this point my towers were also threatening a market he was also trying to construct on the border so he launched an attack on the tower but with no upgrades at this point he could not mass enough troops to even damage a fully garrisoned tower. Sometimes infantry wood take a couple of hacks on a tower, give up and go try to continue repair a next to useless house. Until this suicide issue is addressed the AI will never have any respect. At this point in a typical match in this scenario Petra stops being able to produce soldiers, but only sends an occasional women out to repair a border building. Catalina did at least continue to farm and cut wood out of range, but remarkably did not attempt any mining. By 40 minutes all the remaining workers had one by one gotten their final order to abandon their farm or tree and go repair a building. After one more try after producing one infantryman to attack a captured barracks, retreat to the CC to heal and return for another try he finally expired leaving the CC with 302 food 42 wood and 333 metal and no desire to produce more. (Usually Petra stops when it has less than 50 food. Of course I kept spamming consular bodyguards to get my screenshot and little jab at the balance team in the thread I'm not allowed to post in. This brutal humiliation of the enemy also works on Petra up to very hard. Petra really can't function very well in a small environment. I started Catalina here on medium, without checking the level beforehand. I will give the other harder levels a try. Finally notice that 3 of the champions in the lower right hand corner are facing away from the building. In my raiding to capture all the other buildings, various individuals kept getting stuck or not responding to the attack command. Though motionless they did not have a resting pose. I've never seen this before, even when having upwards 75 or more champions surrounding a building, or moving in unison across the map.
  2. Excuse me for posting here but... are some threads restricted for posting? Wanted to post an opinion on the OP sword cavalry thread, but there was no posting rectangle at the bottom of the thread. (There was obviously a place to post a reply on this thread)
  3. I've played 9 games of medium mainland or continent 4 vs 4 against Norse, Anglo Saxons, Carol. and Byzantines with ptolemies, mauryas,and Persians as allies to my Romans (I really like to win). There were zero crashes or error messages. The AIs were pretty matched to each other with no civs noticeably dominant. If anything weird happens in future games I will let you know.
  4. The zip file that can be downloaded from Github already has the modification for A25 done in the json file. After adding the folder inside the zip to the mods folder I was able to see the mod from within the game and enable it. On github the zip file is not immediately obvious, but when you click on the green code button it appears as an option to download. I only mention these details for people who may be as dense as I am and need to poke around for what is probably obvious to everyone else. I've been having a blast playing the mod again which I've missed since A23.
  5. Yep I downloaded the latest SVN for A26 yesterday and that number stuck in my mind
  6. I've really missed capturing norse houses and anglo saxon stables. Thank you. The zip file I downloaded from github aready had 0ad=0.0.25 in the mod.json, however in the main screen it had the original 25 release number 25680. So I wonder if all the fixes from 25b are implemented?
  7. Settlers IV had this feature, with individual HP bars for each garrisoned unit. In that game with towers and castles it was more critical because when under attack 1 unit at a time answered the front door and fenced to the death with a single opponent. The graphics were simple semi primitive but worked well. You could choose a wounded resident to send to a healer or replace him with a fresh soldier.
  8. Played a wild lake map last night that most of the apparently open area around my CVC was the tall grass. Women farmers literally disappeared in the grass and foundations were not visible at all. Even the completed farms were indistinguishable from the grass (perhaps erasing the grass when the foundation is laid would help?). The last straw (no pun intended) was when I heard ram attack noises and found essentially invisible Iberian rams attacking my civic center, who I only could locate by hovering the mouse over the area with my selected soldiers. Its ironic that I could occasionally spot something in the grass if the actor was passing by an adjacent tree by the colored silhouette. It would be nice if the grass had the same effect but I suppose that would totally remove the total immersion effect. I think I may have seen random references to this effect on the forum, but this was my first major taste. Also those tiny shrubs that sometimes count as 'wood' were scattered in the grass making placement of large buildings difficult. End rant
  9. For the first time ever (many past alphas) Windows 10 defender decided to block A25 installation due to unknown publisher. I was able to successfully install using the command line.
  10. Cavalry is great. However when I send my horde 30 to 50 plus a hero to capture a building it seems they all aim for the same point and then the 'ball' slowly unwinds to eventually surround the whole building. I'm just thinking I may have to break them up into several control groups and aim them to just miss the building on different sides.
  11. I downloaded version 25.0.0 of autociv from github. (Stan's link above) Double clicking the pyromod opened A24. In windows I started A25 SVN and dragged the autociv pyromod onto the running application. That displayed an error informing that the pyromod could not be installed. The github was updated 7 days ago, so I will patiently bide my time. thanks for the prompt feedback! Update: Success I went back to Nani's autociv thread and found the instructions for installing the zip file instead of the pyromod. Copying the folder from within the zip file to the mod folder of the A25 installation folder allowed the mod to be visible in the A25 mod screen! It enabled without issue and works!
  12. By any chance is there a version of autociv lurking somewhere that's compatible with the A25 SVN?
  13. You can increase your survivability chances with 2 basic choices. (even at medium and harder levels) First decrease the population limit in game setup to either 100 or 150 as you progress. At this population limit its much harder for the enemy to overwhelm you with a massive army early in the game. Second choose a random map where you can change the size of the map to tiny or small. (I don't believe the standard skirmish maps give you this option) This allows you to build (and fully garrison) some towers near the enemy border to immediately harass their economy. If building more than 1 tower pay attention to its circular firing range aura while choosing where to put it and make sure the second tower you build's aura overlaps the first tower. (I think this is called 'turtling' which apparently annoys competitive players in multiplayer matches--but petra doesn't mind) If it happens to be built near his wood line, his barracks, or his food source it can easily deplete his population enough to delay or eliminate the massive raids that overwhelm you. It also gives you enough time to get used to following the tips in the guide mentioned above.
  14. Fixing the AI excessive siege building etc. has made the Ai a little more feisty and challenging again. Since I mostly play 4X4 with 7 Ais I notice my allies are more aggressive and helpful as well as the increase in pace of the opposition. Making a dozen rams and never using them had to be a big drain on resources. Some civs are actually using rams in mass attacks again.
  15. Quick question: Do any of the armor improvements and appropriate weapon improvements apply to Champion cavalry or only apply to Infantry in A25? (that would be the options in the blacksmith as opposed to the stable) thanks
  16. A minor point as although the treasure chest appears when the cursor is over the resource but when collected the treasure column (or loot column) in the resource summary page don't change from zero. Thankfully the resource value of the treasure is added to the appropriate resource so its not a big deal but I do remember the treasure count being accurate in A23 and A24. I'm running 25823 at the moment and rechecked this behavior, but I first noticed it occurring with whatever release was available over the weekend. I have not checked any other treasure containing maps. Other than that so far everything else appears to be running smoothly, and the game is behaving! Windows10
  17. Thank you as well Grapjas Searching the thread back I see that it was your original suggestion
  18. You're probably right! It was late and I was wondering why the command line didn't include the program name at the time. I think I was focused on getting the link alone properly copied
  19. Thank you Ceres for pulling back the veil a little on getting the svn. Despite including cmd line utilities while installing tortoisesvn my 64bit windows 10 installation was having none of it using the command line. I launched tortoiesvn then setup a new project and pointed at https://svn.wildfiregames.com/public/ps/trunk/ which it contacted successfully but soon realized it hadn't downloaded anything. This morning I noticed the tortoise listings when right clicking on my created directory(maybe after the extra reboot from last night) and saw 'create repository here'. Clicking this indeed created a local depository, though still empty. I went back to right clicking and now noticed 'SVN checkout' and throwing caution to the wind I clicked it and it downloaded the repository. (I did get some clues from the tortoisesvn online manual) Clicking pyrogenesis.exe brought up the game which made me disable autociv after which I spent a pleasant morning playing 2 4X4s with the AI. I will likely post my impressions elsewhere, but my final question is: To download further revisions do I use SVN checkout? Will launching from the depository pyrogenesis automatically recognize the changes? PS I saved my .cfg file in a safe location but I don't think I'm going back to A24 again. Thankfully my beloved Romans seem to still be able to get the job done in A25 thanks again!
  20. Could someone summarize the process of how to install the pre-release file and how to properly restore A24 (if necessary) when done with testing?
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