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the-x

Balancing Advisors
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  1. Well those lists are always offending some other player - maybe bot a good idea? In this list, only remember the following players winning in 1v1 v me: 1.borg eae 1.Feld 1.Vali here 5.Stock 7.Boudica 8. Decger 9.Jofursloft Honourable mentions x. weaerdJokes x. Rauls x. Vinme x. LetsWaveaNub Jofur, LetsWave & Vinme in my eyes a lot better than - x -
  2. Exactly --> The main problem with theese changes is that it makes the game even more technically and less strategically. Since 0ad is A Strategy Game and we play 0ad mainly because of intelligent mechanics and: decisions what we need is a far better balance with differences and real differences between the tribes (--> long term fun keeps player)
  3. Yes ;-))) i am trying to optimize every single step. The 7:19 was my first at all try :-) so i know there is room upwards. I will test some new Ideas this weekend. I can say that there are a full lot of small things in timing to do. I will upload the replay but actually I first want to challenge some top player in 1v1 cause i know that theese small things in the start might change a lot in pro 1v1 start - it might even be 10+ seconds the first minutes can be improved. not milliseconds ;-)
  4. Yes, it is interesting ; -) and gives a lot more decisiions and long term fun for players, to decide when do i stop to train Hoplites? Actually it changes nothing, only that unite get more expensive over time and as i proposed players should choose which unit train system they want for the game / 1v1
  5. 7:19 Improved the start of ValihrAnt: - Correct number of builders at berry - Correct recruiting in City Centre - Correct number of builders for houses at the start and in the 30-100 phase, escpecially the start, 30-50 - wood upgrade I timing - i never build a farm with 5 cit or make them Shift+ clicked There are no bonusses or extras used, but at the moment i will not upload that replay cause it shows a lot of mathematics especially in the start or all the correct numbers when it comes to optimizing.
  6. How can we get even more interested and varyfing Games in 0ad? In the past week there have been some 1v1 where Valihrant, me or Letswaveabook won a game by only building pike. This is leading to very fast optimums, which arent wished in the sence of good 1v1 or interesting and entertaining games. The best Idea to choose (without rebalancing units) is in my ominion to let the costs rise exponentially, prob with the factor Cost (Unit) = 50 * 1,005^n --> whereas 50 is the cost for example 50 food, 50 wood. The next unit will cost the same, then 51 and then slowly rising. if you train f.e. 20 units you might consider to swap to the new, unnused unit. This way new units and rising to new ages I - II i-III going to the next age becomes also a ressource itself. There should be a mode where you can turn this off to play in standard.
  7. I have a Vision that 0ad can become popular in 1v1 Gaming a) there must be more interaction between the players. Especially in Phase I and Phase II. b) Radius of barracs and towers to enlarge territory can be expanded, so that on small or medium maps it is possible to interact via tower, fortresses with the enemy and the territorial aspect becomes important. You see it if you play tiny map 1v1 - it can be epic with lot of potential c) More Individual Choices There can be different units, higher scissor rock paper potential and stronger defense in the beginning to let a game flow More balancing units and more individual: For example rome cav speed bonus, iber cost bonus, sparta hp and defense bonus, ptol range (and little speed bonus), carth high attack versus inf and a lot of ideas like that d) larger buttons, ready for 4k and more hotkeys (easier control) - not the extreme klicking (aps) wins, but stretegical decisions
  8. Maybe more scissor paper - or more different units, not the same - balance HP and attack and ,... for every Civ individually.
  9. The Idea of capuring seems very interesting --> I see questions as which the workers, do they need to return to base or how can i do with them. But: I like the idea a lot and it could be implemented in different areas, not only capturing workers, maybe as an additional mod?
  10. Maybe we can make this standard. Most people today use HD or 4k when they play 0ad, so 1024×768 seems a bit old fashioned. Buttons are incredibly small and its always a pain to click on them. They really should be enlarged (Priority)
  11. I am looking for epic replays - a lot of action in the game - you do not know who wins - entertaining - interesting strategies You can post your replays here and also comment on it - the best replays are to be casted
  12. For our Replays I propose a score in: - Economic strengh - Military strengh They can be two numbers >100 that show the strengh in both parts, it will make also casts more interesting so that new interested players can see with one view more early interest in the game. However i also propose that there is a button where you can turn those score points off, for players choose individually. For the game itself, i propose that before you start the game there is a button where players can choose the same way and activate our regular replay points ingame. It is highly interesting for learning or for trying new strategies in 1v1.
  13. Any case I will be playing and also can try to make a lot of Casts all around the Tournament in the Style like: It might be efficient to activate many player as well as new players interested
  14. Interestingly 2 are already of 0ad ---which gives high response to the strategies & analysis of epic 0ad 1v1 games:
  15. Can someone check the mod "feldmap" cause its not actual / not working today (both ways: pyromod and zip). If it works can you send me the mod folder?
  16. I searched for long times, but i cant find this replay. Is it 1v1? which players participate. Any organizing structure of replays? Do you play ptol to show?
  17. Very interesting Replays, i will add them to 0ad Series
  18. Maybe a complexer smithy System. Let the Smithy as it is but add another upgrade system. At the moment especially rank 3 is too op.
  19. I fully agree that we should reduce the efforts of ranking up. Level III is far too strong (and causes imbalances)
  20. If you like intense management simulation, Widelands seems interesting. It also has high lvl 1v1s : I think it looks very complex at the beginning, but if master it it becomes unbelievable compley. Believe me, i have played sc2, aoe, everything and this is the the highest level in management (and easy to learn if you watch my tutorials) :=) https://www.widelands.org/ if you have enough managing skill ask me for a 1v1 by commenting youtube video
  21. I'm very happy to cast the greatest games of 0ad that happen :-) --> You can always send me your replay and I will make entertaining of it.
  22. Moreover i like wl and 0ad much more than games like sc2 or aoe -> they have no deep and are just simple 1v1 0ad has much more deep & quality
  23. I have done a lot of balancing for that question :-) actually there is no single one. For example speer or bow alone have no chance, if you go for example full bow in a game, it always loses against good mixes, cause the pike absord damage. Which is a good thing compared to other strategy games.
  24. If you like intense management simulation, Widelands seems interesting. It also has high lvl 1v1s : https://www.widelands.org/ if you have enough managing skill ask me for a 1v1 by commenting youtube video
  25. Seems an interesting Idea - yes this concept will solve a lot Since workers are also units when they are in defense, it seems that there are not much clever solutions?
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