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the-x

Balancing Advisors
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  1. What i miss most in 0 AD comparing to other strategy games is the interaction or the early interaction between players. Games are really rare, where you really interact with your opponent, in fast its only single playing on side and building up and attacking in the end if its suceeds its gg and if not its also gg, but for the enemy. Maybe we need a better rock paper scissor system? Maybe we need just some principles to accelerate the beginning?
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